Commit Graph

14 Commits

Author SHA1 Message Date
erwin.coumans
85724b5500 SerializeDemo: create a testFile.bullet if it is missing
Serialization: remove obsolete autogenerated headers
Minor changes in btSequentialImpulseConstraintSolver: split methods to make it easier to derive from the class and add functionality.
2010-02-19 23:24:04 +00:00
erwin.coumans
558abff4db added extra file search path for cmake-generated msvc projectfiles (needs 4 levels back) 2010-02-08 08:51:08 +00:00
erwin.coumans
99d9fddc42 add name for collision shape and constraint serialization (to objects, shapes and constaints can be mapped to user data)
updated serialization structures and header files (for new 'm_name' field, replacing user pointer)
fix issue with  btGeneric6DofConstraint::setParam in headerfile
2010-02-04 05:28:17 +00:00
erwin.coumans
58c5630d7f Add new demos to cmake: SerializeDemo and InternalEdgeDemo
Fix in btShapeHull for previous commit
Add support to serialize name for objects
Updated serialization structures.
2010-02-04 01:07:07 +00:00
erwin.coumans
f9ad5cf587 fixes in serialization, should fix non-Windows platforms. 2010-01-30 21:31:56 +00:00
erwin.coumans
01b66a6799 fixes in serialization (don't serialize shapes multiple times), hull shape issue,
fix InternalEdgeDemo compilation using GLUT
2010-01-30 06:55:39 +00:00
erwin.coumans
37f6df2c32 added serialization support for gimpact mesh
improved cmake build system for updating the serialization structures
2010-01-29 02:50:34 +00:00
erwin.coumans
a082716fe2 SerializeDemo only loads the testFile.bullet by default (making it a handy .bullet file viewer)
Also note that pressing the '=' key while running any of the demos will create/serialize a physics snapshot to testFile.bullet
2010-01-28 00:22:26 +00:00
erwin.coumans
44565d20f4 added serialization support for btCompoundShape, btCapsuleShapeX/Z, btCylinderShapeX,Z
make some serialization methods const
prepare for constraint serialization
2010-01-26 02:24:03 +00:00
erwin.coumans
a7a6ab8835 Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00
erwin.coumans
0f707603f1 more work on serialization, work-in-progress 2010-01-23 00:04:58 +00:00
erwin.coumans
76eccc39fc more work on serialization (work-in-progress) 2010-01-22 03:36:58 +00:00
erwin.coumans
26a056e629 More work on serialization and BulletFileLoader 2010-01-22 00:15:33 +00:00
erwin.coumans
6af9f9434f worked a bit more on the serialization, and added a preliminary SerializeDemo. 2010-01-21 00:17:18 +00:00