bullet3/Demos3/SimpleOpenGL3/main.cpp

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#include "../../btgui/OpenGLWindow/SimpleOpenGL3App.h"
#include "Bullet3Common/b3Vector3.h"
#include "assert.h"
#include <stdio.h>
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int main(int argc, char* argv[])
{
float dt = 1./120.f;
SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768);
app->m_instancingRenderer->setCameraDistance(13);
app->m_instancingRenderer->setCameraPitch(0);
app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
GLint err = glGetError();
assert(err==GL_NO_ERROR);
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera();
app->drawGrid();
char bla[1024];
static int frameCount = 0;
frameCount++;
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sprintf(bla,"Simple test frame %d", frameCount);
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app->drawText(bla,10,10);
app->swapBuffer();
} while (!app->m_window->requestedExit());
delete app;
return 0;
}