add SoftDemo examples

add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
This commit is contained in:
erwin coumans 2015-04-27 18:35:07 -07:00
parent 619833ee00
commit 27227e5e4a
45 changed files with 8357 additions and 61 deletions

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@ -130,6 +130,7 @@
-- include "../test/hello_gtest"
include "../test/collision"
include "../test/TestBullet3OpenCL"
include "../test/GwenOpenGLTest"
end

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@ -45,6 +45,12 @@ struct CommonRigidBodyBase : public ExampleInterface
{
}
btDiscreteDynamicsWorld* getDynamicsWorld()
{
return m_dynamicsWorld;
}
virtual void createEmptyDynamicsWorld()
{
///collision configuration contains default setup for memory, collision setup

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@ -22,16 +22,25 @@
#include "../MultiBody/TestJointTorqueSetup.h"
#include "../MultiBody/MultiDofDemo.h"
#include "../MultiBody/MultiBodyCustomURDFDemo.h"
#include "../VoronoiFracture/VoronoiFractureDemo.h"
#include "../SoftDemo/SoftDemo.h"
struct ExampleEntry
{
int m_menuLevel;
const char* m_name;
const char* m_description;
ExampleInterface::CreateFunc* m_createFunc;
int m_option;
ExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option=0)
:m_menuLevel(menuLevel), m_name(name), m_createFunc(createFunc), m_option(option)
ExampleEntry(int menuLevel, const char* name)
:m_menuLevel(menuLevel), m_name(name), m_description(0), m_createFunc(0), m_option(0)
{
}
ExampleEntry(int menuLevel, const char* name,const char* description, ExampleInterface::CreateFunc* createFunc, int option=0)
:m_menuLevel(menuLevel), m_name(name), m_description(description), m_createFunc(createFunc), m_option(option)
{
}
};
@ -41,50 +50,101 @@ static ExampleEntry gDefaultExamples[]=
{
ExampleEntry(0,"API",0),
ExampleEntry(1,"Basic Example",BasicExampleCreateFunc),
ExampleEntry(0,"API"),
ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes.", BasicExampleCreateFunc),
ExampleEntry(1,"Gyroscopic", GyroscopicCreateFunc),
ExampleEntry(1,"Gyroscopic", "Show the Dzhanibekov effect using various settings of the gyroscopic mode.", GyroscopicCreateFunc),
ExampleEntry(1,"Planar 2D",Planar2DCreateFunc),
ExampleEntry(1,"Constraints",ConstraintCreateFunc),
ExampleEntry(1,"6DofSpring2",Dof6Spring2CreateFunc),
ExampleEntry(1,"Planar 2D","Show the use of 2D collision shapes and rigid body simulation.",Planar2DCreateFunc),
ExampleEntry(1,"Constraints","Basic use of a btHingeConstraint.", ConstraintCreateFunc),
ExampleEntry(1,"6DofSpring2","Show the use of the btGeneric6DofSpring2Constraint.",
Dof6Spring2CreateFunc),
ExampleEntry(1,"Voronoi Fracture", "Automatically create a compound rigid body using voronoi tesselation. Individual parts are modeled as rigid bodies using a btConvexHullShape.",
VoronoiFractureCreateFunc),
ExampleEntry(0,"MultiBody",0),
ExampleEntry(1,"TestJointTorque",TestJointTorqueCreateFunc),
ExampleEntry(1,"MultiDofCreateFunc",MultiDofCreateFunc),
ExampleEntry(1,"Custom URDF",MultiBodyCustomURDFDemoCreateFunc),
ExampleEntry(0,"MultiBody"),
ExampleEntry(1,"MultiDofCreateFunc","Create a basic btMultiBody.", MultiDofCreateFunc),
ExampleEntry(1,"TestJointTorque","Apply a torque to a btMultiBody.", TestJointTorqueCreateFunc),
ExampleEntry(1,"Custom URDF","Load a URDF file to allow creation of custom data structures.", MultiBodyCustomURDFDemoCreateFunc),
#ifdef INCLUDE_CLOTH_DEMOS
ExampleEntry(0,"Soft Body"),
ExampleEntry(1,"Cloth","Simulate a patch of cloth.", SoftDemoCreateFunc,0),
ExampleEntry(1,"Pressure","Simulate 3d soft body using a pressure constraint.",SoftDemoCreateFunc,1),
ExampleEntry(1,"Volume","Simulate 3d soft body using a volume constraint.",SoftDemoCreateFunc,2),
ExampleEntry(1,"Ropes","Simulate ropes", SoftDemoCreateFunc,3),
ExampleEntry(1,"Rope Attach","Simulate a rigid body connected to a rope.", SoftDemoCreateFunc,4),
ExampleEntry(1,"Cloth Attach","A rigid body attached to a cloth.", SoftDemoCreateFunc,5),
ExampleEntry(1,"Sticks","Show simulation of ropes fixed to the ground.", SoftDemoCreateFunc,6),
ExampleEntry(1,"Capsule Collision","Collision detection between a capsule shape and cloth.", SoftDemoCreateFunc,7),
ExampleEntry(1,"Collide","Soft body collision", SoftDemoCreateFunc,8),
ExampleEntry(1,"Collide 2","Soft body collision",SoftDemoCreateFunc,9),
ExampleEntry(1,"Collide 3","Soft body collision",SoftDemoCreateFunc,10),
ExampleEntry(1,"Impact","Soft body impact",SoftDemoCreateFunc,11),
ExampleEntry(1,"Aero","Rudimentary aero dynamics simulation", SoftDemoCreateFunc,12),
ExampleEntry(1,"Aero 2","Rudimentary aero dynamics simulation",SoftDemoCreateFunc,13),
ExampleEntry(1,"Friction","Simulate soft body friction with friction coefficients ranging from 0 to 1.", SoftDemoCreateFunc,14),
ExampleEntry(1,"Torus","Simulate a soft body torus.",SoftDemoCreateFunc,15),
ExampleEntry(1,"Torus (Shape Match)","Simulate a soft body torus using shape matching.", SoftDemoCreateFunc,16),
ExampleEntry(1,"Bunny","Simulate the Stanford bunny as deformable object.", SoftDemoCreateFunc,17),
ExampleEntry(1,"Bunny (Shape Match)","Simulate the Stanford bunny as deformable object including shape matching.", SoftDemoCreateFunc,18),
ExampleEntry(1,"Cutting","Allow cutting of the soft body, by clicking on the cloth", SoftDemoCreateFunc,19),
ExampleEntry(1,"Cluster Deform","Soft body collision detection using convex collision clusters.", SoftDemoCreateFunc,20),
ExampleEntry(1,"Cluster Collide1","Collision detection between soft bodies using convex collision clusters.", SoftDemoCreateFunc,21),
ExampleEntry(1,"Cluster Collide2","Collision detection between soft bodies using convex collision clusters.",SoftDemoCreateFunc,22),
ExampleEntry(1,"Cluster Socket","Soft bodies connected by a point to point (ball-socket) constraints. This requires collision clusters, in order to define a frame of reference for the constraint."
, SoftDemoCreateFunc,23),
ExampleEntry(1,"Cluster Hinge","Soft bodies connected by a hinge constraints. This requires collision clusters, in order to define a frame of reference for the constraint.", SoftDemoCreateFunc,24),
ExampleEntry(1,"Cluster Combine","Simulate soft bodies using collision clusters.", SoftDemoCreateFunc,25),
ExampleEntry(1,"Cluster Car","Simulate the Stanford bunny by multiple soft bodies connected by constraints.", SoftDemoCreateFunc,26),
ExampleEntry(1,"Cluster Robot","A rigid body base connected by soft body wheels, connected by constraints.", SoftDemoCreateFunc,27),
ExampleEntry(1,"Cluster Stack Soft","Stacking of soft bodies.", SoftDemoCreateFunc,28),
ExampleEntry(1,"Cluster Stack Mixed","Stacking of soft bodies and rigid bodies.",SoftDemoCreateFunc,29),
ExampleEntry(1,"Tetra Cube","Simulate a volumetric soft body cube defined by tetrahedra.", SoftDemoCreateFunc,30),
ExampleEntry(1,"Tetra Bunny","Simulate a volumetric soft body Stanford bunny defined by tetrahedra.", SoftDemoCreateFunc,31),
#endif //INCLUDE_CLOTH_DEMOS
///we disable the benchmarks in debug mode, they are way too slow and benchmarking in debug mode is not recommended
#ifndef _DEBUG
ExampleEntry(0,"Benchmarks", 0),
ExampleEntry(1,"3000 boxes", BenchmarkCreateFunc, 1),
ExampleEntry(1,"1000 stack", BenchmarkCreateFunc, 2),
ExampleEntry(1,"Ragdolls", BenchmarkCreateFunc, 3),
ExampleEntry(1,"Convex stack", BenchmarkCreateFunc, 4),
ExampleEntry(1,"Prim vs Mesh", BenchmarkCreateFunc, 5),
ExampleEntry(1,"Convex vs Mesh", BenchmarkCreateFunc, 6),
ExampleEntry(1,"Raycast", BenchmarkCreateFunc, 7),
ExampleEntry(0,"Benchmarks"),
ExampleEntry(1,"3000 boxes", "Benchmark a stack of 3000 boxes. It will stress the collision detection, a specialized box-box implementation based on the separating axis test, and the constraint solver. ", BenchmarkCreateFunc, 1),
ExampleEntry(1,"1000 stack", "Benchmark a stack of 3000 boxes. It will stress the collision detection, a specialized box-box implementation based on the separating axis test, and the constraint solver. ",
BenchmarkCreateFunc, 2),
ExampleEntry(1,"Ragdolls", "Benchmark the performance of the ragdoll constraints, btHingeConstraint and btConeTwistConstraint, in addition to capsule collision detection.", BenchmarkCreateFunc, 3),
ExampleEntry(1,"Convex stack", "Benchmark the performance and stability of rigid bodies using btConvexHullShape.", BenchmarkCreateFunc, 4),
ExampleEntry(1,"Prim vs Mesh", "Benchmark the performance and stability of rigid bodies using primitive collision shapes (btSphereShape, btBoxShape), resting on a triangle mesh, btBvhTriangleMeshShape.", BenchmarkCreateFunc, 5),
ExampleEntry(1,"Convex vs Mesh", "Benchmark the performance and stability of rigid bodies using convex hull collision shapes (btConvexHullShape), resting on a triangle mesh, btBvhTriangleMeshShape.", BenchmarkCreateFunc, 6),
ExampleEntry(1,"Raycast", "Benchmark the performance of the btCollisionWorld::rayTest. Note that currently the rays are not rendered.", BenchmarkCreateFunc, 7),
#endif
ExampleEntry(0,"Importers", 0),
ExampleEntry(1,"Wavefront Obj", ImportObjCreateFunc, 0),
ExampleEntry(0,"Importers"),
ExampleEntry(1,"Wavefront Obj", "Import a Wavefront .obj file", ImportObjCreateFunc, 0),
ExampleEntry(1,"Quake BSP", ImportBspCreateFunc, 0),
ExampleEntry(1,"COLLADA dae", ImportColladaCreateFunc, 0),
ExampleEntry(1,"STL", ImportSTLCreateFunc, 0),
ExampleEntry(1,"URDF (RigidBody)", ImportURDFCreateFunc, 0),
ExampleEntry(1,"URDF (MultiBody)", ImportURDFCreateFunc, 1),
ExampleEntry(1,"Quake BSP", "Import a Quake .bsp file", ImportBspCreateFunc, 0),
ExampleEntry(1,"COLLADA dae", "Import the geometric mesh data from a COLLADA file. This is used as part of the URDF importer. This loader can also be used to import collision geometry in general. ",
ImportColladaCreateFunc, 0),
ExampleEntry(1,"STL", "Import the geometric mesh data from a STL file. This is used as part of the URDF importer. This loader can also be used to import collision geometry in general. ",ImportSTLCreateFunc, 0),
ExampleEntry(1,"URDF (RigidBody)", "Import a URDF file, and create rigid bodies (btRigidBody) connected by constraints.", ImportURDFCreateFunc, 0),
ExampleEntry(1,"URDF (MultiBody)", "Import a URDF file and create a single multibody (btMultiBody) with tree hierarchy of links (mobilizers).",
ImportURDFCreateFunc, 1),
ExampleEntry(0,"Vehicles",0),
ExampleEntry(0,"Vehicles"),
ExampleEntry(1,"ForkLift",ForkLiftCreateFunc),
ExampleEntry(1,"ForkLift","Simulate a fork lift vehicle with a working fork lift that can be moved using the cursor keys. The wheels collision is simplified using ray tests."
"There are currently some issues with the wheel rendering, the wheels rotate when picking up the object."
"The demo implementation allows to choose various MLCP constraint solvers.",
ForkLiftCreateFunc),
ExampleEntry(0,"Rendering",0),
ExampleEntry(1,"Instanced Rendering", RenderInstancingCreateFunc),
ExampleEntry(1,"CoordinateSystemDemo",CoordinateSystemCreateFunc),
ExampleEntry(1,"Raytracer",RayTracerCreateFunc),
ExampleEntry(0,"Rendering"),
ExampleEntry(1,"Instanced Rendering", "Simple example of fast instanced rendering, only active when using OpenGL3+.",RenderInstancingCreateFunc),
ExampleEntry(1,"CoordinateSystemDemo","Show the axis and positive rotation direction around the axis.", CoordinateSystemCreateFunc),
ExampleEntry(1,"Raytracer","Implement an extremely simple ray tracer using the ray trace functionality in btCollisionWorld.",
RayTracerCreateFunc),
};
@ -124,21 +184,21 @@ void ExampleEntries::initExampleEntries()
{
{
ExampleEntry e(0,"Empty", 0);
ExampleEntry e(0,"Empty");
m_data->m_allExamples.push_back(e);
}
{
ExampleEntry e(1,"Empty",EmptyExample::CreateFunc);
ExampleEntry e(1,"Empty","Empty Description", EmptyExample::CreateFunc);
m_data->m_allExamples.push_back(e);
}
}
}
void ExampleEntries::registerExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option)
void ExampleEntries::registerExampleEntry(int menuLevel, const char* name,const char* description, ExampleInterface::CreateFunc* createFunc, int option)
{
ExampleEntry e( menuLevel,name,createFunc, option);
ExampleEntry e( menuLevel,name,description, createFunc, option);
gAdditionalRegisteredExamples.push_back(e);
}
@ -161,3 +221,8 @@ const char* ExampleEntries::getExampleName(int index)
{
return m_data->m_allExamples[index].m_name;
}
const char* ExampleEntries::getExampleDescription(int index)
{
return m_data->m_allExamples[index].m_description;
}

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@ -17,7 +17,7 @@ public:
ExampleEntries();
virtual ~ExampleEntries();
static void registerExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option=0);
static void registerExampleEntry(int menuLevel, const char* name,const char* description, ExampleInterface::CreateFunc* createFunc, int option=0);
void initExampleEntries();
@ -27,6 +27,8 @@ public:
const char* getExampleName(int index);
const char* getExampleDescription(int index);
int getExampleOption(int index);
};

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@ -42,6 +42,10 @@ struct GwenInternalData
Gwen::Controls::TreeControl* m_explorerTreeCtrl;
Gwen::Controls::MenuItem* m_viewMenu;
class MyMenuItems* m_menuItems;
Gwen::Controls::ListBox* m_TextOutput;
Gwen::Controls::Label* m_exampleInfoGroupBox;
Gwen::Controls::ListBox* m_exampleInfoTextOutput;
int m_curYposition;

