Commit Graph

110 Commits

Author SHA1 Message Date
Erwin Coumans
7df9b69039 pybullet: add option to use NumPy to speed up, thanks to moof2k
option is disabled by default. When using cmake, use
cmake -DBUILD_PYBULLET=ON -DBUILD_PYBULLET_NUMPY=ON
then both testrender.py and testrender_np.py will work
without numpy only testrender.py works.
The numpy.reshape is likely a no-op when using numpy array,
so we could remove testrender_np.py...

See https://github.com/bulletphysics/bullet3/pull/774
2016-09-11 11:35:12 +01:00
erwin coumans
32eccdff61 Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision">
VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering,
Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h
Add a dummy return to stop a warning
Expose defaultContactERP in shared memory api/pybullet.
First start to expose IK in shared memory api/pybullet (not working yet)
2016-09-08 15:15:58 -07:00
Erwin Coumans
842863c04f add commented-out line in build_visual_studio.bat to show how to build pybullet on Windows 2016-09-01 21:37:52 -07:00
erwin coumans
3bdcf23a05 Add sleep to avoid 100% busy CPU loop in PhysicsServerExample
Added btClock::usleep
Fix broken TinyRenderer example code.
2016-08-13 12:21:18 -07:00
erwin coumans
a9b1544a9f Add premake support to build pybullet, Windows and Linux tested, will enable Mac in next commit.
Expose inverse dynamics to Bullet shared memory API, through b3CalculateInverseDynamicsCommandInit and
b3GetStatusInverseDynamicsJointForces command/status. See PhysicsClientExeample or pybullet for usage.
Add option for Windows and Linux to set python_lib_dir and python_include_dir for premake and --enable_pybullet option
Expose inverse dynamics to pybullet: [force] = p.calculateInverseDynamics(objectIndex,[q],[qdot],[acc])
Thanks to Jeff Bingham for the suggestion.
2016-08-09 18:40:12 -07:00
hujiajie
23868ebfb6 [WIP] Suppress compiler warnings.
Disable a few Visual Studio warnings:

C4244: conversion from 'type1' to 'type2', possible loss of data
C4267: conversion from 'size_t' to 'type', possible loss of data

