31 lines
652 B
GLSL
31 lines
652 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float4 vIn0 [[user(locn0)]];
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float4 vIn1 [[user(locn1)]];
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float vIn2 [[user(locn2)]];
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float vIn3 [[user(locn3)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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bool4 l = bool4(false, true, false, false);
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out.FragColor = select(in.vIn0, in.vIn1, l);
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bool f = true;
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out.FragColor = float4(f ? in.vIn3 : in.vIn2);
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out.FragColor = select(in.vIn1, in.vIn0, bool4(f));
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out.FragColor = float4(f ? in.vIn2 : in.vIn3);
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return out;
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}
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