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@ -140,6 +140,78 @@ struct MyButtonHander :public Gwen::Event::Handler
};
void GwenUserInterface::textOutput(const char* message)
{
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
m_data->m_TextOutput->AddItem( msg );
m_data->m_TextOutput->Scroller()->ScrollToBottom();
}
void GwenUserInterface::setExampleDescription(const char* message)
{
//Gwen apparently doesn't have text/word wrap, so do rudimentary brute-force implementation here.
std::string wrapmessage=message;
int startPos = 0;
std::string lastFit = "";
bool hasSpace = false;
std::string lastFitSpace = "";
int spacePos = 0;
m_data->m_exampleInfoTextOutput->Clear();
int fixedWidth = m_data->m_exampleInfoTextOutput->GetBounds().w-25;
for (int endPos=0;endPos<=wrapmessage.length();endPos++)
{
std::string sub = wrapmessage.substr(startPos,(endPos-startPos));
Gwen::Point pt = m_data->pRenderer->MeasureText(m_data->pCanvas->GetSkin()->GetDefaultFont(),sub);
if (pt.x <= fixedWidth)
{
lastFit = sub;
if (message[endPos]==' ' ||message[endPos]=='.' || message[endPos]==',' )
{
hasSpace = true;
lastFitSpace = sub;
spacePos = endPos;
}
} else
{
//submit and
if (hasSpace)
{
endPos = spacePos+1;
hasSpace = false;
lastFit = lastFitSpace;
startPos = endPos;
} else
{
startPos = endPos-1;
}
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(lastFit);
m_data->m_exampleInfoTextOutput->AddItem( msg );
m_data->m_exampleInfoTextOutput->Scroller()->ScrollToBottom();
}
}
if (lastFit.length())
{
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(lastFit);
m_data->m_exampleInfoTextOutput->AddItem( msg );
m_data->m_exampleInfoTextOutput->Scroller()->ScrollToBottom();
}
}
void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft)
{
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
@ -171,18 +243,25 @@ void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* rendere
m_data->pCanvas->SetDrawBackground( false);
m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas);
m_data->m_viewMenu = menubar->m_viewMenu;
m_data->m_menuItems = menubar->m_menuItems;
Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas);
m_data->m_rightStatusBar = new Gwen::Controls::Label( bar );
m_data->m_rightStatusBar->SetWidth(width/2);
//m_data->m_rightStatusBar->SetText( L"Label Added to Right" );
bar->AddControl( m_data->m_rightStatusBar, true );
m_data->m_TextOutput = new Gwen::Controls::ListBox( m_data->pCanvas );
m_data->m_TextOutput->Dock( Gwen::Pos::Bottom );
m_data->m_TextOutput->SetHeight( 100 );
m_data->m_leftStatusBar = new Gwen::Controls::Label( bar );
//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
m_data->m_leftStatusBar->SetWidth(width/2);
@ -266,6 +345,14 @@ void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* rendere
//tab->Dock(Gwen::Pos::Left);
explorerTab->Dock(Gwen::Pos::Fill);
//m_data->m_exampleInfoTextOutput->SetBounds(2, 10, 236, 400);
//windowRight
Gwen::UnicodeString explorerStr1(L"Explorer");
m_data->m_explorerPage = explorerTab->AddPage(explorerStr1);
Gwen::UnicodeString shapesStr1(L"Shapes");
@ -279,6 +366,21 @@ void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* rendere
ctrl->Focus();
ctrl->SetBounds(2, 10, 236, 400);
m_data->m_exampleInfoGroupBox = new Gwen::Controls::Label( m_data->m_explorerPage->GetPage() );
m_data->m_exampleInfoGroupBox->SetPos(2, 414);
m_data->m_exampleInfoGroupBox->SetHeight( 15 );
m_data->m_exampleInfoGroupBox->SetWidth(234);
m_data->m_exampleInfoGroupBox->SetText("Example Description");
m_data->m_exampleInfoTextOutput = new Gwen::Controls::ListBox(m_data->m_explorerPage->GetPage());
//m_data->m_exampleInfoTextOutput->Dock( Gwen::Pos::Bottom );
m_data->m_exampleInfoTextOutput->SetPos(2, 432);
m_data->m_exampleInfoTextOutput->SetHeight( 150 );
m_data->m_exampleInfoTextOutput->SetWidth(233);
}

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@ -48,6 +48,10 @@ class GwenUserInterface
void setStatusBarMessage(const char* message, bool isLeft=true);
void textOutput(const char* msg);
void setExampleDescription(const char* msg);
void registerFileOpenCallback(b3FileOpenCallback callback);
GwenInternalData* getInternalData()

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@ -246,7 +246,8 @@ void selectDemo(int demoIndex)
bool isLeft = true;
gui->setStatusBarMessage("Status: OK", false);
}
b3Printf("Selected demo: %s",gAllExamples->getExampleName(demoIndex));
gui->setExampleDescription(gAllExamples->getExampleDescription(demoIndex));
sCurrentDemo->initPhysics();
}
}
@ -303,6 +304,17 @@ void MyComboBoxCallback(int comboId, const char* item)
}
void MyGuiPrintf(const char* msg)
{
printf("b3Printf: %s\n",msg);
if (gui)
{
gui->textOutput(msg);
gui->forceUpdateScrollBars();
}
}
void MyStatusBarPrintf(const char* msg)
{
@ -364,13 +376,14 @@ struct MyMenuItemHander :public Gwen::Event::Handler
}
void onButtonC(Gwen::Controls::Base* pControl)
{
// Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
// Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
// Gwen::String laa = Gwen::Utility::UnicodeToString(la);
// const char* ha = laa.c_str();
/*Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
Gwen::String laa = Gwen::Utility::UnicodeToString(la);
const char* ha = laa.c_str();
// printf("onButtonC ! %s\n", ha);
printf("onButtonC ! %s\n", ha);
*/
}
void onButtonD(Gwen::Controls::Base* pControl)
{
@ -390,6 +403,7 @@ struct MyMenuItemHander :public Gwen::Event::Handler
{
// printf("select %d\n",m_buttonId);
sCurrentHightlighted = m_buttonId;
gui->setExampleDescription(gAllExamples->getExampleDescription(sCurrentHightlighted));
}
void onButtonF(Gwen::Controls::Base* pControl)
@ -559,7 +573,8 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
s_app->m_renderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
b3SetCustomWarningMessageFunc(MyStatusBarWarning);
b3SetCustomPrintfFunc(MyStatusBarPrintf);
//b3SetCustomPrintfFunc(MyStatusBarPrintf);
b3SetCustomPrintfFunc(MyGuiPrintf);
assert(glGetError()==GL_NO_ERROR);
@ -580,6 +595,10 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
//
gui->init(width,height,gwenRenderer,s_window->getRetinaScale());
// gui->getInternalData()->m_explorerPage
Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl;
@ -727,6 +746,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
s_app->drawText(bla,10,10);
}
if (sCurrentDemo)
{
if (!pauseSimulation)
@ -758,7 +778,6 @@ void OpenGLExampleBrowser::update(float deltaTime)
//if (!pauseSimulation)
// processProfileData(profWindow,false);
{
if (sUseOpenGL2)
{
@ -770,7 +789,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
{
restoreOpenGLState();
}
}
}
toggle=1-toggle;
{

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@ -195,6 +195,11 @@ static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisi
//todo: support all collision shape types
switch (collisionShape->getShapeType())
{
case SOFTBODY_SHAPE_PROXYTYPE:
{
//skip the soft body collision shape for now
break;
}
case STATIC_PLANE_PROXYTYPE:
{
//draw a box, oriented along the plane normal

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@ -12,10 +12,11 @@
}
links{"gwen", "OpenGL_Window","BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
links{"gwen", "OpenGL_Window","BulletSoftBody", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
initOpenGL()
initGlew()
defines {"INCLUDE_CLOTH_DEMOS"}
files {
"**.cpp",
@ -27,6 +28,8 @@
"../Importers/**",
"../Planar2D/Planar2D.*",
"../RenderingExamples/*",
"../VoronoiFracture/*",
"../SoftDemo/*",
"../Constraints/*",
"../MultiBody/MultiBodyCustomURDFDemo.cpp",
"../MultiBody/MultiDofDemo.cpp",

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,30 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///btSoftBody implementation by Nathanael Presson
#ifndef SOFT_DEMO_H
#define SOFT_DEMO_H
class ExampleInterface* SoftDemoCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //CCD_PHYSICS_DEMO_H

