SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen f8592ecdfc MSL: Deal correctly with initializers on Private variables.
Do not attempt to defer declaration. It would happen to work in most
cases, but the edge case is where the first thing that happens to a
variable is being OpStore'd into.
2020-04-21 11:20:49 +02:00
..
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
image-fetch-uint-coord.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
image-type-normal-comparison-usage.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
input-attachment-unused-frag-coord.asm.frag MSL: Deal with cases where builtin is implicitly needed, declared, but unused. 2020-04-03 12:50:21 +02:00
modf-frexp-scalar-access-chain-output.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
phi.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
pixel-interlock-callstack.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-control-flow.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-split-functions.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
private-initializer-direct-store.asm.frag MSL: Deal correctly with initializers on Private variables. 2020-04-21 11:20:49 +02:00
subgroup-arithmetic-cast.msl21.asm.frag MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
switch-block-case-fallthrough.asm.invalid.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-access.swizzle.asm.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
vector-shuffle-undef-index.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00