mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
40 lines
908 B
C++
40 lines
908 B
C++
#include "../../btgui/OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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int main(int argc, char* argv[])
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{
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float dt = 1./120.f;
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SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768);
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app->m_instancingRenderer->setCameraDistance(13);
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app->m_instancingRenderer->setCameraPitch(0);
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app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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do
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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app->drawGrid();
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char bla[1024];
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static int frameCount = 0;
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frameCount++;
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sprintf(bla,"Simple test frame %d", frameCount);
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app->drawText(bla,10,10);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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delete app;
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return 0;
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}
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