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@ -0,0 +1,921 @@
#ifndef TORUS_MESH_H_
#define TORUS_MESH_H_
//*************************** NOT REALLY FAMOUS TORUS ********************************************//
#define Real btScalar
const int NUM_TRIANGLES =600;
const int NUM_VERTICES = 300;
const int NUM_INDICES = NUM_TRIANGLES * 3;
static Real gVertices[NUM_VERTICES * 3] = {
Real(2.5), Real(0), Real(0),
Real(2.405), Real(0.294), Real(0),
Real(2.155), Real(0.476), Real(0),
Real(1.845), Real(0.476), Real(0),
Real(1.595), Real(0.294), Real(0),
Real(1.5), Real(0 ), Real(0),
Real(1.595), Real(-0.294), Real(0),
Real(1.845), Real(-0.476), Real(0),
Real(2.155), Real(-0.476), Real(0),
Real(2.405), Real(-0.294), Real(0),
Real(2.445), Real(0 ), Real(0.52 ),
Real(2.352), Real(0.294), Real(0.5 ),
Real(2.107), Real(0.476), Real(0.448),
Real(1.805), Real(0.476), Real(0.384),
Real(1.561), Real(0.294), Real(0.332),
Real(1.467), Real(0 ), Real(0.312),
Real(1.561), Real(-0.294), Real(0.332),
Real(1.805), Real(-0.476), Real(0.384),
Real(2.107), Real(-0.476), Real(0.448),
Real(2.352), Real(-0.294), Real(0.5 ),
Real(2.284), Real(0), Real(1.017),
Real(2.197), Real(0.294), Real(0.978),
Real(1.968), Real(0.476), Real(0.876),
Real(1.686), Real(0.476), Real(0.751),
Real(1.458), Real(0.294), Real(0.649),
Real(1.37), Real(0), Real(0.61 ),
Real(1.458), Real(-0.294), Real(0.649),
Real(1.686), Real(-0.476), Real(0.751),
Real(1.968), Real(-0.476), Real(0.876),
Real(2.197), Real(-0.294), Real(0.978),
Real(2.023), Real(0), Real(1.469),
Real(1.945), Real(0.294), Real(1.413),
Real(1.743), Real(0.476), Real(1.266),
Real(1.493), Real(0.476), Real(1.085),
Real(1.291), Real(0.294), Real(0.938),
Real(1.214), Real(0), Real(0.882),
Real(1.291), Real(-0.294), Real(0.938),
Real(1.493), Real(-0.476), Real(1.085),
Real(1.743), Real(-0.476), Real(1.266),
Real(1.945), Real(-0.294), Real(1.413),
Real(1.673), Real(0), Real(1.858),
Real(1.609), Real(0.294), Real(1.787),
Real(1.442), Real(0.476), Real(1.601),
Real(1.235), Real(0.476), Real(1.371),
Real(1.068), Real(0.294), Real(1.186),
Real(1.004), Real(0), Real(1.115),
Real(1.068), Real(-0.294), Real(1.186),
Real(1.235), Real(-0.476), Real(1.371),
Real(1.442), Real(-0.476), Real(1.601),
Real(1.609), Real(-0.294), Real(1.787),
Real(1.25), Real(0), Real(2.165),
Real(1.202), Real(0.294), Real(2.082),
Real(1.077), Real(0.476), Real(1.866),
Real(0.923), Real(0.476), Real(1.598),
Real(0.798), Real(0.294), Real(1.382),
Real(0.75), Real(0), Real(1.299),
Real(0.798), Real(-0.294), Real(1.382),
Real(0.923), Real(-0.476), Real(1.598),
Real(1.077), Real(-0.476), Real(1.866),
Real(1.202), Real(-0.294), Real(2.082),
Real(0.773), Real(0), Real(2.378),
Real(0.743), Real(0.294), Real(2.287),
Real(0.666), Real(0.476), Real(2.049),
Real(0.57), Real(0.476), Real(1.755),
Real(0.493), Real(0.294), Real(1.517),
Real(0.464), Real(0), Real(1.427),
Real(0.493), Real(-0.294), Real(1.517),
Real(0.57), Real(-0.476), Real(1.755),
Real(0.666), Real(-0.476), Real(2.049),
Real(0.743), Real(-0.294), Real(2.287),
Real(0.261), Real(0), Real(2.486),
Real(0.251), Real(0.294), Real(2.391),
Real(0.225), Real(0.476), Real(2.143),
Real(0.193), Real(0.476), Real(1.835),
Real(0.167), Real(0.294), Real(1.587),
Real(0.157), Real(0), Real(1.492),
Real(0.167), Real(-0.294), Real(1.587),
Real(0.193), Real(-0.476), Real(1.835),
Real(0.225), Real(-0.476), Real(2.143),
Real(0.251), Real(-0.294), Real(2.391),
Real(-0.261), Real(0), Real(2.486),
Real(-0.251), Real(0.294), Real(2.391),
Real(-0.225), Real(0.476), Real(2.143),
Real(-0.193), Real(0.476), Real(1.835),
Real(-0.167), Real(0.294), Real(1.587),
Real(-0.157), Real(0), Real(1.492),
Real(-0.167), Real(-0.294), Real(1.587),
Real(-0.193), Real(-0.476), Real(1.835),
Real(-0.225), Real(-0.476), Real(2.143),
Real(-0.251), Real(-0.294), Real(2.391),
Real(-0.773), Real(0), Real(2.378),
Real(-0.743), Real(0.294), Real(2.287),
Real(-0.666), Real(0.476), Real(2.049),
Real(-0.57), Real(0.476), Real(1.755),
Real(-0.493), Real(0.294), Real(1.517),
Real(-0.464), Real(0), Real(1.427),
Real(-0.493), Real(-0.294), Real(1.517),
Real(-0.57), Real(-0.476), Real(1.755),
Real(-0.666), Real(-0.476), Real(2.049),
Real(-0.743), Real(-0.294), Real(2.287),
Real(-1.25 ), Real(0), Real(2.165),
Real(-1.202), Real(0.294), Real(2.082),
Real(-1.077), Real(0.476), Real(1.866),
Real(-0.923), Real(0.476), Real(1.598),
Real(-0.798), Real(0.294), Real(1.382),
Real(-0.75), Real(0), Real(1.299),
Real(-0.798), Real(-0.294), Real(1.382),
Real(-0.923), Real(-0.476), Real(1.598),
Real(-1.077), Real(-0.476), Real(1.866),
Real(-1.202), Real(-0.294), Real(2.082),
Real(-1.673), Real(0), Real(1.858),
Real(-1.609), Real(0.294), Real(1.787),
Real(-1.442), Real(0.476), Real(1.601),
Real(-1.235), Real(0.476), Real(1.371),
Real(-1.068), Real(0.294), Real(1.186),
Real(-1.004), Real(0), Real(1.115),
Real(-1.068), Real(-0.294), Real(1.186),
Real(-1.235), Real(-0.476), Real(1.371),
Real(-1.442), Real(-0.476), Real(1.601),
Real(-1.609), Real(-0.294), Real(1.787),
Real(-2.023), Real(0), Real(1.469),
Real(-1.945), Real(0.294), Real(1.413),
Real(-1.743), Real(0.476), Real(1.266),
Real(-1.493), Real(0.476), Real(1.085),
Real(-1.291), Real(0.294), Real(0.938),
Real(-1.214), Real(0), Real(0.882),
Real(-1.291), Real(-0.294), Real(0.938),
Real(-1.493), Real(-0.476), Real(1.085),
Real(-1.743), Real(-0.476), Real(1.266),
Real(-1.945), Real(-0.294), Real(1.413),
Real(-2.284), Real(0), Real(1.017),
Real(-2.197), Real(0.294), Real(0.978),
Real(-1.968), Real(0.476), Real(0.876),
Real(-1.686), Real(0.476), Real(0.751),
Real(-1.458), Real(0.294), Real(0.649),
Real(-1.37), Real(0), Real(0.61 ),
Real(-1.458), Real(-0.294), Real(0.649),
Real(-1.686), Real(-0.476), Real(0.751),
Real(-1.968), Real(-0.476), Real(0.876),
Real(-2.197), Real(-0.294), Real(0.978),
Real(-2.445), Real(0), Real(0.52),
Real(-2.352), Real(0.294), Real(0.5),
Real(-2.107), Real(0.476), Real(0.448),
Real(-1.805), Real(0.476), Real(0.384),
Real(-1.561), Real(0.294), Real(0.332),
Real(-1.467), Real(0), Real(0.312),
Real(-1.561), Real(-0.294), Real(0.332),
Real(-1.805), Real(-0.476), Real(0.384),
Real(-2.107), Real(-0.476), Real(0.448),
Real(-2.352), Real(-0.294), Real(0.5),
Real(-2.5 ), Real(0), Real(0),
Real(-2.405), Real(0.294), Real(0),
Real(-2.155), Real(0.476), Real(0),
Real(-1.845), Real(0.476), Real(0),
Real(-1.595), Real(0.294), Real(0),
Real(-1.5), Real(0), Real(0),
Real(-1.595), Real(-0.294), Real(0),
Real(-1.845), Real(-0.476), Real(0),
Real(-2.155), Real(-0.476), Real(0),
Real(-2.405), Real(-0.294), Real(0),
Real(-2.445), Real(0), Real(-0.52),
Real(-2.352), Real(0.294), Real(-0.5),
Real(-2.107), Real(0.476), Real(-0.448),
Real(-1.805), Real(0.476), Real(-0.384),
Real(-1.561), Real(0.294), Real(-0.332),
Real(-1.467), Real(0), Real(-0.312),
Real(-1.561), Real(-0.294), Real(-0.332),
Real(-1.805), Real(-0.476), Real(-0.384),
Real(-2.107), Real(-0.476), Real(-0.448),
Real(-2.352), Real(-0.294), Real(-0.5),
Real(-2.284), Real(0), Real(-1.017),
Real(-2.197), Real(0.294), Real(-0.978),
Real(-1.968), Real(0.476), Real(-0.876),
Real(-1.686), Real(0.476), Real(-0.751),
Real(-1.458), Real(0.294), Real(-0.649),
Real(-1.37), Real(0), Real(-0.61),
Real(-1.458), Real(-0.294), Real(-0.649),
Real(-1.686), Real(-0.476), Real(-0.751),
Real(-1.968), Real(-0.476), Real(-0.876),
Real(-2.197), Real(-0.294), Real(-0.978),
Real(-2.023), Real(0), Real(-1.469),
Real(-1.945), Real(0.294), Real(-1.413),
Real(-1.743), Real(0.476), Real(-1.266),
Real(-1.493), Real(0.476), Real(-1.085),
Real(-1.291), Real(0.294), Real(-0.938),
Real(-1.214), Real(0), Real(-0.882),
Real(-1.291), Real(-0.294), Real(-0.938),
Real(-1.493), Real(-0.476), Real(-1.085),
Real(-1.743), Real(-0.476), Real(-1.266),
Real(-1.945), Real(-0.294), Real(-1.413),
Real(-1.673), Real(0), Real(-1.858),
Real(-1.609), Real(0.294), Real(-1.787),
Real(-1.442), Real(0.476), Real(-1.601),
Real(-1.235), Real(0.476), Real(-1.371),
Real(-1.068), Real(0.294), Real(-1.186),
Real(-1.004), Real(0), Real(-1.115),
Real(-1.068), Real(-0.294), Real(-1.186),
Real(-1.235), Real(-0.476), Real(-1.371),
Real(-1.442), Real(-0.476), Real(-1.601),
Real(-1.609), Real(-0.294), Real(-1.787),
Real(-1.25 ), Real(0), Real(-2.165),
Real(-1.202), Real(0.294), Real(-2.082),
Real(-1.077), Real(0.476), Real(-1.866),
Real(-0.923), Real(0.476), Real(-1.598),
Real(-0.798), Real(0.294), Real(-1.382),
Real(-0.75), Real(0), Real(-1.299),
Real(-0.798), Real(-0.294), Real(-1.382),
Real(-0.923), Real(-0.476), Real(-1.598),
Real(-1.077), Real(-0.476), Real(-1.866),
Real(-1.202), Real(-0.294), Real(-2.082),
Real(-0.773), Real(0), Real(-2.378),
Real(-0.743), Real(0.294), Real(-2.287),
Real(-0.666), Real(0.476), Real(-2.049),
Real(-0.57), Real(0.476), Real(-1.755),
Real(-0.493), Real(0.294), Real(-1.517),
Real(-0.464), Real(0), Real(-1.427),
Real(-0.493), Real(-0.294), Real(-1.517),
Real(-0.57), Real(-0.476), Real(-1.755),
Real(-0.666), Real(-0.476), Real(-2.049),
Real(-0.743), Real(-0.294), Real(-2.287),
Real(-0.261), Real(0), Real(-2.486),
Real(-0.251), Real(0.294), Real(-2.391),
Real(-0.225), Real(0.476), Real(-2.143),
Real(-0.193), Real(0.476), Real(-1.835),
Real(-0.167), Real(0.294), Real(-1.587),
Real(-0.157), Real(0), Real(-1.492),
Real(-0.167), Real(-0.294), Real(-1.587),
Real(-0.193), Real(-0.476), Real(-1.835),
Real(-0.225), Real(-0.476), Real(-2.143),
Real(-0.251), Real(-0.294), Real(-2.391),
Real(0.261), Real(0), Real(-2.486),
Real(0.251), Real(0.294), Real(-2.391),
Real(0.225), Real(0.476), Real(-2.143),
Real(0.193), Real(0.476), Real(-1.835),
Real(0.167), Real(0.294), Real(-1.587),
Real(0.157), Real(0), Real(-1.492),
Real(0.167), Real(-0.294), Real(-1.587),
Real(0.193), Real(-0.476), Real(-1.835),
Real(0.225), Real(-0.476), Real(-2.143),
Real(0.251), Real(-0.294), Real(-2.391),
Real(0.773), Real(0), Real(-2.378),
Real(0.743), Real(0.294), Real(-2.287),
Real(0.666), Real(0.476), Real(-2.049),
Real(0.57), Real(0.476), Real(-1.755),
Real(0.493), Real(0.294), Real(-1.517),
Real(0.464), Real(0), Real(-1.427),
Real(0.493), Real(-0.294), Real(-1.517),
Real(0.57), Real(-0.476), Real(-1.755),
Real(0.666), Real(-0.476), Real(-2.049),
Real(0.743), Real(-0.294), Real(-2.287),
Real(1.25), Real(0), Real(-2.165),
Real(1.202), Real(0.294), Real(-2.082),
Real(1.077), Real(0.476), Real(-1.866),
Real(0.923), Real(0.476), Real(-1.598),
Real(0.798), Real(0.294), Real(-1.382),
Real(0.75), Real(0), Real(-1.299),
Real(0.798), Real(-0.294), Real(-1.382),
Real(0.923), Real(-0.476), Real(-1.598),
Real(1.077), Real(-0.476), Real(-1.866),
Real(1.202), Real(-0.294), Real(-2.082),
Real(1.673), Real(0), Real(-1.858),
Real(1.609), Real(0.294), Real(-1.787),
Real(1.442), Real(0.476), Real(-1.601),
Real(1.235), Real(0.476), Real(-1.371),
Real(1.068), Real(0.294), Real(-1.186),
Real(1.004), Real(0), Real(-1.115),
Real(1.068), Real(-0.294), Real(-1.186),
Real(1.235), Real(-0.476), Real(-1.371),
