ejcoumans
8a98639d78
fixed a crashing bug (NULL strings) and change the viewing angle of default camera in the demo
2007-01-31 20:57:14 +00:00
ejcoumans
e8ca371a71
Workaround for bad PhysX Collada .dae export from Maya:
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It seems whenever the <rigid_body> has <extra> <technique profile="PhysX"><kinematic>true</kinematic> this <rigid_body> should have <dynamic> false</dynamic>.
2007-01-31 03:22:52 +00:00
ejcoumans
581468ceec
Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
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For tapered capsules, you can still use btMultiSphereShape, just pass 2 spheres with different radius.
2007-01-30 00:09:08 +00:00
ejcoumans
7b5301bb43
accept constraint with single rigidbody
2007-01-19 03:48:54 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
sjbaker
8d92ca34c2
Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it.
2006-12-23 16:20:00 +00:00
ejcoumans
bba68d6072
work on buildsystem to allow double precision visual build setting in autogenerated visual studion projectfiles
2006-12-23 06:53:51 +00:00
sjbaker
db573e4a59
Clean up about a bazillion compilation warnings.
2006-12-22 02:33:42 +00:00
ejcoumans
4685bb8c4b
added DoublePrecisionDemo, still needs review and autogenerated projectfiles/cmake/Jamefiles
2006-12-21 19:04:32 +00:00
ejcoumans
62c93b02bb
fixed issue with missing COLLADA Physics asset
2006-12-20 21:23:58 +00:00
ejcoumans
818b672f60
updated autotools support for make, while keeping jam support. other options are cmake and msvc builds.
2006-12-17 05:35:41 +00:00
ejcoumans
df9230327c
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
2006-12-16 05:51:30 +00:00
ejcoumans
13b637f1ce
updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile.
2006-12-15 18:24:31 +00:00
ejcoumans
6dff5a218e
process contact and non-contact constraints inside the same iteration loop
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added first draft for hingeConstraint motor
2006-12-12 03:15:11 +00:00
ejcoumans
9022f8cc70
fixes for buildsystem
2006-12-09 01:19:15 +00:00
ejcoumans
f9832f6b88
updated build systems/GPU_physics for Mac OS X
2006-12-08 22:04:02 +00:00
ejcoumans
bf591b44ec
Replaced most STL std::vector with btAlignedObjectArray.
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Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
b6d1b4c94e
Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
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- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
- continuous collision detection, time of impact
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
2006-12-04 15:42:03 +00:00
ejcoumans
71145de242
renamed ConcaveShape to btConcaveShape
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added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans
6738ed329d
ASSERT -> btAssert
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Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
94abde9287
Added Genscher's triangle-triangle case (it was not a but)
2006-11-22 19:42:15 +00:00
ejcoumans
460a09c5a5
fixed some issue, to make GCC happy
2006-11-20 19:21:59 +00:00
sjbaker
6bb806d26b
More cleanup.
2006-11-20 06:48:45 +00:00
sjbaker
04d41b7a0a
Cleanup compilation warnings.
2008-02-12 04:22:31 +00:00
ejcoumans
62104ba082
updated constraint demo, jamfile
2006-11-18 03:33:09 +00:00
ejcoumans
3adf09f7e3
updated EPA,
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updated user manual (work in progress)
2006-11-18 03:27:01 +00:00
ejcoumans
b07bb88a2d
Added new EPA penetration depth solver
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improved gjk/minkowski sampling pd method
added original solver variant, use btSequentialImpulseConstraintSolver2
Added Pierre Terdimans PD testbed
2006-11-16 06:14:12 +00:00
ejcoumans
dcdfbe1680
more tweaking to get GJK more reliable
2006-11-15 02:23:45 +00:00
ejcoumans
b5afb11282
Work on some improvements for GJK/PenetrationTestBullet.cpp. if this introduces issue, will need to revert.
2006-11-14 21:53:59 +00:00
ejcoumans
be175e888e
2006-11-14 05:09:11 +00:00
ejcoumans
711b737293
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
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Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:54:27 +00:00
ejcoumans
125a9c673d
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
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Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:46:30 +00:00
ejcoumans
5f91cc237d
updated demo, can't stepFront
2006-11-12 07:30:09 +00:00
ejcoumans
06a1de2574
updated build files for GIMPACT
2006-11-12 07:05:37 +00:00
ejcoumans
a9172d8684
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
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Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00
ejcoumans
86c27a7c9d
Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)
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Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
2006-11-11 23:59:51 +00:00
ejcoumans
18b0603c69
2006-11-11 19:33:19 +00:00
ejcoumans
aaa6b687a9
disable EPA demo
2006-11-11 06:49:17 +00:00
ejcoumans
98fa2a38e8
updated some jamfiles, for Extra folder
2006-11-11 06:40:55 +00:00
ejcoumans
8cbd721a1f
added some brute-force way to shrink convex polyhedra (to compensate collision margin)
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made Extra/EPA compile again, updated Pierre's testbed to compile out-of-the-box
2006-11-11 03:22:15 +00:00
ejcoumans
56e135874b
added angular limits to the Generic D6 constraint. Works for small angles. Will add a check for different combinations, and use different extraction of ordering of rotation from the diff quaternion.
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Improved vehicle interpolation of wheels, and added Z-up axis option for the Demo
made 'getWorldTransform' const method in btMotionState
added future 'deactivationCallback'(not used yet)
2006-11-10 04:00:16 +00:00
ejcoumans
442ce2ec09
updated VehicleDemo to show Z as up-axis, rather then Y.
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proper gravity for BspDemo
2006-11-09 19:55:14 +00:00
ejcoumans
4ab4fc8bb1
Integrated fixes for Solaris from Noerghel, http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=673
2006-11-09 15:27:02 +00:00
ejcoumans
5102b7ac60
added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb
2006-11-09 04:43:18 +00:00
ejcoumans
6d47d9492e
added non-uniform scaling to btMultiSphereShape
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added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00
ejcoumans
c3ed55057c
- added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
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- use microseconds instead of milliseconds for deltatime
2006-11-07 02:32:52 +00:00
ejcoumans
074e2b2d3b
improved robustness of penetrations involving triangles and boxes, by adding their 'preferred' penetration directions.
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added wireframe/solid mode for meshes
updated solid penetration depth solver (comparison in Extras)
2006-11-05 05:12:10 +00:00
sjbaker
6c61060339
Cleaned up some compile-time warnings.
2006-11-04 15:34:56 +00:00
ejcoumans
23c64fb0db
more solver experiments, randomize the order of contact points, not just manifolds
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use #defines for constants, rather then const btScalar
2006-11-04 05:22:36 +00:00
ejcoumans
07873854a4
more small refactoring: some methods were still upper-case.
2006-11-03 04:32:48 +00:00