Commit Graph

24 Commits

Author SHA1 Message Date
Jeremy Gebben
9241a58a80
opt: Remove bindless and buff addr instrumentation passes (#5657)
These were only used by Vulkan-Validation layers, but they
have been replaced by other code for several months.
2024-05-02 18:52:17 -04:00
Jeremy Gebben
b5d60826e9
printf: Remove stage specific info (#5495)
Remove stage specific debug info that is only needed by GPU-AV.
This allows debug printfs to be used in multi-stage shader modules.

Fixes #4892
2023-12-04 15:43:36 -07:00
Jeremy Gebben
ee7598d497
instrument: Use Import linkage for instrumentation functions (#5355)
These functions are getting far too complicated to code in SPIRV-Tools
C++. Replace them with import stubs so that the real implementations
can live in Vulkan-ValidationLayers where they belong.

VVL will need to define these functions in spirv and link them to the
instrumented version of the user's shader.

From here on out, VVL can redefine the functions and any data they use
without updating SPIRV-Tools. Changing the function declarations will
still require both VVL and SPIRV-Tools to be updated in lock step.
2023-09-20 10:50:30 -06:00
Jeremy Gebben
daee1e7d34
instrument: Combine descriptor length and init state checking (#5274)
Simplify what we add to user code by moving most of it into a function
that checks both that the descriptor index is in bounds and the
initialization state. Move error logging into this function as
well.

Remove many options to turn off parts of the instrumentation,
because there were far too many permutations to keep working and
test properly.

Combine Buffer and TexBuffer error checking. This requires that VVL
set the length of TexBuffers in the descriptor input state, rather
than relying on the instrumentation code to call OpImageQuerySize.
Since the error log includes the descriptor set and binding numbers
we can use a single OOB error code rather than having 4 per-type
error codes.

Since the error codes are getting renumbered, make them start at 1
rather than 0 so it is easier to determine if the error code was
actually set by the instrumentation.
2023-06-22 09:39:49 -06:00
Jeremy Gebben
0ce36ad785
instrument: Add set and binding to bindless error records (#5204)
Add set and binding fields to the error records so that it is
easier for users to figure out which descriptor caused an error.
2023-05-01 14:23:30 -04:00
Jeremy Gebben
d4c0abdcad
instrument: Change descriptor state storage format (#5178)
Split per-DescriptorSet state into separate memory blocks
which are accessed via an array of buffer device addresses.
This is being done to make it easier to update state for a
single DescriptorSet without rebuilding the old giant flat
buffer.

The new data format is documented as comments in
include/spirv-tools/instrument.hpp
2023-04-26 14:28:01 -06:00
Jeremy Gebben
68e8327f29
Instrument: Change output buffer offset definitions (#4961)
Add a flags field at the first offset within this buffer.
Define flags to allow buffer OOB checking to be enabled or
disabled at run time. This is to support VK_EXT_pipeline_robustnes.
2022-11-10 12:35:18 -05:00
Greg Fischer
87a2867976
Add kInstErrorMax to instrument.hpp (#4315)
To allow for extending GPU-AV error codes outside of spirv-tools.
2021-06-07 08:06:10 -04:00
greg-lunarg
c79edd260c
Generate differentiated error codes for buffer oob checking (#4144)
This allows the GPU-AV layer to differentiate between errors with
uniform buffers versus storage buffers and map these to the relevant
VUIDs.

This is a resubmit of a previously reverted commit. The revert was
done as someone erroneously attempted to build the latest validation
layers with a TOT spirv-tools. The validation layers must be built with
their known-good glslang and its known-good spirv-tools and spirv-headers.
2021-02-11 17:24:04 -05:00
dan sinclair
7bbe1a3164
Revert "Generate differentiated error codes for buffer oob checking (#4097)" (#4100)
This reverts commit c32277c0ba.
2021-01-12 11:36:31 -05:00
greg-lunarg
c32277c0ba
Generate differentiated error codes for buffer oob checking (#4097)
This allows the GPU-AV layer to differentiate between errors with
uniform buffers versus storage buffers and map these to the relevant
VUIDs.
2021-01-11 08:42:48 -05:00
greg-lunarg
7046c05d2f
Add texel buffer out-of-bounds checking instrumentation (#4038)
This instruments ImageRead, ImageWrite and ImageFetch when applied to
texel buffers.