Real(1.442), Real(-0.476), Real(-1.601),
Real(1.609), Real(-0.294), Real(-1.787),
Real(2.023), Real(0), Real(-1.469),
Real(1.945), Real(0.294), Real(-1.413),
Real(1.743), Real(0.476), Real(-1.266),
Real(1.493), Real(0.476), Real(-1.085),
Real(1.291), Real(0.294), Real(-0.938),
Real(1.214), Real(0), Real(-0.882),
Real(1.291), Real(-0.294), Real(-0.938),
Real(1.493), Real(-0.476), Real(-1.085),
Real(1.743), Real(-0.476), Real(-1.266),
Real(1.945), Real(-0.294), Real(-1.413),
Real(2.284), Real(0), Real(-1.017),
Real(2.197), Real(0.294), Real(-0.978),
Real(1.968), Real(0.476), Real(-0.876),
Real(1.686), Real(0.476), Real(-0.751),
Real(1.458), Real(0.294), Real(-0.649),
Real(1.37), Real(0), Real(-0.61 ),
Real(1.458), Real(-0.294), Real(-0.649),
Real(1.686), Real(-0.476), Real(-0.751),
Real(1.968), Real(-0.476), Real(-0.876),
Real(2.197), Real(-0.294), Real(-0.978),
Real(2.445), Real(0), Real(-0.52 ),
Real(2.352), Real(0.294), Real(-0.5 ),
Real(2.107), Real(0.476), Real(-0.448),
Real(1.805), Real(0.476), Real(-0.384),
Real(1.561), Real(0.294), Real(-0.332),
Real(1.467), Real(0), Real(-0.312),
Real(1.561), Real(-0.294), Real(-0.332),
Real(1.805), Real(-0.476), Real(-0.384),
Real(2.107), Real(-0.476), Real(-0.448),
Real(2.352), Real(-0.294), Real(-0.5)
};
static int gIndices[NUM_TRIANGLES][3] = {
{0, 1, 11},
{1, 2, 12},
{2, 3, 13},
{3, 4, 14},
{4, 5, 15},
{5, 6, 16},
{6, 7, 17},
{7, 8, 18},
{8, 9, 19},
{9, 0, 10},
{10, 11, 21},
{11, 12, 22},
{12, 13, 23},
{13, 14, 24},
{14, 15, 25},
{15, 16, 26},
{16, 17, 27},
{17, 18, 28},
{18, 19, 29},
{19, 10, 20},
{20, 21, 31},
{21, 22, 32},
{22, 23, 33},
{23, 24, 34},
{24, 25, 35},
{25, 26, 36},
{26, 27, 37},
{27, 28, 38},
{28, 29, 39},
{29, 20, 30},
{30, 31, 41},
{31, 32, 42},
{32, 33, 43},
{33, 34, 44},
{34, 35, 45},
{35, 36, 46},
{36, 37, 47},
{37, 38, 48},
{38, 39, 49},
{39, 30, 40},
{40, 41, 51},
{41, 42, 52},
{42, 43, 53},
{43, 44, 54},
{44, 45, 55},
{45, 46, 56},
{46, 47, 57},
{47, 48, 58},
{48, 49, 59},
{49, 40, 50},
{50, 51, 61},
{51, 52, 62},
{52, 53, 63},
{53, 54, 64},
{54, 55, 65},
{55, 56, 66},
{56, 57, 67},
{57, 58, 68},
{58, 59, 69},
{59, 50, 60},
{60, 61, 71},
{61, 62, 72},
{62, 63, 73},
{63, 64, 74},
{64, 65, 75},
{65, 66, 76},
{66, 67, 77},
{67, 68, 78},
{68, 69, 79},
{69, 60, 70},
{70, 71, 81},
{71, 72, 82},
{72, 73, 83},
{73, 74, 84},
{74, 75, 85},
{75, 76, 86},
{76, 77, 87},
{77, 78, 88},
{78, 79, 89},
{79, 70, 80},
{80, 81, 91},
{81, 82, 92},
{82, 83, 93},
{83, 84, 94},
{84, 85, 95},
{85, 86, 96},
{86, 87, 97},
{87, 88, 98},
{88, 89, 99},
{89, 80, 90},
{90, 91, 101},
{91, 92, 102},
{92, 93, 103},
{93, 94, 104},
{94, 95, 105},
{95, 96, 106},
{96, 97, 107},
{97, 98, 108},
{98, 99, 109},
{99, 90, 100},
{100, 101, 111},
{101, 102, 112},
{102, 103, 113},
{103, 104, 114},
{104, 105, 115},
{105, 106, 116},
{106, 107, 117},
{107, 108, 118},
{108, 109, 119},
{109, 100, 110},
{110, 111, 121},
{111, 112, 122},
{112, 113, 123},
{113, 114, 124},
{114, 115, 125},
{115, 116, 126},
{116, 117, 127},
{117, 118, 128},
{118, 119, 129},
{119, 110, 120},
{120, 121, 131},
{121, 122, 132},
{122, 123, 133},
{123, 124, 134},
{124, 125, 135},
{125, 126, 136},
{126, 127, 137},
{127, 128, 138},
{128, 129, 139},
{129, 120, 130},
{130, 131, 141},
{131, 132, 142},
{132, 133, 143},
{133, 134, 144},
{134, 135, 145},
{135, 136, 146},
{136, 137, 147},
{137, 138, 148},
{138, 139, 149},
{139, 130, 140},
{140, 141, 151},
{141, 142, 152},
{142, 143, 153},
{143, 144, 154},
{144, 145, 155},
{145, 146, 156},
{146, 147, 157},
{147, 148, 158},
{148, 149, 159},
{149, 140, 150},
{150, 151, 161},
{151, 152, 162},
{152, 153, 163},
{153, 154, 164},
{154, 155, 165},
{155, 156, 166},
{156, 157, 167},
{157, 158, 168},
{158, 159, 169},
{159, 150, 160},
{160, 161, 171},
{161, 162, 172},
{162, 163, 173},
{163, 164, 174},
{164, 165, 175},
{165, 166, 176},
{166, 167, 177},
{167, 168, 178},
{168, 169, 179},
{169, 160, 170},
{170, 171, 181},
{171, 172, 182},
{172, 173, 183},
{173, 174, 184},
{174, 175, 185},
{175, 176, 186},
{176, 177, 187},
{177, 178, 188},
{178, 179, 189},
{179, 170, 180},
{180, 181, 191},
{181, 182, 192},
{182, 183, 193},
{183, 184, 194},
{184, 185, 195},
{185, 186, 196},
{186, 187, 197},
{187, 188, 198},
{188, 189, 199},
{189, 180, 190},
{190, 191, 201},
{191, 192, 202},
{192, 193, 203},
{193, 194, 204},
{194, 195, 205},
{195, 196, 206},
{196, 197, 207},
{197, 198, 208},
{198, 199, 209},
{199, 190, 200},
{200, 201, 211},
{201, 202, 212},
{202, 203, 213},
{203, 204, 214},
{204, 205, 215},
{205, 206, 216},
{206, 207, 217},
{207, 208, 218},
{208, 209, 219},
{209, 200, 210},
{210, 211, 221},
{211, 212, 222},
{212, 213, 223},
{213, 214, 224},
{214, 215, 225},
{215, 216, 226},
{216, 217, 227},
{217, 218, 228},
{218, 219, 229},
{219, 210, 220},
{220, 221, 231},
{221, 222, 232},
{222, 223, 233},
{223, 224, 234},
{224, 225, 235},
{225, 226, 236},
{226, 227, 237},
{227, 228, 238},
{228, 229, 239},
{229, 220, 230},
{230, 231, 241},
{231, 232, 242},
{232, 233, 243},
{233, 234, 244},
{234, 235, 245},
{235, 236, 246},
{236, 237, 247},
{237, 238, 248},
{238, 239, 249},
{239, 230, 240},
{240, 241, 251},
{241, 242, 252},
{242, 243, 253},
{243, 244, 254},
{244, 245, 255},
{245, 246, 256},
{246, 247, 257},
{247, 248, 258},
{248, 249, 259},
{249, 240, 250},
{250, 251, 261},
{251, 252, 262},
{252, 253, 263},
{253, 254, 264},
{254, 255, 265},
{255, 256, 266},
{256, 257, 267},
{257, 258, 268},
{258, 259, 269},
{259, 250, 260},
{260, 261, 271},
{261, 262, 272},
{262, 263, 273},
{263, 264, 274},
{264, 265, 275},
{265, 266, 276},
{266, 267, 277},
{267, 268, 278},
{268, 269, 279},
{269, 260, 270},
{270, 271, 281},
{271, 272, 282},
{272, 273, 283},
{273, 274, 284},
{274, 275, 285},
{275, 276, 286},
{276, 277, 287},
{277, 278, 288},
{278, 279, 289},
{279, 270, 280},
{280, 281, 291},
{281, 282, 292},
{282, 283, 293},
{283, 284, 294},
{284, 285, 295},
{285, 286, 296},
{286, 287, 297},
{287, 288, 298},
{288, 289, 299},
{289, 280, 290},
{290, 291, 1},
{291, 292, 2},
{292, 293, 3},
{293, 294, 4},
{294, 295, 5},
{295, 296, 6},
{296, 297, 7},
{297, 298, 8},
{298, 299, 9},
{299, 290, 0},
{0, 11, 10},
{1, 12, 11},
{2, 13, 12},
{3, 14, 13},
{4, 15, 14},
{5, 16, 15},
{6, 17, 16},
{7, 18, 17},
{8, 19, 18},
{9, 10, 19},
{10, 21, 20},
{11, 22, 21},
{12, 23, 22},
{13, 24, 23},
{14, 25, 24},
{15, 26, 25},
{16, 27, 26},
{17, 28, 27},
{18, 29, 28},
{19, 20, 29},
{20, 31, 30},
{21, 32, 31},
{22, 33, 32},
{23, 34, 33},
{24, 35, 34},
{25, 36, 35},
{26, 37, 36},
{27, 38, 37},
{28, 39, 38},
{29, 30, 39},
{30, 41, 40},
{31, 42, 41},
{32, 43, 42},
{33, 44, 43},
{34, 45, 44},
{35, 46, 45},
{36, 47, 46},
{37, 48, 47},
{38, 49, 48},
{39, 40, 49},
{40, 51, 50},
{41, 52, 51},
{42, 53, 52},
{43, 54, 53},
{44, 55, 54},
{45, 56, 55},
{46, 57, 56},
{47, 58, 57},
{48, 59, 58},
{49, 50, 59},
{50, 61, 60},
{51, 62, 61},
{52, 63, 62},
{53, 64, 63},
{54, 65, 64},
{55, 66, 65},
{56, 67, 66},
{57, 68, 67},
{58, 69, 68},
{59, 60, 69},
{60, 71, 70},
{61, 72, 71},
{62, 73, 72},
{63, 74, 73},
{64, 75, 74},
{65, 76, 75},
{66, 77, 76},
{67, 78, 77},
{68, 79, 78},
{69, 70, 79},
{70, 81, 80},
{71, 82, 81},
{72, 83, 82},
{73, 84, 83},
{74, 85, 84},
{75, 86, 85},
{76, 87, 86},
{77, 88, 87},
{78, 89, 88},
{79, 80, 89},
{80, 91, 90},
{81, 92, 91},
{82, 93, 92},
{83, 94, 93},
{84, 95, 94},
{85, 96, 95},
{86, 97, 96},
{87, 98, 97},
{88, 99, 98},
{89, 90, 99},
{90, 101, 100},
{91, 102, 101},
{92, 103, 102},
{93, 104, 103},
{94, 105, 104},
{95, 106, 105},
{96, 107, 106},
{97, 108, 107},
{98, 109, 108},
{99, 100, 109},
{100, 111, 110},
{101, 112, 111},
{102, 113, 112},
{103, 114, 113},
{104, 115, 114},
{105, 116, 115},
{106, 117, 116},
{107, 118, 117},
{108, 119, 118},
{109, 110, 119},
{110, 121, 120},
{111, 122, 121},
{112, 123, 122},
{113, 124, 123},
{114, 125, 124},
{115, 126, 125},
{116, 127, 126},
{117, 128, 127},
{118, 129, 128},
{119, 120, 129},
{120, 131, 130},
{121, 132, 131},
{122, 133, 132},
{123, 134, 133},
{124, 135, 134},
{125, 136, 135},
{126, 137, 136},
{127, 138, 137},
{128, 139, 138},
{129, 130, 139},
{130, 141, 140},
{131, 142, 141},
{132, 143, 142},
{133, 144, 143},
{134, 145, 144},
{135, 146, 145},
{136, 147, 146},
{137, 148, 147},
{138, 149, 148},
{139, 140, 149},
{140, 151, 150},
{141, 152, 151},
{142, 153, 152},
{143, 154, 153},
{144, 155, 154},
{145, 156, 155},
{146, 157, 156},
{147, 158, 157},
{148, 159, 158},
{149, 150, 159},
{150, 161, 160},
{151, 162, 161},
{152, 163, 162},
{153, 164, 163},
{154, 165, 164},
{155, 166, 165},
{156, 167, 166},
{157, 168, 167},
{158, 169, 168},
{159, 160, 169},
{160, 171, 170},
{161, 172, 171},
{162, 173, 172},
{163, 174, 173},
{164, 175, 174},
{165, 176, 175},
{166, 177, 176},
{167, 178, 177},
{168, 179, 178},
{169, 170, 179},
{170, 181, 180},
{171, 182, 181},
{172, 183, 182},
{173, 184, 183},
{174, 185, 184},
{175, 186, 185},
{176, 187, 186},
{177, 188, 187},
{178, 189, 188},
{179, 180, 189},
{180, 191, 190},
{181, 192, 191},
{182, 193, 192},
{183, 194, 193},
{184, 195, 194},
{185, 196, 195},
{186, 197, 196},
{187, 198, 197},
{188, 199, 198},
{189, 190, 199},
{190, 201, 200},
{191, 202, 201},
{192, 203, 202},
{193, 204, 203},
{194, 205, 204},
{195, 206, 205},
{196, 207, 206},
{197, 208, 207},
{198, 209, 208},
{199, 200, 209},
{200, 211, 210},
{201, 212, 211},
{202, 213, 212},
{203, 214, 213},
{204, 215, 214},
{205, 216, 215},
{206, 217, 216},
{207, 218, 217},
{208, 219, 218},
{209, 210, 219},
{210, 221, 220},
{211, 222, 221},
{212, 223, 222},
{213, 224, 223},
{214, 225, 224},
{215, 226, 225},
{216, 227, 226},
{217, 228, 227},
{218, 229, 228},
{219, 220, 229},
{220, 231, 230},
{221, 232, 231},
{222, 233, 232},
{223, 234, 233},
{224, 235, 234},
{225, 236, 235},
{226, 237, 236},
{227, 238, 237},
{228, 239, 238},
{229, 230, 239},
{230, 241, 240},
{231, 242, 241},
{232, 243, 242},
{233, 244, 243},
{234, 245, 244},
{235, 246, 245},
{236, 247, 246},
{237, 248, 247},
{238, 249, 248},
{239, 240, 249},
{240, 251, 250},
{241, 252, 251},
{242, 253, 252},
{243, 254, 253},
{244, 255, 254},
{245, 256, 255},
{246, 257, 256},
{247, 258, 257},
{248, 259, 258},
{249, 250, 259},
{250, 261, 260},
{251, 262, 261},
{252, 263, 262},
{253, 264, 263},
{254, 265, 264},
{255, 266, 265},
{256, 267, 266},
{257, 268, 267},
{258, 269, 268},
{259, 260, 269},
{260, 271, 270},
{261, 272, 271},
{262, 273, 272},
{263, 274, 273},
{264, 275, 274},
{265, 276, 275},
{266, 277, 276},
{267, 278, 277},
{268, 279, 278},
{269, 270, 279},
{270, 281, 280},
{271, 282, 281},
{272, 283, 282},
{273, 284, 283},
{274, 285, 284},
{275, 286, 285},
{276, 287, 286},
{277, 288, 287},
{278, 289, 288},
{279, 280, 289},
{280, 291, 290},
{281, 292, 291},
{282, 293, 292},
{283, 294, 293},
{284, 295, 294},
{285, 296, 295},
{286, 297, 296},
{287, 298, 297},
{288, 299, 298},
{289, 290, 299},
{290, 1, 0},
{291, 2, 1},
{292, 3, 2},
{293, 4, 3},
{294, 5, 4},
{295, 6, 5},
{296, 7, 6},
{297, 8, 7},
{298, 9, 8},
{299, 0, 9},
};
#endif

