19 lines
512 B
GLSL
19 lines
512 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(texture2d_ms<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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int2 coord = int2(gl_FragCoord.xy);
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out.FragColor = ((uSampler.read(uint2(coord), 0) + uSampler.read(uint2(coord), 1)) + uSampler.read(uint2(coord), 2)) + uSampler.read(uint2(coord), 3);
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return out;
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}
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