Erwin Coumans
e0c3392cee
don't pass width/height into renderObject
2016-06-07 17:02:47 -07:00
Erwin Coumans
d2e50d045b
fix issues related to camera width/height
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add width,height as arguments to pybullet.renderImage(x,y,[viewMat4x4],[projMat4x4])
2016-06-07 16:11:58 -07:00
Erwin Coumans
1c7f87aff1
implement first draft of pybullet.renderImage for synthetic camera
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remove a few debug printf from tinyrenderer
2016-06-06 18:54:05 -07:00
Erwin Coumans
5bf125cab5
fix some compile issues using premake
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use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
Erwin Coumans
aa4d2ae01d
initial hookup of TinyRenderer to shared memory interface
2016-06-01 17:47:41 -07:00
erwin coumans
ef85a71d4b
more work on synthetic camera
2016-06-01 11:04:10 -07:00
erwin coumans
0d50d8c73b
Preliminary working version of TinyRenderer for standalone demos,
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it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
Erwin Coumans
535ee33e3b
fix build3/stringify.sh
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fix some compile issues
2016-05-25 15:37:28 -07:00
erwin coumans
606f78da43
work-in-progress tinyrenderer -> shared memory API synthetic camera image
2016-05-17 23:57:19 -07:00
Erwin Coumans
578e4fc795
compile fixes
2016-05-13 22:10:18 -07:00
erwin coumans
6a9c54c4ef
Remove unused ROS urdf (was replaced by Bullet UrdfParser.
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Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
2016-05-12 23:03:12 -07:00
erwin coumans
0a3efbe349
make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
Erwin Coumans
1d0f038aad
add initial pybullet module, using the shared memory API
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(for now, start the example browser in 'physics server',
then compile using premake --python option,
then run python in the bin folder (so it finds pybullet.so)
and run the test.py script in examples/pybullet folder.
The robotics shared memory C API is very suitable for this.
2016-04-30 11:18:54 -07:00
Erwin Coumans
ec914b08e7
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-04-28 23:13:35 -07:00
Erwin Coumans
aa9a276a71
fix typo in texels flip
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add support to create a cube in TinyRenderer (quick test)
2016-04-28 23:01:49 -07:00
Erwin Coumans
615effa4d9
fix typo in texels flip
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add support to create a cube in TinyRenderer (quick test)
2016-04-28 12:28:04 -07:00
Erwin Coumans
924456548e
fix build, add premake4.lua
2016-04-26 21:08:02 -07:00
erwin coumans
40841e9078
revert floor.obj test file, load it by default in TinyRenderer/main.cpp
2016-04-26 21:01:46 -07:00
erwin coumans
03bdcc8737
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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fix texture support: flip texture to make OpenGL happy (lower-left is origin)
add path prefix to .obj loader, so materials/textures are loaded ok.
2016-04-26 20:52:52 -07:00
erwin coumans
2cb39e358a
add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
2016-04-26 20:47:10 -07:00