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View File

@ -144,6 +144,7 @@ void TreeNode::Open()
m_InnerPanel->Show();
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true );
Invalidate();
if (m_TreeControl)
m_TreeControl->ForceUpdateScrollBars();
}
@ -153,6 +154,7 @@ void TreeNode::Close()
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false );
Invalidate();
if (m_TreeControl)
m_TreeControl->ForceUpdateScrollBars();
}

View File

@ -0,0 +1,819 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
Voronoi fracture and shatter code and demo copyright (c) 2011 Alain Ducharme
- Reset scene (press spacebar) to generate new random voronoi shattered cuboids
- Check console for total time required to: compute and mesh all 3D shards, calculate volumes and centers of mass and create rigid bodies
- Modify VORONOIPOINTS define below to change number of potential voronoi shards
- Note that demo's visual cracks between voronoi shards are NOT present in the internally generated voronoi mesh!
*/
//Number of random voronoi points to generate for shattering
#define VORONOIPOINTS 100
//maximum number of objects (and allow user to shoot additional boxes)
#define MAX_PROXIES (2048)
#define BREAKING_THRESHOLD 3
#define CONVEX_MARGIN 0.04
static int useMpr = 0;
#include "VoronoiFractureDemo.h"
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
#include "btBulletDynamicsCommon.h"
#include <stdio.h> //printf debugging
static bool useGenericConstraint = false;
#include "btConvexConvexMprAlgorithm.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btConvexHullComputer.h"
#include "LinearMath/btQuaternion.h"
#include <set>
#include <time.h>
class btBroadphaseInterface;
class btCollisionShape;
class btOverlappingPairCache;
class btCollisionDispatcher;
class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration;
#include "../CommonInterfaces/CommonRigidBodyBase.h"
class VoronoiFractureDemo : public CommonRigidBodyBase
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration;
btClock m_perfmTimer;
public:
VoronoiFractureDemo(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
{
srand((unsigned)time(NULL)); // Seed it...
}
virtual ~VoronoiFractureDemo()
{
btAssert(m_dynamicsWorld==0);
}
void initPhysics();
void exitPhysics();
//virtual void renderme();
void getVerticesInsidePlanes(const btAlignedObjectArray<btVector3>& planes, btAlignedObjectArray<btVector3>& verticesOut, std::set<int>& planeIndicesOut);
void voronoiBBShatter(const btAlignedObjectArray<btVector3>& points, const btVector3& bbmin, const btVector3& bbmax, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity);
void voronoiConvexHullShatter(const btAlignedObjectArray<btVector3>& points, const btAlignedObjectArray<btVector3>& verts, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity);
//virtual void clientMoveAndDisplay();
//virtual void displayCallback();
//virtual void clientResetScene();
//virtual void keyboardCallback(unsigned char key, int x, int y);
void attachFixedConstraints();
};
void VoronoiFractureDemo::attachFixedConstraints()
{
btAlignedObjectArray<btRigidBody*> bodies;
int numManifolds = m_dynamicsWorld->getDispatcher()->getNumManifolds();
for (int i=0;i<numManifolds;i++)
{
btPersistentManifold* manifold = m_dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
if (!manifold->getNumContacts())
continue;
btScalar minDist = 1e30f;
int minIndex = -1;
for (int v=0;v<manifold->getNumContacts();v++)
{
if (minDist >manifold->getContactPoint(v).getDistance())
{
minDist = manifold->getContactPoint(v).getDistance();
minIndex = v;
}
}
if (minDist>0.)
continue;
btCollisionObject* colObj0 = (btCollisionObject*)manifold->getBody0();
btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
// int tag0 = (colObj0)->getIslandTag();
// int tag1 = (colObj1)->getIslandTag();
btRigidBody* body0 = btRigidBody::upcast(colObj0);
btRigidBody* body1 = btRigidBody::upcast(colObj1);
if (bodies.findLinearSearch(body0)==bodies.size())
bodies.push_back(body0);
if (bodies.findLinearSearch(body1)==bodies.size())
bodies.push_back(body1);
if (body0 && body1)
{
if (!colObj0->isStaticOrKinematicObject() && !colObj1->isStaticOrKinematicObject())
{
if (body0->checkCollideWithOverride(body1))
{
{
btTransform trA,trB;
trA.setIdentity();
trB.setIdentity();
btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA;
btTransform globalFrame;
globalFrame.setIdentity();
globalFrame.setOrigin(contactPosWorld);
trA = body0->getWorldTransform().inverse()*globalFrame;
trB = body1->getWorldTransform().inverse()*globalFrame;
float totalMass = 1.f/body0->getInvMass() + 1.f/body1->getInvMass();
if (useGenericConstraint)
{
btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body0,*body1,trA,trB,true);
dof6->setOverrideNumSolverIterations(30);
dof6->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
for (int i=0;i<6;i++)
dof6->setLimit(i,0,0);
m_dynamicsWorld->addConstraint(dof6,true);
} else
{
btFixedConstraint* fixed = new btFixedConstraint(*body0,*body1,trA,trB);
fixed->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
fixed ->setOverrideNumSolverIterations(30);
m_dynamicsWorld->addConstraint(fixed,true);
}
}
}
}
}
}
for (int i=0;i<bodies.size();i++)
{
m_dynamicsWorld->removeRigidBody(bodies[i]);
m_dynamicsWorld->addRigidBody(bodies[i]);
}
}
/*
void VoronoiFractureDemo::keyboardCallback(unsigned char key, int x, int y)
{
if (key == 'g')
{
attachFixedConstraints();
}else
{
PlatformDemoApplication::keyboardCallback(key,x,y);
}
}
*/
void VoronoiFractureDemo::getVerticesInsidePlanes(const btAlignedObjectArray<btVector3>& planes, btAlignedObjectArray<btVector3>& verticesOut, std::set<int>& planeIndicesOut)
{
// Based on btGeometryUtil.cpp (Gino van den Bergen / Erwin Coumans)
verticesOut.resize(0);
planeIndicesOut.clear();
const int numPlanes = planes.size();
int i, j, k, l;
for (i=0;i<numPlanes;i++)
{
const btVector3& N1 = planes[i];
for (j=i+1;j<numPlanes;j++)
{
const btVector3& N2 = planes[j];
btVector3 n1n2 = N1.cross(N2);
if (n1n2.length2() > btScalar(0.0001))
{
for (k=j+1;k<numPlanes;k++)
{
const btVector3& N3 = planes[k];
btVector3 n2n3 = N2.cross(N3);
btVector3 n3n1 = N3.cross(N1);
if ((n2n3.length2() > btScalar(0.0001)) && (n3n1.length2() > btScalar(0.0001) ))
{
btScalar quotient = (N1.dot(n2n3));
if (btFabs(quotient) > btScalar(0.0001))
{
btVector3 potentialVertex = (n2n3 * N1[3] + n3n1 * N2[3] + n1n2 * N3[3]) * (btScalar(-1.) / quotient);
for (l=0; l<numPlanes; l++)
{
const btVector3& NP = planes[l];
if (btScalar(NP.dot(potentialVertex))+btScalar(NP[3]) > btScalar(0.000001))
break;
}
if (l == numPlanes)
{
// vertex (three plane intersection) inside all planes
verticesOut.push_back(potentialVertex);
planeIndicesOut.insert(i);
planeIndicesOut.insert(j);
planeIndicesOut.insert(k);
}
}
}
}
}
}
}
}
static btVector3 curVoronoiPoint;
struct pointCmp
{
bool operator()(const btVector3& p1, const btVector3& p2) const
{
float v1 = (p1-curVoronoiPoint).length2();
float v2 = (p2-curVoronoiPoint).length2();
bool result0 = v1 < v2;
//bool result1 = ((btScalar)(p1-curVoronoiPoint).length2()) < ((btScalar)(p2-curVoronoiPoint).length2());
//apparently result0 is not always result1, because extended precision used in registered is different from precision when values are stored in memory
return result0;
}
};
void VoronoiFractureDemo::voronoiBBShatter(const btAlignedObjectArray<btVector3>& points, const btVector3& bbmin, const btVector3& bbmax, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity) {
// points define voronoi cells in world space (avoid duplicates)
// bbmin & bbmax = bounding box min and max in local space
// bbq & bbt = bounding box quaternion rotation and translation
// matDensity = Material density for voronoi shard mass calculation
btVector3 bbvx = quatRotate(bbq, btVector3(1.0, 0.0, 0.0));
btVector3 bbvy = quatRotate(bbq, btVector3(0.0, 1.0, 0.0));
btVector3 bbvz = quatRotate(bbq, btVector3(0.0, 0.0, 1.0));
btQuaternion bbiq = bbq.inverse();
btConvexHullComputer* convexHC = new btConvexHullComputer();
btAlignedObjectArray<btVector3> vertices;
btVector3 rbb, nrbb;
btScalar nlength, maxDistance, distance;
btAlignedObjectArray<btVector3> sortedVoronoiPoints;
sortedVoronoiPoints.copyFromArray(points);
btVector3 normal, plane;
btAlignedObjectArray<btVector3> planes;
std::set<int> planeIndices;
std::set<int>::iterator planeIndicesIter;
int numplaneIndices;
int cellnum = 0;
int i, j, k;
int numpoints = points.size();
for (i=0; i < numpoints ;i++) {
curVoronoiPoint = points[i];
btVector3 icp = quatRotate(bbiq, curVoronoiPoint - bbt);
rbb = icp - bbmax;
nrbb = bbmin - icp;
planes.resize(6);
planes[0] = bbvx; planes[0][3] = rbb.x();
planes[1] = bbvy; planes[1][3] = rbb.y();
planes[2] = bbvz; planes[2][3] = rbb.z();
planes[3] = -bbvx; planes[3][3] = nrbb.x();
planes[4] = -bbvy; planes[4][3] = nrbb.y();
planes[5] = -bbvz; planes[5][3] = nrbb.z();
maxDistance = SIMD_INFINITY;
sortedVoronoiPoints.heapSort(pointCmp());
for (j=1; j < numpoints; j++) {
normal = sortedVoronoiPoints[j] - curVoronoiPoint;
nlength = normal.length();
if (nlength > maxDistance)
break;
plane = normal.normalized();
plane[3] = -nlength / btScalar(2.);
planes.push_back(plane);
getVerticesInsidePlanes(planes, vertices, planeIndices);
if (vertices.size() == 0)
break;
numplaneIndices = planeIndices.size();
if (numplaneIndices != planes.size()) {
planeIndicesIter = planeIndices.begin();
for (k=0; k < numplaneIndices; k++) {
if (k != *planeIndicesIter)
planes[k] = planes[*planeIndicesIter];
planeIndicesIter++;
}
planes.resize(numplaneIndices);
}
maxDistance = vertices[0].length();
for (k=1; k < vertices.size(); k++) {
distance = vertices[k].length();
if (maxDistance < distance)
maxDistance = distance;
}
maxDistance *= btScalar(2.);
}
if (vertices.size() == 0)
continue;
// Clean-up voronoi convex shard vertices and generate edges & faces
convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(),CONVEX_MARGIN,0.0);
// At this point we have a complete 3D voronoi shard mesh contained in convexHC
// Calculate volume and center of mass (Stan Melax volume integration)
int numFaces = convexHC->faces.size();
int v0, v1, v2; // Triangle vertices
btScalar volume = btScalar(0.);
btVector3 com(0., 0., 0.);
for (j=0; j < numFaces; j++) {
const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[j]];
v0 = edge->getSourceVertex();
v1 = edge->getTargetVertex();
edge = edge->getNextEdgeOfFace();
v2 = edge->getTargetVertex();
while (v2 != v0) {
// Counter-clockwise triangulated voronoi shard mesh faces (v0-v1-v2) and edges here...
btScalar vol = convexHC->vertices[v0].triple(convexHC->vertices[v1], convexHC->vertices[v2]);
volume += vol;
com += vol * (convexHC->vertices[v0] + convexHC->vertices[v1] + convexHC->vertices[v2]);
edge = edge->getNextEdgeOfFace();
v1 = v2;
v2 = edge->getTargetVertex();
}
}
com /= volume * btScalar(4.);
volume /= btScalar(6.);
// Shift all vertices relative to center of mass
int numVerts = convexHC->vertices.size();
for (j=0; j < numVerts; j++)
{
convexHC->vertices[j] -= com;
}
// Note:
// At this point convex hulls contained in convexHC should be accurate (line up flush with other pieces, no cracks),
// ...however Bullet Physics rigid bodies demo visualizations appear to produce some visible cracks.
// Use the mesh in convexHC for visual display or to perform boolean operations with.
// Create Bullet Physics rigid body shards
btCollisionShape* shardShape = new btConvexHullShape(&(convexHC->vertices[0].getX()), convexHC->vertices.size());
shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
m_collisionShapes.push_back(shardShape);
btTransform shardTransform;
shardTransform.setIdentity();
shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
btDefaultMotionState* shardMotionState = new btDefaultMotionState(shardTransform);
btScalar shardMass(volume * matDensity);
btVector3 shardInertia(0.,0.,0.);
shardShape->calculateLocalInertia(shardMass, shardInertia);
btRigidBody::btRigidBodyConstructionInfo shardRBInfo(shardMass, shardMotionState, shardShape, shardInertia);
btRigidBody* shardBody = new btRigidBody(shardRBInfo);
m_dynamicsWorld->addRigidBody(shardBody);
cellnum ++;
}
printf("Generated %d voronoi btRigidBody shards\n", cellnum);
}
void VoronoiFractureDemo::voronoiConvexHullShatter(const btAlignedObjectArray<btVector3>& points, const btAlignedObjectArray<btVector3>& verts, const btQuaternion& bbq, const btVector3& bbt, btScalar matDensity) {
// points define voronoi cells in world space (avoid duplicates)
// verts = source (convex hull) mesh vertices in local space
// bbq & bbt = source (convex hull) mesh quaternion rotation and translation
// matDensity = Material density for voronoi shard mass calculation
btConvexHullComputer* convexHC = new btConvexHullComputer();
btAlignedObjectArray<btVector3> vertices, chverts;
btVector3 rbb, nrbb;
btScalar nlength, maxDistance, distance;
btAlignedObjectArray<btVector3> sortedVoronoiPoints;
sortedVoronoiPoints.copyFromArray(points);
btVector3 normal, plane;
btAlignedObjectArray<btVector3> planes, convexPlanes;
std::set<int> planeIndices;
std::set<int>::iterator planeIndicesIter;
int numplaneIndices;
int cellnum = 0;
int i, j, k;
// Convert verts to world space and get convexPlanes
int numverts = verts.size();
chverts.resize(verts.size());
for (i=0; i < numverts ;i++) {
chverts[i] = quatRotate(bbq, verts[i]) + bbt;
}
//btGeometryUtil::getPlaneEquationsFromVertices(chverts, convexPlanes);
// Using convexHullComputer faster than getPlaneEquationsFromVertices for large meshes...
convexHC->compute(&chverts[0].getX(), sizeof(btVector3), numverts, 0.0, 0.0);
int numFaces = convexHC->faces.size();
int v0, v1, v2; // vertices
for (i=0; i < numFaces; i++) {
const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[i]];
v0 = edge->getSourceVertex();
v1 = edge->getTargetVertex();
edge = edge->getNextEdgeOfFace();
v2 = edge->getTargetVertex();
plane = (convexHC->vertices[v1]-convexHC->vertices[v0]).cross(convexHC->vertices[v2]-convexHC->vertices[v0]).normalize();
plane[3] = -plane.dot(convexHC->vertices[v0]);
convexPlanes.push_back(plane);
}
const int numconvexPlanes = convexPlanes.size();
int numpoints = points.size();
for (i=0; i < numpoints ;i++) {
curVoronoiPoint = points[i];
planes.copyFromArray(convexPlanes);
for (j=0; j < numconvexPlanes ;j++) {
planes[j][3] += planes[j].dot(curVoronoiPoint);
}
maxDistance = SIMD_INFINITY;
sortedVoronoiPoints.heapSort(pointCmp());
for (j=1; j < numpoints; j++) {
normal = sortedVoronoiPoints[j] - curVoronoiPoint;
nlength = normal.length();
if (nlength > maxDistance)
break;
plane = normal.normalized();
plane[3] = -nlength / btScalar(2.);
planes.push_back(plane);
getVerticesInsidePlanes(planes, vertices, planeIndices);
if (vertices.size() == 0)
break;
numplaneIndices = planeIndices.size();
if (numplaneIndices != planes.size()) {
planeIndicesIter = planeIndices.begin();
for (k=0; k < numplaneIndices; k++) {
if (k != *planeIndicesIter)
planes[k] = planes[*planeIndicesIter];
planeIndicesIter++;
}
planes.resize(numplaneIndices);
}
maxDistance = vertices[0].length();
for (k=1; k < vertices.size(); k++) {
distance = vertices[k].length();
if (maxDistance < distance)
maxDistance = distance;
}
maxDistance *= btScalar(2.);
}
if (vertices.size() == 0)
continue;
// Clean-up voronoi convex shard vertices and generate edges & faces
convexHC->compute(&vertices[0].getX(), sizeof(btVector3), vertices.size(),0.0,0.0);
// At this point we have a complete 3D voronoi shard mesh contained in convexHC
// Calculate volume and center of mass (Stan Melax volume integration)
numFaces = convexHC->faces.size();
btScalar volume = btScalar(0.);
btVector3 com(0., 0., 0.);
for (j=0; j < numFaces; j++) {
const btConvexHullComputer::Edge* edge = &convexHC->edges[convexHC->faces[j]];
v0 = edge->getSourceVertex();
v1 = edge->getTargetVertex();
edge = edge->getNextEdgeOfFace();
v2 = edge->getTargetVertex();
while (v2 != v0) {
// Counter-clockwise triangulated voronoi shard mesh faces (v0-v1-v2) and edges here...
btScalar vol = convexHC->vertices[v0].triple(convexHC->vertices[v1], convexHC->vertices[v2]);
volume += vol;
com += vol * (convexHC->vertices[v0] + convexHC->vertices[v1] + convexHC->vertices[v2]);
edge = edge->getNextEdgeOfFace();
v1 = v2;
v2 = edge->getTargetVertex();
}
}
com /= volume * btScalar(4.);
volume /= btScalar(6.);
// Shift all vertices relative to center of mass
int numVerts = convexHC->vertices.size();
for (j=0; j < numVerts; j++)
{
convexHC->vertices[j] -= com;
}
// Note:
// At this point convex hulls contained in convexHC should be accurate (line up flush with other pieces, no cracks),
// ...however Bullet Physics rigid bodies demo visualizations appear to produce some visible cracks.
// Use the mesh in convexHC for visual display or to perform boolean operations with.
// Create Bullet Physics rigid body shards
btCollisionShape* shardShape = new btConvexHullShape(&(convexHC->vertices[0].getX()), convexHC->vertices.size());
shardShape->setMargin(CONVEX_MARGIN); // for this demo; note convexHC has optional margin parameter for this
m_collisionShapes.push_back(shardShape);
btTransform shardTransform;
shardTransform.setIdentity();
shardTransform.setOrigin(curVoronoiPoint + com); // Shard's adjusted location
btDefaultMotionState* shardMotionState = new btDefaultMotionState(shardTransform);
btScalar shardMass(volume * matDensity);
btVector3 shardInertia(0.,0.,0.);
shardShape->calculateLocalInertia(shardMass, shardInertia);
btRigidBody::btRigidBodyConstructionInfo shardRBInfo(shardMass, shardMotionState, shardShape, shardInertia);
btRigidBody* shardBody = new btRigidBody(shardRBInfo);
m_dynamicsWorld->addRigidBody(shardBody);
cellnum ++;
}
printf("Generated %d voronoi btRigidBody shards\n", cellnum);
}
/*
void VoronoiFractureDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = getDeltaTimeMicroseconds();
///step the simulation
if (m_dynamicsWorld)
{
m_dynamicsWorld->stepSimulation(1. / 60., 0);// ms / 1000000.f);
//optional but useful: debug drawing
m_dynamicsWorld->debugDrawWorld();
}
renderme();
glFlush();
swapBuffers();
}
*/
/*
void VoronoiFractureDemo::displayCallback(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderme();
//optional but useful: debug drawing to detect problems
if (m_dynamicsWorld)
m_dynamicsWorld->debugDrawWorld();
glFlush();
swapBuffers();
}
*/
/*
void VoronoiFractureDemo::renderme()
{
DemoApplication::renderme();
char buf[124];
int lineWidth = 200;
int xStart = m_glutScreenWidth - lineWidth;
if (useMpr)
{
sprintf(buf, "Using GJK+MPR");
}
else
{
sprintf(buf, "Using GJK+EPA");
}
GLDebugDrawString(xStart, 20, buf);
}
*/
void VoronoiFractureDemo::initPhysics()
{
srand(13);
useGenericConstraint = !useGenericConstraint;
printf("useGenericConstraint = %d\n", useGenericConstraint);
///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration();
//m_collisionConfiguration->setConvexConvexMultipointIterations();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
useMpr = 1 - useMpr;
if (useMpr)
{
printf("using GJK+MPR convex-convex collision detection\n");
btConvexConvexMprAlgorithm::CreateFunc* cf = new btConvexConvexMprAlgorithm::CreateFunc;
m_dispatcher->registerCollisionCreateFunc(CONVEX_HULL_SHAPE_PROXYTYPE, CONVEX_HULL_SHAPE_PROXYTYPE, cf);
m_dispatcher->registerCollisionCreateFunc(CONVEX_HULL_SHAPE_PROXYTYPE, BOX_SHAPE_PROXYTYPE, cf);
m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE, CONVEX_HULL_SHAPE_PROXYTYPE, cf);
}
else
{
printf("using default (GJK+EPA) convex-convex collision detection\n");
}
m_broadphase = new btDbvtBroadphase();
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
m_solver = sol;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld->getSolverInfo().m_splitImpulse = true;
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
///create a few basic rigid bodies
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
m_collisionShapes.push_back(groundShape);
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-50,0));
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
{
btScalar mass(0.);
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
groundShape->calculateLocalInertia(mass,localInertia);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
//add the body to the dynamics world
m_dynamicsWorld->addRigidBody(body);
}
{
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.),btScalar(8.),btScalar(1.)));
btScalar mass(0.);
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
groundShape->calculateLocalInertia(mass,localInertia);
groundTransform.setOrigin(btVector3(0,0,0));
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
//add the body to the dynamics world
m_dynamicsWorld->addRigidBody(body);
}
// ==> Voronoi Shatter Basic Demo: Random Cuboid
// Random size cuboid (defined by bounding box max and min)
btVector3 bbmax(btScalar(rand() / btScalar(RAND_MAX)) * 12. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5);
btVector3 bbmin = -bbmax;
// Place it 10 units above ground
btVector3 bbt(0,15,0);
// Use an arbitrary material density for shards (should be consitent/relative with/to rest of RBs in world)
btScalar matDensity = 1;
// Using random rotation
btQuaternion bbq(btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.,btScalar(rand() / btScalar(RAND_MAX)) * 2. -1.);
bbq.normalize();
// Generate random points for voronoi cells
btAlignedObjectArray<btVector3> points;
btVector3 point;
btVector3 diff = bbmax - bbmin;
for (int i=0; i < VORONOIPOINTS; i++) {
// Place points within box area (points are in world coordinates)
point = quatRotate(bbq, btVector3(btScalar(rand() / btScalar(RAND_MAX)) * diff.x() -diff.x()/2., btScalar(rand() / btScalar(RAND_MAX)) * diff.y() -diff.y()/2., btScalar(rand() / btScalar(RAND_MAX)) * diff.z() -diff.z()/2.)) + bbt;
points.push_back(point);
}
m_perfmTimer.reset();
voronoiBBShatter(points, bbmin, bbmax, bbq, bbt, matDensity);
printf("Total Time: %f seconds\n", m_perfmTimer.getTimeMilliseconds()/1000.);
for (int i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
obj->getCollisionShape()->setMargin(CONVEX_MARGIN+0.01);
}
m_dynamicsWorld->performDiscreteCollisionDetection();
for (int i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
obj->getCollisionShape()->setMargin(CONVEX_MARGIN);
}
attachFixedConstraints();
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void VoronoiFractureDemo::exitPhysics()
{
//cleanup in the reverse order of creation/initialization
int i;
//remove all constraints
for (i=m_dynamicsWorld->getNumConstraints()-1;i>=0;i--)
{
btTypedConstraint* constraint = m_dynamicsWorld->getConstraint(i);
m_dynamicsWorld->removeConstraint(constraint);
delete constraint;
}
//remove the rigidbodies from the dynamics world and delete them
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject( obj );
delete obj;
}
//delete collision shapes
for (int j=0;j<m_collisionShapes.size();j++)
{
btCollisionShape* shape = m_collisionShapes[j];
delete shape;
}
m_collisionShapes.clear();
delete m_dynamicsWorld;
m_dynamicsWorld = 0;
delete m_solver;
m_solver=0;
delete m_broadphase;
m_broadphase=0;
delete m_dispatcher;
m_dispatcher=0;
delete m_collisionConfiguration;
m_collisionConfiguration=0;
}
/*
static DemoApplication* Create()
{
VoronoiFractureDemo* demo = new VoronoiFractureDemo;
demo->myinit();
demo->initPhysics();
return demo;
}
*/
ExampleInterface* VoronoiFractureCreateFunc(PhysicsInterface* pint, GUIHelperInterface* helper, int option)
{
return new VoronoiFractureDemo(helper);
}

