SPIRV-Cross/reference/shaders-msl/frag/mix.frag
2019-09-24 14:35:25 -04:00

31 lines
652 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vIn0 [[user(locn0)]];
float4 vIn1 [[user(locn1)]];
float vIn2 [[user(locn2)]];
float vIn3 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
bool4 l = bool4(false, true, false, false);
out.FragColor = select(in.vIn0, in.vIn1, l);
bool f = true;
out.FragColor = float4(f ? in.vIn3 : in.vIn2);
out.FragColor = select(in.vIn1, in.vIn0, bool4(f));
out.FragColor = float4(f ? in.vIn2 : in.vIn3);
return out;
}