Improvements in documentation.

This commit is contained in:
Adam Sawicki 2020-11-03 17:02:54 +01:00
parent acecd26121
commit 97880507ac
2 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ This library can help game developers to manage memory allocations and resource
Additional features: Additional features:
- Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code. - Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code.
- Thread-safety: Library is designed to be used by multithreaded code. - Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally.
- Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters. - Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters.
- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list. - Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer. - Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.

View File

@ -25,7 +25,7 @@
/** \mainpage Vulkan Memory Allocator /** \mainpage Vulkan Memory Allocator
<b>Version 3.0.0-development</b> (2020-06-24) <b>Version 3.0.0-development</b> (2020-11-03)
Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT License: MIT