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VORONOI_FRACTURE_DEMO_H
#define VORONOI_FRACTURE_DEMO_H
class ExampleInterface* VoronoiFractureCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //VORONOI_FRACTURE_DEMO_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2014 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btConvexConvexMprAlgorithm.h"
//#include <stdio.h>
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa3.h"
#include "BulletCollision/NarrowPhaseCollision/btMprPenetration.h"
//this is just an internal debug variable to switch between GJK+MPR or GJK+EPA
bool gUseMprCollisionFunction = true;
btConvexConvexMprAlgorithm::CreateFunc::CreateFunc()
{
}
btConvexConvexMprAlgorithm::CreateFunc::~CreateFunc()
{
}
btConvexConvexMprAlgorithm::btConvexConvexMprAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_ownManifold (false),
m_manifoldPtr(mf)
{
(void)body0Wrap;
(void)body1Wrap;
}
btConvexConvexMprAlgorithm::~btConvexConvexMprAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}
btVector3 btBulletShapeSupportFunc(const void* shapeAptr, const btVector3& dir, bool includeMargin)
{
btConvexShape* shape = (btConvexShape*) shapeAptr;
if (includeMargin)
{
return shape->localGetSupportingVertex(dir);
}
return shape->localGetSupportingVertexWithoutMargin(dir);
}
btVector3 btBulletShapeCenterFunc(const void* shapeAptr)
{
return btVector3(0,0,0);
}
struct btMprConvexWrap
{
const btConvexShape* m_convex;
btTransform m_worldTrans;
inline btScalar getMargin() const
{
return m_convex->getMargin();
}
inline btVector3 getObjectCenterInWorld() const
{
return m_worldTrans.getOrigin();
}
inline const btTransform& getWorldTransform() const
{
return m_worldTrans;
}
inline btVector3 getLocalSupportWithMargin(const btVector3& dir) const
{
return m_convex->localGetSupportingVertex(dir);
}
inline btVector3 getLocalSupportWithoutMargin(const btVector3& dir) const
{
return m_convex->localGetSupportingVertexWithoutMargin(dir);
}
};
struct btMyDistanceInfo
{
btVector3 m_pointOnA;
btVector3 m_pointOnB;
btVector3 m_normalBtoA;
btScalar m_distance;
};
//
// Convex-Convex collision algorithm
//
void btConvexConvexMprAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
{
//swapped?
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();
const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
btVector3 normalOnB;
btVector3 pointOnBWorld;
btGjkPairDetector::ClosestPointInput input;
btVoronoiSimplexSolver vs;
btGjkEpaPenetrationDepthSolver epa;
if (gUseMprCollisionFunction)
{
btMprConvexWrap a,b;
a.m_worldTrans = body0Wrap->getWorldTransform();
b.m_worldTrans = body1Wrap->getWorldTransform();
a.m_convex = (const btConvexShape*)body0Wrap->getCollisionShape();
b.m_convex = (const btConvexShape*)body1Wrap->getCollisionShape();
btVoronoiSimplexSolver simplexSolver;
simplexSolver.reset();
btGjkCollisionDescription colDesc;
btMyDistanceInfo distInfo;
int res = btComputeGjkDistance(a,b,colDesc,&distInfo);
if (res==0)
{
//printf("use GJK results in distance %f\n",distInfo.m_distance);
} else
{
btMprCollisionDescription mprDesc;
res = btComputeMprPenetration(a,b,mprDesc, &distInfo);
//printf("use MPR results in distance %f\n",distInfo.m_distance);
}
if (res == 0)
{
#if 0
printf("Dist=%f,normalOnB[%f,%f,%f],pA=[%f,%f,%f],pB[%f,%f,%f]\n",
distInfo.m_distance, distInfo.m_normalBtoA[0], distInfo.m_normalBtoA[1], distInfo.m_normalBtoA[2],
distInfo.m_pointOnA[0], distInfo.m_pointOnA[1], distInfo.m_pointOnA[2],
distInfo.m_pointOnB[0], distInfo.m_pointOnB[1], distInfo.m_pointOnB[2]);
#endif
if (distInfo.m_distance<=0)
{
resultOut->addContactPoint(distInfo.m_normalBtoA, distInfo.m_pointOnB, distInfo.m_distance);
}
//ASSERT_EQ(0,result);
//ASSERT_NEAR(btFabs(btScalar(i-z))-btScalar(j)-ssd.m_radiusB, distInfo.m_distance, abs_error);
//btVector3 computedA = distInfo.m_pointOnB+distInfo.m_distance*distInfo.m_normalBtoA;
//ASSERT_NEAR(computedA.x(),distInfo.m_pointOnA.x(),abs_error);
//ASSERT_NEAR(computedA.y(),distInfo.m_pointOnA.y(),abs_error);
//ASSERT_NEAR(computedA.z(),distInfo.m_pointOnA.z(),abs_error);
}
#if 0
btCollisionDescription colDesc;
colDesc.m_objA = min0;
colDesc.m_objB = min1;
colDesc.m_localSupportFuncA = &btBulletShapeSupportFunc;
colDesc.m_localSupportFuncB = &btBulletShapeSupportFunc;
colDesc.m_localOriginFuncA = &btBulletShapeCenterFunc;
colDesc.m_localOriginFuncB = &btBulletShapeCenterFunc;
colDesc.m_transformA = body0Wrap->getWorldTransform();
colDesc.m_transformB = body1Wrap->getWorldTransform();
colDesc.m_marginA = body0Wrap->getCollisionShape()->getMargin();
colDesc.m_marginB = body1Wrap->getCollisionShape()->getMargin();
btDistanceInfo distInfo;
//int result = btComputeGjkEpaPenetration(colDesc, &distInfo);
//int result = btComputeGjkEpaPenetration2(colDesc, &distInfo);
int result = btComputeMprPenetration(colDesc, &distInfo);
if (result==0)
{
resultOut->addContactPoint(distInfo.m_normalBtoA,distInfo.m_pointOnB,distInfo.m_distance);
}
//bool res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,convexData,collidable2,cpuVertices,sepAxis,hasSepAxis,depthOut,dirOut,posOut);
/*btCollisionDescription colDesc;
btDistanceInfo distInfo;
int btComputeGjkEpaPenetration(min0, min1, &colDesc, &distInfo);
*/
#endif
} else
{
btGjkPairDetector gjkPairDetector(min0,min1,&vs,&epa);//m_simplexSolver,m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
gjkPairDetector.setMinkowskiA(min0);
gjkPairDetector.setMinkowskiB(min1);
{
//if (dispatchInfo.m_convexMaxDistanceUseCPT)
//{
// input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
//} else
//{
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
// }
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
}
input.m_transformA = body0Wrap->getWorldTransform();
input.m_transformB = body1Wrap->getWorldTransform();
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
}
btScalar btConvexConvexMprAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btAssert(0);
return 0;
}

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_CONVEX_CONVEX_MPR_ALGORITHM_H
#define BT_CONVEX_CONVEX_MPR_ALGORITHM_H
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
class btConvexPenetrationDepthSolver;
///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
///for certain pairs that have a small size ratio
///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
class btConvexConvexMprAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
///cache separating vector to speedup collision detection
public:
btConvexConvexMprAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
virtual ~btConvexConvexMprAlgorithm();
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
CreateFunc();
virtual ~CreateFunc();
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexMprAlgorithm));
return new(mem) btConvexConvexMprAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap);
}
};
};
#endif //BT_CONVEX_CONVEX_MPR_ALGORITHM_H

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#include "UnitTest.h"
using namespace Gwen;
class Button : public GUnit
{
public:
GWEN_CONTROL_INLINE( Button, GUnit )
{
// Normal button
Controls::Button* pButtonA = new Controls::Button( this );
pButtonA->SetText( L"Event Tester" );
pButtonA->onPress.Add( this, &Button::onButtonA );
{
Controls::Button* pButtonA = new Controls::Button( this );
pButtonA->SetBounds( 200, 30, 300, 200 );
pButtonA->SetText( L"Event Tester" );
pButtonA->onPress.Add( this, &Button::onButtonA );
}
// Unicode test
Controls::Button* pButtonB = new Controls::Button( this );
pButtonB->SetText( L"\u0417\u0430\u043C\u0435\u0436\u043D\u0430\u044F \u043C\u043E\u0432\u0430" );
Gwen::Align::PlaceBelow( pButtonB, pButtonA, 10 );
// Image with text
Controls::Button* pButtonC = new Controls::Button( this );
pButtonC->SetText( L"Image Button" );
pButtonC->SetImage( L"test16.png" );
Gwen::Align::PlaceBelow( pButtonC, pButtonB, 10 );
// Just image
Controls::Button* pButtonD = new Controls::Button( this );
pButtonD->SetText( L"" );
pButtonD->SetImage( L"test16.png" );
pButtonD->SetSize( 20, 20 );
Gwen::Align::PlaceBelow( pButtonD, pButtonC, 10 );
// Toggle button
Controls::Button* pButtonE = new Controls::Button( this );
pButtonE->SetText( L"Toggle Me" );
pButtonE->SetIsToggle( true );
pButtonE->onToggle.Add( this, &Button::OnToggle );
pButtonE->onToggleOn.Add( this, &Button::OnToggleOn );
pButtonE->onToggleOff.Add( this, &Button::OnToggleOff );
Gwen::Align::PlaceBelow( pButtonE, pButtonD, 10 );
}
void onButtonA( Controls::Base* pControl )
{
UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
void OnToggle( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled (using 'OnToggle' event)" );
}
void OnToggleOn( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled ON (using 'OnToggleOn' event)" );
}
void OnToggleOff( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled Off (using 'OnToggleOff' event)" );
}
};
DEFINE_UNIT_TEST( Button, L"Button" );

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#include "UnitTest.h"
#include "Gwen/Controls/CheckBox.h"
using namespace Gwen;
class Checkbox : public GUnit
{
public:
GWEN_CONTROL_INLINE( Checkbox, GUnit )
{
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
check->SetPos( 10, 10 );
check->onChecked.Add( this, &Checkbox::OnChecked );
check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
labeled->SetPos( 10, 10 );
labeled->Label()->SetText( "Labeled CheckBox" );
labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
Gwen::Align::PlaceBelow( labeled, check, 10 );
}
void OnChecked( Controls::Base* pControl )
{
UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
}
void OnUnchecked( Controls::Base* pControl )
{
UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
}
void OnCheckChanged( Controls::Base* pControl )
{
UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
}
};
DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );

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#include "UnitTest.h"
#include "Gwen/Controls/ComboBox.h"
using namespace Gwen;
class ComboBox : public GUnit
{
public:
GWEN_CONTROL_INLINE( ComboBox, GUnit )
{
{
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetKeyboardInputEnabled(true);
combo->SetPos( 50, 50 );
combo->SetWidth( 200 );
combo->AddItem( L"Option One", "one" );
combo->AddItem( L"Number Two", "two" );
combo->AddItem( L"Door Three", "three" );
combo->AddItem( L"Four Legs", "four" );
combo->AddItem( L"Five Birds", "five" );
combo->onSelection.Add( this, &ComboBox::OnComboSelect );
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetPos( 50, 80 );
combo->SetWidth( 200 );
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetPos( 50, 110 );
combo->SetWidth( 200 );
for (int i=0; i<500; i++ )
combo->AddItem( L"Lots Of Options" );
}
}
void OnComboSelect( Gwen::Controls::Base* pControl )
{
Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
}
};
DEFINE_UNIT_TEST( ComboBox, L"ComboBox" );

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#include "UnitTest.h"
#include "Gwen/Controls/CrossSplitter.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Controls/Button.h"
using namespace Gwen;
class CrossSplitter : public GUnit
{
public:
GWEN_CONTROL_INLINE( CrossSplitter, GUnit )
{
m_bSplittersVisible = false;
m_iCurZoom = 0;
m_Splitter = new Gwen::Controls::CrossSplitter( this );
m_Splitter->SetPos(0, 0);
m_Splitter->Dock( Pos::Fill );
{
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
testButton->SetText( "TOPLEFT");
m_Splitter->SetPanel( 0, testButton );
}
{
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
testButton->SetText( "TOPRIGHT");
m_Splitter->SetPanel( 1, testButton );
}
{
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
testButton->SetText( "BOTTOMRIGHT");
m_Splitter->SetPanel( 2, testButton );
}
{
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
testButton->SetText( "BOTTOMLEFT");
m_Splitter->SetPanel( 3, testButton );
}
//Status bar to hold unit testing buttons
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
pStatus->Dock( Pos::Bottom );
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Zoom" );
pButton->onPress.Add( this, &CrossSplitter::ZoomTest );
pStatus->AddControl( pButton, false );
}
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "UnZoom" );
pButton->onPress.Add( this, &CrossSplitter::UnZoomTest );
pStatus->AddControl( pButton, false );
}
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "CenterPanels" );
pButton->onPress.Add( this, &CrossSplitter::CenterPanels );
pStatus->AddControl( pButton, true );
}
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Splitters" );
pButton->onPress.Add( this, &CrossSplitter::ToggleSplitters );
pStatus->AddControl( pButton, true );
}
}
void ZoomTest( Gwen::Controls::Base* pFromPanel )
{
m_Splitter->Zoom(m_iCurZoom);
m_iCurZoom++;
if (m_iCurZoom == 4)
m_iCurZoom = 0;
}
void UnZoomTest( Gwen::Controls::Base* pFromPanel )
{
m_Splitter->UnZoom();
}
void CenterPanels( Gwen::Controls::Base* pFromPanel )
{
m_Splitter->CenterPanels();
m_Splitter->UnZoom();
}
void ToggleSplitters( Gwen::Controls::Base* pFromPanel )
{
m_Splitter->SetSplittersVisible( !m_bSplittersVisible );
m_bSplittersVisible = !m_bSplittersVisible;
}
bool m_bSplittersVisible;
int m_iCurZoom;
Controls::CrossSplitter* m_Splitter;
};
DEFINE_UNIT_TEST( CrossSplitter, L"CrossSplitter" );

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#include "UnitTest.h"
#include "Gwen/Controls/GroupBox.h"
using namespace Gwen;
class GroupBox2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( GroupBox2, GUnit )
{
Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
pGroup->Dock( Pos::Fill );
pGroup->SetText( "Group Box" );
}
};
DEFINE_UNIT_TEST( GroupBox2, L"GroupBox" );

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#include "UnitTest.h"
#include "Gwen/Controls/ImagePanel.h"
using namespace Gwen;
class ImagePanel : public GUnit
{
public:
GWEN_CONTROL_INLINE( ImagePanel, GUnit )
{
// Normal
{
Controls::ImagePanel* img = new Controls::ImagePanel( this );
img->SetImage( L"gwen.png" );
img->SetBounds( 10, 10, 100, 100 );
}
// Missing
{
Controls::ImagePanel* img = new Controls::ImagePanel( this );
img->SetImage( L"missingimage.png" );
img->SetBounds( 120, 10, 100, 100 );
}
}
};
DEFINE_UNIT_TEST( ImagePanel, L"ImagePanel" );

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#include "UnitTest.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class Label : public GUnit
{
public:
GWEN_CONTROL_INLINE( Label, GUnit )
{
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( "Garry's Normal Label" );
label->SizeToContents();
label->SetPos( 10, 10 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Chinese: \u4E45\u6709\u5F52\u5929\u613F \u7EC8\u8FC7\u9B3C\u95E8\u5173" );
label->SizeToContents();
label->SetPos( 10, 30 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Japanese: \u751F\u3080\u304E\u3000\u751F\u3054\u3081\u3000\u751F\u305F\u307E\u3054" );
label->SizeToContents();
label->SetPos( 10, 50 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Korean: \uADF9\uC9C0\uD0D0\uD5D8\u3000\uD611\uD68C\uACB0\uC131\u3000\uCCB4\uACC4\uC801\u3000\uC5F0\uAD6C" );
label->SizeToContents();
label->SetPos( 10, 70 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Hindi: \u092F\u0947 \u0905\u0928\u0941\u091A\u094D\u091B\u0947\u0926 \u0939\u093F\u0928\u094D\u0926\u0940 \u092E\u0947\u0902 \u0939\u0948\u0964" );
label->SizeToContents();
label->SetPos( 10, 90 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Arabic: \u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u0645\u0624\u062A\u0645\u0631 \u0627\u0644\u062F\u0648\u0644\u064A" );
label->SizeToContents();
label->SetPos( 10, 110 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Wow, Coloured Text" );
label->SetTextColor( Gwen::Color( 0, 0, 255, 255 ) );
label->SizeToContents();
label->SetPos( 10, 130 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Coloured Text With Alpha" );
label->SetTextColor( Gwen::Color( 0, 0, 255, 100 ) );
label->SizeToContents();
label->SetPos( 10, 150 );
}
{
//
// Note that when using a custom font, this font object has to stick around
// for the lifetime of the label. Rethink, or is that ideal?
//
m_Font.facename = L"Comic Sans MS";
m_Font.size = 25;
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Custom Font (Comic Sans 25)" );
label->SetFont( &m_Font );
label->SizeToContents();
label->SetPos( 10, 170 );
}
{
Gwen::Controls::Label* label = new Gwen::Controls::Label( this );
label->SetText( L"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.\n\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." );
label->SizeToContents();
label->SetBounds( 300, 10, 150, 500 );
}
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( Label, L"Label" );

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#include "UnitTest.h"
#include "Gwen/Controls/ListBox.h"
using namespace Gwen;
class ListBox : public GUnit
{
public:
GWEN_CONTROL_INLINE( ListBox, GUnit )
{
{
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
ctrl->SetBounds( 10, 10, 100, 200 );
ctrl->AddItem( L"First" );
ctrl->AddItem( L"Blue" );
ctrl->AddItem( L"Yellow" );
ctrl->AddItem( L"Orange" );
ctrl->AddItem( L"Brown" );
ctrl->AddItem( L"Green" );
ctrl->AddItem( L"Dog" );
ctrl->AddItem( L"Cat" );
ctrl->AddItem( L"Shoes" );
ctrl->AddItem( L"Chair" );
ctrl->AddItem( L"Last" );
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
}
{
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
ctrl->SetBounds( 120, 10, 200, 200 );
ctrl->SetColumnCount( 3 );
ctrl->SetAllowMultiSelect( true );
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Baked Beans" );
pRow->SetCellText( 1, L"Heinz" );
pRow->SetCellText( 2, L"£3.50" );
}
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Bananas" );
pRow->SetCellText( 1, L"Trees" );
pRow->SetCellText( 2, L"£1.27" );
}
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Chicken" );
pRow->SetCellText( 1, L"\u5355\u5143\u6D4B\u8BD5" );
pRow->SetCellText( 2, L"£8.95" );
}
}
}
void RowSelected( Gwen::Controls::Base* pControl )
{
Gwen::Controls::ListBox* ctrl = (Gwen::Controls::ListBox*)pControl;
UnitPrint( Utility::Format( L"Listbox Item Selected: %s", ctrl->GetSelectedRow()->GetText( 0 ).c_str() ) );
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( ListBox, L"ListBox" );

