Adds a scalar replacement pass. The pass considers all function scope
variables of composite type. If there are accesses to individual
elements (and it is legal) the pass replaces the variable with a
variable for each composite element and updates all the uses.
Added the pass to -O
Added NumUses and NumUsers to DefUseManager
Added some helper methods for the inst to block mapping in context
Added some helper methods for specific constant types
No longer generate duplicate pointer types.
* Now searches for an existing pointer of the appropriate type instead
of failing validation
* Fixed spec constant extracts
* Addressed changes for review
* Changed RunSinglePassAndMatch to be able to run validation
* current users do not enable it
Added handling of acceptable decorations.
* Decorations are also transfered where appropriate
Refactored extension checking into FeatureManager
* Context now owns a feature manager
* consciously NOT an analysis
* added some test
* fixed some minor issues related to decorates
* added some decorate related tests for scalar replacement
Adds a pass that looks for redundant instruction in a function, and
removes them. The algorithm is a hash table based value numbering
algorithm that traverses the dominator tree.
This pass removes completely redundant instructions, not partially
redundant ones.
Creates a pass that removes redundant instructions within the same basic
block. This will be implemented using a hash based value numbering
algorithm.
Added a number of functions that check for the Vulkan descriptor types.
These are used to determine if we are variables are read-only or not.
Implemented a function to check if loads and variables are read-only.
Implemented kernel specific and shader specific versions.
A big change is that the Combinator analysis in ADCE is factored out
into the IRContext as an analysis. This was done because it is being
reused in the value number table.
Works with current DefUseManager infrastructure.
Added merge return to the standard opts.
Added validation to passes.
Disabled pass for shader capabilty.
There does not seem to be any pass that remove global variables. I
think we could use one. This pass will look specifically for global
variables that are not referenced and are not exported. Any decoration
associated with the variable will also be removed. However, this could
cause types or constants to become unreferenced. They will not be
removed. Another pass will have to be called to remove those.
- Adds a new pass CFGCleanupPass. This serves as an umbrella pass to
remove unnecessary cruft from a CFG.
- Currently, the only cleanup operation done is the removal of
unreachable basic blocks.
- Adds unit tests.
- Adds a flag to spirvopt to execute the pass (--cfg-cleanup).
These flags are expanded to a series of spirv-opt flags with the
following semantics:
-O: expands to passes that attempt to improve the performance of the
generated code.
-Os: expands to passes that attempt to reduce the size of the generated
code.
-Oconfig=<file> expands to the sequence of passes determined by the
flags specified in the user-provided file.
Add extra iterators for ir::Module's sections
Add extra getters to ir::Function
Add a const version of BasicBlock::GetLabelInst()
Use the max of all inputs' version as version
Split debug in debug1 and debug2
- Debug1 instructions have to be placed before debug2 instructions.
Error out if different addressing or memory models are found
Exit early if no binaries were given
Error out if entry points are redeclared
Implement copy ctors for Function and BasicBlock
- Visual Studio ends up generating copy constructors that call deleted
functions while compiling the linker code, while GCC and clang do not.
So explicitly write those functions to avoid Visual Studio messing up.
Move removing duplicate capabilities to its own pass
Add functions running on all IDs present in an instruction
Remove duplicate SpvOpExtInstImport
Give default options value for link functions
Remove linkage capability if not making a library
Check types before allowing to link
Detect if two types/variables/functions have different decorations
Remove decorations of imported variables/functions and their types
Add a DecorationManager
Add a method for removing all decorations of id
Add methods for removing operands from instructions
Error out if one of the modules has a non-zero schema
Update README.md to talk about the linker
Do not freak out if an imported built-in variable has no export
Creates a pass called eliminate dead functions that looks for functions
that could never be called, and deletes them from the module.
To support this change a new function was added to the Pass class to
traverse the call trees from diffent starting points.
Includes a test to ensure that annotations are removed when deleting a
dead function. They were not, so fixed that up as well.
Did some cleanup of the assembly for the test in pass_test.cpp. Trying
to make them smaller and easier to read.
Create a new optimization pass, strength reduction, which will replace
integer multiplication by a constant power of 2 with an equivalent bit
shift. More changes could be added later.
- Does not duplicate constants
- Adds vector |Concat| utility function to a common test header.
Only inline calls to functions with opaque params or return
TODO: Handle parameter type or return type where the opqaue
type is buried within an array.
ADCE will now generate correct code in the presence of function calls.
This is needed for opaque type optimization needed by glslang. Currently
all function calls are marked as live. TODO: mark calls live only if they
write a non-local.
- UniformElim: Only process reachable blocks
- UniformElim: Don't reuse loads of samplers and images across blocks.
Added a second phase which only reuses loads within a block for samplers
and images.
- UniformElim: Upgrade CopyObject skipping in GetPtr
- UniformElim: Add extensions whitelist
Currently disallowing SPV_KHR_variable_pointers because it doesn't
handle extended pointer forms.
- UniformElim: Do not process shaders with GroupDecorate
- UniformElim: Bail on shaders with non-32-bit ints.
- UniformElim: Document support for only single index and add TODO.
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.
This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.
This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.
This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.
Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators). It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
Add --flatten-decorations to spirv-opt
Flattens decoration groups. That is, replace OpDecorationGroup
and its uses in OpGroupDecorate and OpGroupMemberDecorate with
ordinary OpDecorate and OpMemberDecorate instructions.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/602