99ae0d32e9
In these cases, we emit one variable per location, and so we must flatten stuff.
100 lines
2.4 KiB
GLSL
100 lines
2.4 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
#pragma clang diagnostic ignored "-Wmissing-braces"
|
|
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
template<typename T, size_t Num>
|
|
struct spvUnsafeArray
|
|
{
|
|
T elements[Num ? Num : 1];
|
|
|
|
thread T& operator [] (size_t pos) thread
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const thread T& operator [] (size_t pos) const thread
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
device T& operator [] (size_t pos) device
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const device T& operator [] (size_t pos) const device
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
constexpr const constant T& operator [] (size_t pos) const constant
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
threadgroup T& operator [] (size_t pos) threadgroup
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
|
|
{
|
|
return elements[pos];
|
|
}
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 m_location_0 [[color(0)]];
|
|
float4 m_location_1 [[color(1)]];
|
|
float4 m_location_2 [[color(2)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float InC_0 [[user(locn0_1), flat]];
|
|
float InA_0 [[user(locn1), flat]];
|
|
float InC_1 [[user(locn1_1), flat]];
|
|
float2 InB_0 [[user(locn1_2), flat]];
|
|
float InA_1 [[user(locn2), flat]];
|
|
float InC_2 [[user(locn2_1), flat]];
|
|
float2 InB_1 [[user(locn2_2), flat]];
|
|
float InD [[user(locn3_1), sample_perspective]];
|
|
float InE [[user(locn4_2), center_no_perspective]];
|
|
float InF [[user(locn5_3), centroid_perspective]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
spvUnsafeArray<float, 2> A = {};
|
|
spvUnsafeArray<float2, 2> B = {};
|
|
spvUnsafeArray<float, 3> C = {};
|
|
float D = {};
|
|
spvUnsafeArray<float, 2> InA = {};
|
|
spvUnsafeArray<float2, 2> InB = {};
|
|
spvUnsafeArray<float, 3> InC = {};
|
|
InA[0] = in.InA_0;
|
|
InA[1] = in.InA_1;
|
|
InB[0] = in.InB_0;
|
|
InB[1] = in.InB_1;
|
|
InC[0] = in.InC_0;
|
|
InC[1] = in.InC_1;
|
|
InC[2] = in.InC_2;
|
|
A = InA;
|
|
B = InB;
|
|
C = InC;
|
|
D = (in.InD + in.InE) + in.InF;
|
|
out.m_location_1.x = A[0];
|
|
out.m_location_2.x = A[1];
|
|
out.m_location_1.zw = B[0];
|
|
out.m_location_2.zw = B[1];
|
|
out.m_location_0.y = C[0];
|
|
out.m_location_1.y = C[1];
|
|
out.m_location_2.y = C[2];
|
|
out.m_location_0.w = D;
|
|
return out;
|
|
}
|
|
|