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#include "UnitTest.h"
#include "Gwen/Controls/MenuStrip.h"
using namespace Gwen;
class MenuStrip : public GUnit
{
public:
GWEN_CONTROL_INLINE( MenuStrip, GUnit )
{
Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( this );
{
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"File" );
pRoot->GetMenu()->AddItem( L"New", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
pRoot->GetMenu()->AddItem( L"Load", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
pRoot->GetMenu()->AddItem( L"Save", GWEN_MCALL( ThisClass::MenuItemSelect ) );
pRoot->GetMenu()->AddItem( L"Save As..", GWEN_MCALL( ThisClass::MenuItemSelect ) );
pRoot->GetMenu()->AddItem( L"Quit", GWEN_MCALL( ThisClass::MenuItemSelect ) );
}
{
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"\u043F\u0438\u0440\u0430\u0442\u0441\u0442\u0432\u043E" );
pRoot->GetMenu()->AddItem( L"\u5355\u5143\u6D4B\u8BD5", GWEN_MCALL( ThisClass::MenuItemSelect ) );
pRoot->GetMenu()->AddItem( L"\u0111\u01A1n v\u1ECB th\u1EED nghi\u1EC7m", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
}
{
Gwen::Controls::MenuItem* pRoot = menu->AddItem( L"Submenu" );
pRoot->GetMenu()->AddItem( "One" )->SetCheckable( true );
{
Gwen::Controls::MenuItem* pRootB = pRoot->GetMenu()->AddItem( "Two" );
pRootB->GetMenu()->AddItem( "Two.One" );
pRootB->GetMenu()->AddItem( "Two.Two" );
pRootB->GetMenu()->AddItem( "Two.Three" );
pRootB->GetMenu()->AddItem( "Two.Four" );
pRootB->GetMenu()->AddItem( "Two.Five" );
pRootB->GetMenu()->AddItem( "Two.Six" );
pRootB->GetMenu()->AddItem( "Two.Seven" );
pRootB->GetMenu()->AddItem( "Two.Eight" );
pRootB->GetMenu()->AddItem( "Two.Nine", "test16.png" );
}
pRoot->GetMenu()->AddItem( "Three" );
pRoot->GetMenu()->AddItem( "Four" );
pRoot->GetMenu()->AddItem( "Five" );
{
Gwen::Controls::MenuItem* pRootB = pRoot->GetMenu()->AddItem( "Six" );
pRootB->GetMenu()->AddItem( "Six.One" );
pRootB->GetMenu()->AddItem( "Six.Two" );
pRootB->GetMenu()->AddItem( "Six.Three" );
pRootB->GetMenu()->AddItem( "Six.Four" );
pRootB->GetMenu()->AddItem( "Six.Five", "test16.png" );
{
Gwen::Controls::MenuItem* pRootC = pRootB->GetMenu()->AddItem( "Six.Six" );
pRootC->GetMenu()->AddItem( "Sheep" );
pRootC->GetMenu()->AddItem( "Goose" );
{
Gwen::Controls::MenuItem* pRootD = pRootC->GetMenu()->AddItem( "Camel" );
pRootD->GetMenu()->AddItem( "Eyes" );
pRootD->GetMenu()->AddItem( "Nose" );
{
Gwen::Controls::MenuItem* pRootE = pRootD->GetMenu()->AddItem( "Hair" );
pRootE->GetMenu()->AddItem( "Blonde" );
pRootE->GetMenu()->AddItem( "Black" );
{
Gwen::Controls::MenuItem* pRootF = pRootE->GetMenu()->AddItem( "Red" );
pRootF->GetMenu()->AddItem( "Light" );
pRootF->GetMenu()->AddItem( "Medium" );
pRootF->GetMenu()->AddItem( "Dark" );
}
pRootE->GetMenu()->AddItem( "Brown" );
}
pRootD->GetMenu()->AddItem( "Ears" );
}
pRootC->GetMenu()->AddItem( "Duck" );
}
pRootB->GetMenu()->AddItem( "Six.Seven" );
pRootB->GetMenu()->AddItem( "Six.Eight" );
pRootB->GetMenu()->AddItem( "Six.Nine" );
}
pRoot->GetMenu()->AddItem( "Seven" );
}
}
void MenuItemSelect( Base* pControl )
{
Gwen::Controls::MenuItem* pMenuItem = (Gwen::Controls::MenuItem*)pControl;
UnitPrint( Utility::Format( L"Menu Selected: %s", pMenuItem->GetText().c_str() ) );
}
};
DEFINE_UNIT_TEST( MenuStrip, L"MenuStrip" );

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#include "UnitTest.h"
#include "Gwen/Controls/NumericUpDown.h"
using namespace Gwen;
class Numeric : public GUnit
{
public:
GWEN_CONTROL_INLINE( Numeric, GUnit )
{
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
pCtrl->SetBounds( 10, 10, 50, 20 );
pCtrl->SetValue( 50 );
pCtrl->SetMax( 1000 );
pCtrl->SetMin( -1000 );
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
}
void onButtonA( Controls::Base* pControl )
{
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
};
DEFINE_UNIT_TEST( Numeric, L"Numeric" );

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#include "Gwen/Gwen.h"
#include "Gwen/Skins/Simple.h"
#include "UnitTest.h"
extern unsigned char OpenSansData[];
#include "Gwen/Renderers/OpenGL_DebugFont.h"
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
#include "CustomGL/glew.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#else
//let's cross the fingers it is Linux/X11
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif //_WIN32
#endif//__APPLE__
#include "OpenGLWindow/opengl_fontstashcallbacks.h"
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include <assert.h>
Gwen::Controls::Canvas* pCanvas = NULL;
Gwen::Skin::Simple skin;
void MyMouseMoveCallback( float x, float y)
{
//b3DefaultMouseCallback(button,state,x,y);
static int m_lastmousepos[2] = {0,0};
static bool isInitialized = false;
if (pCanvas)
{
if (!isInitialized)
{
isInitialized = true;
m_lastmousepos[0] = x+1;
m_lastmousepos[1] = y+1;
}
bool handled = pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
}
}
void MyMouseButtonCallback(int button, int state, float x, float y)
{
//b3DefaultMouseCallback(button,state,x,y);
if (pCanvas)
{
bool handled = pCanvas->InputMouseMoved(x,y,x, y);
if (button>=0)
{
handled = pCanvas->InputMouseButton(button,state);
if (handled)
{
if (!state)
return;
}
}
}
}
int sWidth = 800;//1050;
int sHeight = 600;//768;
GLPrimitiveRenderer* primRenderer=0;
//GwenOpenGL3CoreRenderer* gwenRenderer=0;
Gwen::Renderer::Base* gwenRenderer =0;
static void MyResizeCallback( float width, float height)
{
sWidth = width;
sHeight = height;
// printf("resize(%d,%d)\n",sWidth,sHeight);
if (primRenderer)
{
primRenderer->setScreenSize(width,height);
}
if (gwenRenderer)
{
gwenRenderer->Resize(width,height);
}
if (pCanvas)
{
pCanvas->SetSize( sWidth, sHeight);
}
}
int droidRegular;//, droidItalic, droidBold, droidJapanese, dejavu;
sth_stash* initFont(GLPrimitiveRenderer* primRenderer)
{
GLint err;
struct sth_stash* stash = 0;
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRenderer);
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!stash)
{
fprintf(stderr, "Could not create stash.\n");
return 0;
}
#ifdef LOAD_FONTS_FROM_FILE
int datasize;
unsigned char* data;
float sx,sy,dx,dy,lh;
GLuint texture;
const char* fontPaths[]={
"./",
"../../bin/",
"../bin/",
"bin/"
};
int numPaths=sizeof(fontPaths)/sizeof(char*);
// Load the first truetype font from memory (just because we can).
FILE* fp = 0;
const char* fontPath ="./";
char fullFontFileName[1024];
for (int i=0;i<numPaths;i++)
{
fontPath = fontPaths[i];
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
fp = fopen(fullFontFileName, "rb");
if (fp)
break;
}
err = glGetError();
assert(err==GL_NO_ERROR);
assert(fp);
if (fp)
{
fseek(fp, 0, SEEK_END);
datasize = (int)ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (unsigned char*)malloc(datasize);
if (data == NULL)
{
assert(0);
return 0;
}
else
fread(data, 1, datasize, fp);
fclose(fp);
fp = 0;
}
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
// Load the remaining truetype fonts directly.
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
#else
unsigned char* data = OpenSansData;
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
printf("error!\n");
}
#endif
err = glGetError();
assert(err==GL_NO_ERROR);
return stash;
}
void keyCallback(int key, int value)
{
printf("key = %d, value = %d\n", key,value);
//pCanvas->InputKey(key,value==1);
int gwenKey = -1;
switch (key)
{
case B3G_LEFT_ARROW:
{
gwenKey = Gwen::Key::Left;
break;
}
case B3G_RIGHT_ARROW:
{
gwenKey = Gwen::Key::Right;
break;
}
case B3G_UP_ARROW:
{
gwenKey = Gwen::Key::Up;
break;
}
case B3G_DOWN_ARROW:
{
gwenKey = Gwen::Key::Down;
break;
}
case B3G_BACKSPACE:
{
gwenKey = Gwen::Key::Backspace;
break;
}
case B3G_DELETE:
{
gwenKey = Gwen::Key::Delete;
break;
}
case B3G_HOME:
{
gwenKey = Gwen::Key::Home;
break;
}
case B3G_END:
{
gwenKey = Gwen::Key::End;
break;
}
case B3G_SHIFT:
{
gwenKey = Gwen::Key::Shift;
break;
}
case B3G_CONTROL:
{
gwenKey = Gwen::Key::Control;
break;
}
default:
{
}
};
if (gwenKey>=0)
{
pCanvas->InputKey(gwenKey,value==1);
} else
{
if (key<256 && value)
{
Gwen::UnicodeChar c = ( Gwen::UnicodeChar ) key;
pCanvas->InputCharacter(c);
}
}
}
extern int avoidUpdate;
int main()
{
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
window->setKeyboardCallback(keyCallback);
b3gWindowConstructionInfo wci;
wci.m_openglVersion = 2;
wci.m_width = sWidth;
wci.m_height = sHeight;
// wci.m_resizeCallback = MyResizeCallback;
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
int majorGlVersion, minorGlVersion;
if (!sscanf((const char*)glGetString(GL_VERSION), "%d.%d", &majorGlVersion, &minorGlVersion)==2)
{
printf("Exit: Error cannot extract OpenGL version from GL_VERSION string\n");
exit(0);
}
char title[1024];
if (wci.m_openglVersion>2)
{
sprintf(title,"Gwen with OpenGL %d.%d\n",majorGlVersion,minorGlVersion);
} else
{
sprintf(title,"Gwen with OpenGL %d\n",wci.m_openglVersion);
}
window->setWindowTitle(title);
if (majorGlVersion>=3 && wci.m_openglVersion>=3)
{
float retinaScale = 1.f;
#ifndef __APPLE__
#ifndef _WIN32
//we need glewExperimental on Linux
glewExperimental = GL_TRUE;
#endif // _WIN32
glewInit();
#endif
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue
GLuint err = glGetError();
err = glGetError();
assert(err==GL_NO_ERROR);
retinaScale = window->getRetinaScale();
primRenderer = new GLPrimitiveRenderer(sWidth,sHeight);
sth_stash* font = initFont(primRenderer );
gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
} else
{
//OpenGL 2.x
gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
skin.SetRender( gwenRenderer );
glClearColor(1,0,0,1);
}
//
// Create a GWEN OpenGL Renderer
//
// Gwen::Renderer::OpenGL_DebugFont * pRenderer = new Gwen::Renderer::OpenGL_DebugFont();
//
// Create a GWEN skin
//
#ifdef USE_TEXTURED_SKIN
Gwen::Skin::TexturedBase skin;
skin.SetRender( pRenderer );
skin.Init("DefaultSkin.png");
#else
skin.SetRender( gwenRenderer );
#endif
//
// Create a Canvas (it's root, on which all other GWEN panels are created)
//
pCanvas = new Gwen::Controls::Canvas( &skin );
pCanvas->SetSize( sWidth, sHeight);
pCanvas->SetDrawBackground( true );
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
window->setMouseButtonCallback(MyMouseButtonCallback);
window->setMouseMoveCallback(MyMouseMoveCallback);
//
// Create our unittest control (which is a Window with controls in it)
//
UnitTest* pUnit = new UnitTest( pCanvas );
pUnit->SetPos( 10, 10 );
//
// Create a Windows Control helper
// (Processes Windows MSG's and fires input at GWEN)
//
//Gwen::Input::Windows GwenInput;
//GwenInput.Initialize( pCanvas );
//
// Begin the main game loop
//
// MSG msg;
while( !window->requestedExit() )
{
if (majorGlVersion<3 || wci.m_openglVersion<3)
{
saveOpenGLState(sWidth,sHeight);
}
// Skip out if the window is closed
//if ( !IsWindowVisible( g_pHWND ) )
//break;
// If we have a message from windows..
// if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
// .. give it to the input handler to process
// GwenInput.ProcessMessage( msg );
// if it's QUIT then quit..
// if ( msg.message == WM_QUIT )
// break;
// Handle the regular window stuff..
// TranslateMessage(&msg);
// DispatchMessage(&msg);
}
window->startRendering();
// Main OpenGL Render Loop
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_BLEND);
GLint err = glGetError();
assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
assert(err==GL_NO_ERROR);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
//glColor4ub(255,0,0,255);
err = glGetError();
assert(err==GL_NO_ERROR);
err = glGetError();
assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
err = glGetError();
assert(err==GL_NO_ERROR);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
err = glGetError();
assert(err==GL_NO_ERROR);
glEnable(GL_BLEND);
err = glGetError();
assert(err==GL_NO_ERROR);
pCanvas->RenderCanvas();
if (avoidUpdate<=0)
avoidUpdate++;
// SwapBuffers( GetDC( g_pHWND ) );
}
window->endRendering();
if (majorGlVersion<3 || wci.m_openglVersion<3)
{
restoreOpenGLState();
}
}
window->closeWindow();
delete window;
}

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#include "UnitTest.h"
#include "Gwen/Controls/PanelListPanel.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Utility.h"
using namespace Gwen;
class PanelListPanel : public GUnit
{
public:
GWEN_CONTROL_INLINE( PanelListPanel, GUnit )
{
m_PLP = new Gwen::Controls::PanelListPanel( this );
m_PLP->Dock( Pos::Fill );
m_PLP->SetPadding( Gwen::Padding( 10, 10 ));
m_PLP->SetVertical();
m_PLP->SetSizeToChildren( false );
for ( int i = 0; i < 16; i++)
{
Gwen::String testName = "TEST" + Utility::ToString( i );
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_PLP );
testButton->SetText( testName );
}
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
pStatus->Dock( Pos::Bottom );
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Horizontal" );
pButton->onPress.Add( this, &PanelListPanel::GoHorizontal );
pStatus->AddControl( pButton, false );
}
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Vertical" );
pButton->onPress.Add( this, &PanelListPanel::GoVertical );
pStatus->AddControl( pButton, true );
}
}
void GoVertical( Gwen::Controls::Base* pFromPanel )
{
m_PLP->SetVertical();
}
void GoHorizontal( Gwen::Controls::Base* pFromPanel )
{
m_PLP->SetHorizontal();
}
Gwen::Controls::PanelListPanel* m_PLP;
};
DEFINE_UNIT_TEST( PanelListPanel, L"PanelListPanel" );

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#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
#include "Gwen/Controls/ProgressBar.h"
using namespace Gwen;
class ProgressBar : public GUnit
{
public:
GWEN_CONTROL_INLINE( ProgressBar, GUnit )
{
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 20, 200, 20 ) );
pb->SetValue( 0.27f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 50, 200, 20 ) );
pb->SetValue( 0.66f );
pb->SetAlignment( Pos::Right | Pos::CenterV );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 80, 200, 20 ) );
pb->SetValue( 0.88f );
pb->SetAlignment( Pos::Left | Pos::CenterV );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 110, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.20f );
pb->SetAlignment( Pos::Right | Pos::CenterV );
pb->SetText( L"40,245 MB" );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 140, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 1.00f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 170, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.00f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 200, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.50f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 20, 20, 25, 200 ) );
pb->SetVertical();
pb->SetValue( 0.25f );
pb->SetAlignment( Pos::Top | Pos::CenterH );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 50, 20, 25, 200 ) );
pb->SetVertical();
pb->SetValue( 0.40f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 80, 20, 25, 200 ) );
pb->SetVertical();
pb->SetAlignment( Pos::Bottom | Pos::CenterH );
pb->SetValue( 0.65f );
}
}
};
DEFINE_UNIT_TEST( ProgressBar, L"ProgressBar" );