Also add new (but not yet generated) buffer OOB error codes differentiated
for VUID classification.
2020-12-01 11:28:16 -05:00
greg-lunarg
7e28d809c6
Add buffer oob check to bindless instrumentation (#3800) 2020-09-16 09:23:46 -04:00
greg-lunarg
282392dda2
Add support to GPU-AV instrumentation for Task and Mesh shaders (#3512) 2020-07-14 11:55:24 -04:00
greg-lunarg
4410272bdd
Remove deprecated interfaces from instrument passes (#3361) 2020-05-21 13:10:42 -04:00
greg-lunarg
1fe9bcc108
Instrument: Debug Printf support (#3215)
Create a pass to instrument OpDebugPrintf instructions.  This pass replaces all OpDebugPrintf instructions with instructions to write a record containing the string id and the all specified values into a special printf output buffer (if space allows). This pass is designed to support the printf validation in the Vulkan validation layers.

Fixes #3210
2020-03-12 09:19:52 -04:00
greg-lunarg
fccbc00aca Make Instrumentation format version 2 the default (Step 1) (#3096)
* Make Instrumentation format version 2 the default (Step 1)

Add new interfaces without version number argument. Remove version 1
logic and tests. Version interfaces will be removed in step 2 after
layers have transitioned to new interface.

* Add error messages to InstrumentPass().
2019-12-16 14:18:47 -05:00
greg-lunarg
06407250a1 Instrument: Add support for Buffer Device Address extension (#2792) 2019-08-16 09:18:34 -04:00
Jason Macnak
1fedf72e50 Allow ray tracing shaders in inst bindle check pass. (#2733)
Adds the ray tracing stages (ray gen, intersection, any hit, closest hit,
miss, and callable) to the allowed stages in pass instrumentation and add
debug records for these stages to output the global launch id.

More information for ray tracing shaders:
- https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
2019-07-15 16:24:42 -04:00
greg-lunarg
3d62cb8148 Instrument: Add version 2 of record formats (#2630)
New version has additional word in stage-specific section. Also
some changes in content for tesselation and compute shaders. Either
version can be invoked at pass creation. This is done to ease integration
and updating of validation layers. Version 1 is deprecated and eventually
will go away.

Also sneaking in fix to version 1 compute shaders.
2019-05-29 15:08:21 -04:00
greg-lunarg
e1a76269b6 Bindless Validation: Descriptor Initialization Check (#2419)
If SPV_EXT_descriptor_indexing is enabled, add check that for a
descriptor-based reference, the descriptor is initialized. Initialization
data is stored in the debug input buffer, added to the length information
already there. This feature must be seperately enabled on the pass
creation routine. NOTE: Currently just supports image references; buffer
references are still TODO.
2019-03-19 09:53:43 -04:00
greg-lunarg
cf21146137 Expand bindless bounds checking to runtime-sized descriptor arrays (#2316) 2019-02-07 14:00:36 -05:00
greg-lunarg
8d2d66f30c Fix vertex instrumentation to use VertexIndex and InstanceIndex (#2294)
...instead of VertexId and InstanceId
2019-01-16 18:02:07 -05:00
greg-lunarg
1e9fc1aac1 Add base and core bindless validation instrumentation classes (#2014)
* Add base and core bindless validation instrumentation classes

* Fix formatting.

* Few more formatting fixes

* Fix build failure

* More build fixes

* Need to call non-const functions in order.

Specifically, these are functions which call TakeNextId(). These need to
be called in a specific order to guarantee that tests which do exact
compares will work across all platforms. c++ pretty much does not
guarantee order of evaluation of operands, so any such functions need to
be called separately in individual statements to guarantee order.

* More ordering.

* And more ordering.

* And more formatting.

* Attempt to fix NDK build

* Another attempt to address NDK build problem.

* One more attempt at NDK build failure

* Add instrument.hpp to BUILD.gn

* Some name improvement in instrument.hpp

* Change all types in instrument.hpp to int.

* Improve documentation in instrument.hpp

* Format fixes

* Comment clean up in instrument.hpp

* imageInst -> image_inst

* Fix GetLabel() issue.
2018-11-08 13:54:54 -05:00