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#include "UnitTest.h"
#include "Gwen/Controls/Properties.h"
#include "Gwen/Controls/PropertyTree.h"
using namespace Gwen;
class Properties2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( Properties2, GUnit )
{
{
Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
props->SetBounds( 10, 10, 150, 300 );
{
{
Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
}
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
}
}
{
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
ptree->SetBounds( 200, 10, 200, 200 );
{
Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
props->Add( L"Four" );
}
{
Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
props->Add( L"More Items" );
props->Add( L"To Fill" );
props->Add( L"Out Here" );
}
ptree->ExpandAll();
}
}
void OnFirstNameChanged( Controls::Base* pControl )
{
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
}
};
DEFINE_UNIT_TEST( Properties2, L"Properties" );

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#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
using namespace Gwen;
class RadioButton2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( RadioButton2, GUnit )
{
Gwen::Controls::RadioButtonController* rc = new Gwen::Controls::RadioButtonController( this );
rc->AddOption( "Option 1" );
rc->AddOption( "Option 2" );
rc->AddOption( "Option 3" );
rc->AddOption( L"\u0627\u0644\u0622\u0646 \u0644\u062D\u0636\u0648\u0631" );
rc->SetBounds( 30, 30, 200, 200 );
rc->onSelectionChange.Add( this, &RadioButton2::OnChange );
}
void OnChange( Controls::Base* pControl )
{
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
Gwen::Controls::LabeledRadioButton* pSelected = rc->GetSelected();
UnitPrint( Utility::Format( L"RadioButton changed (using 'OnChange' event)\n Chosen Item: '%s'", pSelected->GetLabel()->GetText().c_str() ) );
}
};
DEFINE_UNIT_TEST( RadioButton2, L"RadioButton" );

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#include "UnitTest.h"
#include "Gwen/Controls/ScrollControl.h"
using namespace Gwen;
class ScrollControl : public GUnit
{
public:
GWEN_CONTROL_INLINE( ScrollControl, GUnit )
{
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 10, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Twice As Big" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 110, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Same Size" );
pTestButton->SetBounds( 0, 0, 100, 100 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 210, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Wide" );
pTestButton->SetBounds( 0, 0, 200, 50 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 310, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Tall" );
pTestButton->SetBounds( 0, 0, 50, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 410, 10, 100, 100 );
pCtrl->SetScroll( false, true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Vertical" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 510, 10, 100, 100 );
pCtrl->SetScroll( true, false );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Horinzontal" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
// Bottom Row
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 10, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Twice As Big" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 110, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Same Size" );
pTestButton->SetBounds( 0, 0, 100, 100 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 210, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Wide" );
pTestButton->SetBounds( 0, 0, 200, 50 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 310, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Tall" );
pTestButton->SetBounds( 0, 0, 50, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 410, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
pCtrl->SetScroll( false, true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Vertical" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 510, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
pCtrl->SetScroll( true, false );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Horinzontal" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
}
};
DEFINE_UNIT_TEST( ScrollControl, L"Scroll" );

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#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
#include "Gwen/Controls/VerticalSlider.h"
#include "Gwen/Controls/HorizontalSlider.h"
using namespace Gwen;
class Slider : public GUnit
{
public:
GWEN_CONTROL_INLINE( Slider, GUnit )
{
{
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
pSlider->SetPos( 10, 10 );
pSlider->SetSize( 150, 20 );
pSlider->SetRange( 0, 100 );
pSlider->SetValue( 25 );
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
}
{
Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
pSlider->SetPos( 10, 40 );
pSlider->SetSize( 150, 20 );
pSlider->SetRange( 0, 100 );
pSlider->SetValue( 25 );
pSlider->SetNotchCount( 10 );
pSlider->SetClampToNotches( true );
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
}
{
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
pSlider->SetPos( 160, 10 );
pSlider->SetSize( 20, 200 );
pSlider->SetRange( 0, 100 );
pSlider->SetValue( 25 );
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
}
{
Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
pSlider->SetPos( 190, 10 );
pSlider->SetSize( 20, 200 );
pSlider->SetRange( 0, 100 );
pSlider->SetValue( 25 );
pSlider->SetNotchCount( 10 );
pSlider->SetClampToNotches( true );
pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
}
}
void SliderMoved( Base* pControl )
{
Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
}
};
DEFINE_UNIT_TEST( Slider, L"Slider" );

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#include "UnitTest.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Controls/Label.h"
using namespace Gwen;
class StatusBar : public GUnit
{
public:
GWEN_CONTROL_INLINE( StatusBar, GUnit )
{
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
pStatus->Dock( Pos::Bottom );
Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus );
pLeft->SetText(L"Label Added to left");
pStatus->AddControl( pLeft, false );
Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus );
pRight->SetText(L"Label Added to Right");
pStatus->AddControl( pRight, true );
}
};
DEFINE_UNIT_TEST( StatusBar, L"StatusBar" );

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#include "UnitTest.h"
#include "Gwen/Controls/TabControl.h"
#include "Gwen/Controls/RadioButtonController.h"
using namespace Gwen;
class TabControl2 : public GUnit
{
public:
Controls::TabControl* m_pDockControlLeft;
GWEN_CONTROL_INLINE( TabControl2, GUnit )
{
{
m_pDockControlLeft = new Controls::TabControl( this );
m_pDockControlLeft->SetBounds( 10, 10, 200, 200 );
{
Controls::TabButton* pButton = m_pDockControlLeft->AddPage( L"Controls" );
Base* pPage = pButton->GetPage();
{
Controls::RadioButtonController* pRadio = new Controls::RadioButtonController( pPage );
pRadio->SetBounds( 10, 10, 100, 100 );
pRadio->AddOption( "Top" )->Select();
pRadio->AddOption( "Bottom" );
pRadio->AddOption( "Left" );
pRadio->AddOption( "Right" );
pRadio->onSelectionChange.Add( this, &ThisClass::OnDockChange );
}
}
m_pDockControlLeft->AddPage( L"Red" );
m_pDockControlLeft->AddPage( L"Green" );
m_pDockControlLeft->AddPage( L"Blue" );
}
{
Controls::TabControl* pDragMe = new Controls::TabControl( this );
pDragMe->SetBounds( 220, 10, 200, 200 );
pDragMe->AddPage( L"You" );
pDragMe->AddPage( L"Can" );
pDragMe->AddPage( L"Reorder" )->SetImage( L"test16.png" );
pDragMe->AddPage( L"These" );
pDragMe->AddPage( L"Tabs" );
pDragMe->SetAllowReorder( true );
}
}
void OnDockChange( Gwen::Controls::Base* pControl )
{
Gwen::Controls::RadioButtonController* rc = (Gwen::Controls::RadioButtonController*) pControl;
if ( rc->GetSelectedLabel() == L"Top" ) m_pDockControlLeft->SetTabStripPosition( Pos::Top );
if ( rc->GetSelectedLabel() == L"Bottom" ) m_pDockControlLeft->SetTabStripPosition( Pos::Bottom );
if ( rc->GetSelectedLabel() == L"Left" ) m_pDockControlLeft->SetTabStripPosition( Pos::Left );
if ( rc->GetSelectedLabel() == L"Right" ) m_pDockControlLeft->SetTabStripPosition( Pos::Right );
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( TabControl2, L"TabControl" );

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#include "UnitTest.h"
#include "Gwen/Controls/TextBox.h"
using namespace Gwen;
class TextBox : public GUnit
{
public:
GWEN_CONTROL_INLINE( TextBox, GUnit )
{
{
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
label->SetText( "" );
label->SetPos( 10, 10 );
label->onTextChanged.Add( this, &ThisClass::OnEdit );
label->onReturnPressed.Add( this, &ThisClass::OnSubmit );
}
{
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
label->SetText( "Normal Everyday Label" );
label->SetPos( 10, 10 + 25 );
}
{
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
label->SetText( "Select All Text On Focus" );
label->SetPos( 10, 10 + 25 * 2 );
label->SetSelectAllOnFocus( true );
}
{
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
label->SetText( L"Different Coloured Text, for some reason" );
label->SetTextColor( Gwen::Color( 255, 0, 255, 255 ) );
label->SetPos( 10, 10 + 25 * 3 );
}
{
Gwen::Controls::TextBoxNumeric* label = new Gwen::Controls::TextBoxNumeric( this );
label->SetText( L"2004" );
label->SetTextColor( Gwen::Color( 255, 0, 255, 255 ) );
label->SetPos( 10, 10 + 25 * 4 );
}
{
m_Font.facename = L"Impact";
m_Font.size = 50;
Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox( this );
label->SetText( L"Different Font" );
label->SetPos( 10, 10 + 25 * 5 );
label->SetFont( &m_Font );
label->SetSize( 200, 55 );
}
}
void OnEdit( Gwen::Controls::Base* pControl )
{
Gwen::Controls::TextBox* textbox = (Gwen::Controls::TextBox*) (pControl);
UnitPrint( Utility::Format( L"Textbox Edit: [%s]\n", textbox->GetText().c_str() ) );
}
void OnSubmit( Gwen::Controls::Base* pControl )
{
Gwen::Controls::TextBox* textbox = (Gwen::Controls::TextBox*) (pControl);
UnitPrint( Utility::Format( L"Textbox Submit: [%s]\n", textbox->GetText().c_str() ) );
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( TextBox, L"TextBox" );

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#include "UnitTest.h"
#include "Gwen/Controls/TreeControl.h"
using namespace Gwen;
using namespace Gwen::Controls;
class TreeControl2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
{
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->ExpandAll();
}
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
ctrl->AllowMultiSelect( true );
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
pNodeTwo->AddNode( L"Brown" );
pNodeTwo->AddNode( L"Green" );
pNodeTwo->AddNode( L"Slime" );
pNodeTwo->AddNode( L"Grass" );
pNodeTwo->AddNode( L"Pipe" );
ctrl->AddNode( L"Node Three" );
ctrl->SetBounds( 240, 30, 200, 200 );
ctrl->ExpandAll();
}
}
};
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" );

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "UnitTest.h"
#include "Gwen/Platform.h"
#include "Gwen/Controls/TreeControl.h"
using namespace Gwen;
#define ADD_UNIT_TEST( name )\
GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab );\
RegisterUnitTest_##name( m_TabControl )->SetUnitTest( this );
GWEN_CONTROL_CONSTRUCTOR( UnitTest )
{
SetTitle( L"GWEN Unit Test" );
SetSize( 600, 450 );
m_TabControl = new Controls::TabControl( this );
m_TabControl->Dock( Pos::Fill );
m_TabControl->SetMargin( Margin( 2, 2, 2, 2 ) );
m_TextOutput = new Controls::ListBox( this );
m_TextOutput->Dock( Pos::Bottom );
m_TextOutput->SetHeight( 100 );
ADD_UNIT_TEST( ImagePanel );
//ADD_UNIT_TEST( MenuStrip );
Gwen::UnicodeString str1(L"testje");
Gwen::Controls::TabButton* tab = m_TabControl->AddPage(str1);
Gwen::Controls::TreeControl* ctrl=0;
{
ctrl = new Gwen::Controls::TreeControl(tab->GetPage());
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
}
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 30+16*10 );
//ctrl->ExpandAll();
ctrl->ForceUpdateScrollBars();
ctrl->OnKeyDown(true);
}
//GUnit* u = new TreeControl2(m_TabControl);..Gwen::Controls::TreeControl2( m_TabControl );
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab );\
//RegisterUnitTest_TreeControl2( m_TabControl )->SetUnitTest( this );
//#define DEFINE_UNIT_TEST( name, displayname )
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab )
//{
// GUnit* u = new TreeControl2( tab );
// tab->AddPage( displayname, u );
// return u;
//}
//ADD_UNIT_TEST( TreeControl2 );
ADD_UNIT_TEST( Properties2 );
ADD_UNIT_TEST( TabControl2 );
ADD_UNIT_TEST( ScrollControl );
ADD_UNIT_TEST( MenuStrip );
ADD_UNIT_TEST( Numeric );
ADD_UNIT_TEST( ComboBox );
ADD_UNIT_TEST( TextBox );
ADD_UNIT_TEST( ListBox );
ADD_UNIT_TEST( Slider );
ADD_UNIT_TEST( ProgressBar );
ADD_UNIT_TEST( RadioButton2 );
ADD_UNIT_TEST( Label );
ADD_UNIT_TEST( Checkbox );
ADD_UNIT_TEST( Button );
ADD_UNIT_TEST( CrossSplitter );
ADD_UNIT_TEST( PanelListPanel );
ADD_UNIT_TEST( GroupBox2 );
ADD_UNIT_TEST( StatusBar );
ctrl->Focus();
PrintText( L"Unit Test Started.\n" );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds();
m_iFrames = 0;
}
void UnitTest::PrintText( const Gwen::UnicodeString& str )
{
m_TextOutput->AddItem( str );
m_TextOutput->Scroller()->ScrollToBottom();
}
void UnitTest::Render( Gwen::Skin::Base* skin )
{
m_iFrames++;
if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
{
SetTitle( Gwen::Utility::Format( L"GWEN Unit Test - %i fps", m_iFrames ) );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
m_iFrames = 0;
}
BaseClass::Render( skin );
}
void GUnit::UnitPrint( const Gwen::UnicodeString& str )
{
m_pUnitTest->PrintText( str );
}
void GUnit::UnitPrint( const Gwen::String& str )
{
UnitPrint( Utility::StringToUnicode( str ) );
}

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/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_UNITTEST_UNITTEST_H
#define GWEN_UNITTEST_UNITTEST_H
#include "Gwen/Gwen.h"
#include "Gwen/Align.h"
#include "Gwen/Utility.h"
#include "Gwen/Controls/WindowControl.h"
#include "Gwen/Controls/TabControl.h"
#include "Gwen/Controls/ListBox.h"
class UnitTest;
class GUnit : public Gwen::Controls::Base
{
public:
GWEN_CONTROL_INLINE( GUnit, Gwen::Controls::Base )
{
m_pUnitTest = NULL;
}
void SetUnitTest( UnitTest* u ){ m_pUnitTest = u; }
void UnitPrint( const Gwen::UnicodeString& str );
void UnitPrint( const Gwen::String& str );
UnitTest* m_pUnitTest;
};
class UnitTest : public Gwen::Controls::WindowControl
{
public:
GWEN_CONTROL( UnitTest, Gwen::Controls::WindowControl );
void PrintText( const Gwen::UnicodeString& str );
void Render( Gwen::Skin::Base* skin );
private:
Gwen::Controls::TabControl* m_TabControl;
Gwen::Controls::ListBox* m_TextOutput;
unsigned int m_iFrames;
float m_fLastSecond;
};
#define DEFINE_UNIT_TEST( name, displayname ) GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab ){ GUnit* u = new name( tab ); tab->AddPage( displayname, u ); return u; }
#endif

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project "Test_Gwen_OpenGL"
kind "ConsoleApp"
flags {"Unicode"}
defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
defines { "DONT_USE_GLUT"}
targetdir "../../bin"
includedirs
{
"../../examples/ThirdPartLibs/Gwen",
".",
}
initOpenGL()
initGlew()
links {
"gwen",
}
files {
"../../examples/OpenGLWindow/OpenSans.cpp",
"../../examples/OpenGLWindow/TwFonts.cpp",
"../../examples/OpenGLWindow/TwFonts.h",
"../../examples/OpenGLWindow/LoadShader.cpp",
"../../examples/OpenGLWindow/LoadShader.h",
"../../examples/OpenGLWindow/GLPrimitiveRenderer.cpp",
"../../examples/OpenGLWindow/GLPrimitiveRenderer.h",
"../../examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
"../../examples/OpenGLWindow/fontstash.cpp",
"../../examples/OpenGLWindow/fontstash.h",
"../../examples/OpenGLWindow/opengl_fontstashcallbacks.cpp",
"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
"../../examples/Utils/b3Clock.cpp",
"../../examples/Utils/b3Clock.h",
"**.cpp",
"**.h",
}
if os.is("Windows") then
files {
"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
"../../examples/OpenGLWindow/Win32OpenGLWindow.h",
"../../examples/OpenGLWindow/Win32Window.cpp",
"../../examples/OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
initX11()
files{
"../../examples/OpenGLWindow/X11OpenGLWindow.h",
"../../examples/OpenGLWindow/X11OpenGLWindow.cpp"
}
links{"pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
print("hello!")
files{
"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
"../../examples/OpenGLWindow/MacOpenGLWindow.h",
}
end