Considering the GCC/Clang counterpart '-Wconversion'
(https://gcc.gnu.org/wiki/NewWconversion) is not covered by '-Wall', it
seems to make more sense to disable these two warnings in Visual Studio,
rather than fixing these warnings with hundreds of static_cast<> in the
source code.
2016-07-12 21:16:55 +08:00
erwin coumans
58206b7962 Add preliminary support for VR/OpenVR for HTC Vive and Oculus Rift,
(Windows-only first, later Linux and OSX)
Use premake to build, use --enable_openvr flag
2016-06-30 16:03:38 -07:00
Erwin Coumans
de9bd65c19 fix compile issues 2016-05-26 19:22:26 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
Erwin Coumans
535ee33e3b fix build3/stringify.sh
fix some compile issues
2016-05-25 15:37:28 -07:00
Erwin Coumans
9bd88e5727 move some easy-to-use build files for Mac OSX, Linux and Windows
in the root directory.
2016-05-21 10:45:08 -07:00
erwin coumans
0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
Erwin Coumans
1d0f038aad add initial pybullet module, using the shared memory API
(for now, start the example browser in 'physics server',
then compile using premake --python option,
then run python in the bin folder (so it finds pybullet.so)
and run the test.py script in examples/pybullet folder.
The robotics shared memory C API is very suitable for this.
2016-04-30 11:18:54 -07:00
erwin coumans
03bdcc8737 patch TinyRenderer so it software-renders in an OpenGL texture, for testing
fix texture support: flip texture to make OpenGL happy (lower-left is origin)
add path prefix to .obj loader, so materials/textures are loaded ok.
2016-04-26 20:52:52 -07:00
Erwin Coumans
2cbfeb9590 run GUI on main thread for Mac OSX/__APPLE__, due to OS limitation
add b3CreateInProcessPhysicsServerAndConnectMainThread to test.c
2016-04-14 08:51:20 -07:00
Erwin Coumans
84a136534a add preliminary Android build files for Bullet
add SimpleOpenGL3 example and show how to override
keyboard, mouse, wheel, resize callbacks
2016-03-27 10:21:05 -07:00
Erwin Coumans
7d72f23711 premake: disable linking system OpenGL and X11 by default,
use dlopen to dynamically load GL/X11
2016-03-24 21:15:49 -07:00
Erwin Coumans
6bc3f94f52 add a Pendulum example that is also used as unit test.
Gold data is created by numerically solving a second-order non-linear differential equation.
(see examples/MultiBody/pendulum_gold.h)
2016-01-06 18:08:49 -08:00
Andrew Meadows
e66be7a7ef replaced spaced indentation with tabs 2015-12-03 22:00:52 -08:00
Andrew Meadows
b8f72ee56b fix bad --no-extras option for InverseDynamcis 2015-12-03 20:52:28 -08:00
Andrew Meadows
1c30453ae4 adding forgotten --no-extras build option 2015-12-03 20:49:31 -08:00
Andrew Meadows
d8b7d12707 combine checks for "ios" premake option
The "ios" option now only makes sense when action is "xcode"
2015-12-03 20:39:29 -08:00
Andrew Meadows
f385bffffb cleanup main premake script
added premake options:
  --no-demos
  --no-test
  --no-bullet3
2015-12-03 18:58:10 -08:00
Erwin Coumans
7d9365319c add InverseDynamics test/lib to premake 2015-11-17 08:26:27 -08:00
Erwin Coumans
72b68409da clang gets confused/crashes when using the same namespace,
need to look if it is a real error or clang issue
should fix Issue 520
https://github.com/bulletphysics/bullet3/issues/520
2015-11-08 13:49:37 -08:00
Erwin Coumans
6e042b1901 re-enable wireframe in PhysicsClient
inintialize variables in constructor of PhysicsClient
2015-10-30 13:24:02 -07:00
Erwin Coumans
362887987c add example/MultiThreading functions 2015-08-21 11:09:53 -07:00
erwin coumans
a5669d2ffd add a textured sphere8.obj test with obj loader
fix shaders, so that shadowed and non-shadowed are matching
fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too
add support for textured cube
add start for a Tutorial.cpp
2015-08-05 19:03:27 -07:00
erwincoumans
19c5be5646 small progress towards shared memory C-api and test.c. 2015-07-30 23:22:44 -07:00
erwin coumans
259bcb1989 mix physics client/server into a single example for easier/faster development of shared memory experiment
add premake option to choose targetdir for binaries/libraries
add simple hinge.urdf file
2015-07-15 12:57:45 -07:00
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95eff08c51 fix 'binserver' to 'bin' for premake targetdir 2015-07-10 22:31:05 -07:00
erwincoumans
6c9ce344ea fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
2015-07-10 22:20:06 -07:00
erwincoumans
285ac286fa some work towards streaming Bullet data over shared memory for client/server 2015-07-09 14:04:58 -07:00
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bc806ab68c exit gracefully and call destructor of the current active example
fflush after printf
implemented stepForward and Shutdown for the SharedMemory client/server
2015-05-29 15:04:05 -07:00
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82576d0bee added preliminary shared memory physics client/server
fix a bug in CommonMultiBodyBase: don't use data if it hasn't been allocated
2015-05-28 16:05:24 -07:00
Erwin Coumans
dbae21ae5a prepare for some basic lua scripting example 2015-05-13 09:17:59 -07:00
Erwin Coumans
074b869a9f enable premake4 option --ios and Test_LinearMath
usage: ./premake4_osx --ios xcode4
open xcode4ios/0_Bullet3Solution.xcworkspace
2015-05-12 09:17:27 -07:00
erwin coumans
5a0b744e73 fixed premake4 issue causing the build to fail on non-Mac platforms 2015-05-06 12:05:25 -07:00
Erwin Coumans
0da584a42d allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
using the 'NO_OPENGL3' preprocessor definition
both premake/cmake has support for this now
needs some testing
2015-05-06 10:35:14 -07:00
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7eec0dc57d add enet for some client/server tests 2015-05-05 12:51:38 -07:00
Erwin Coumans
fcb841018a remove 'Custom' multi body demo, it has no point on its own 2015-04-29 15:02:12 -07:00
erwin coumans
27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00
erwin coumans
05bf86d95f added LICENSE.txt and AUTHORS.txt file
add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures.
add btMultiBody::setBaseWorldTransform method
todo: fix cmake build, this patch is premake only
2015-04-23 15:41:17 -07:00
Erwin Coumans
889cbdc0ef fixes in Mac modifier keys, remove enet/lua tests 2015-04-16 17:35:34 -07:00
erwincoumans
794c8ec064 add BspDemo.bsp data file
add sphere2.urdf
move btSpatialAlgebra into LinearMath
remove some warnings, introduce BT_ZERO, BT_ONE, BT_HALF as defines for 0.f/0., 1.f/1., 0.5f/0.5 respectively
2015-04-16 10:17:35 -07:00
Erwin Coumans
2ddd8f78c2 add option to create mp4 videos from App_AllBullet2Demos, using the
--mp4=video.mp4 note that you have to re-convert for Quicktime
ffmpeg  -f mp4 -vcodec h264 -i test.mp4 -pix_fmt yuv420p test2.mp4
add the option to display text in 3d, used in Coriolis demo
2015-03-25 14:04:26 -07:00
Erwin Coumans
b1863f7ce2 Refactored GJK, EPA and MPR as a template class, reducing/removing the dependencies
to the rest of the Bullet code base. This code will replace the original GJK/EPA
in a future commit.

Added btMprPenetration, an implementation of Minkowski Portal Refinement
by Daniel Fiser. Original MPR idea is by Gary Snethen, and the first
implementation is here: https://github.com/erwincoumans/xenocollide
It is an alternative to EPA, although computing the local penetration depth.
EPA computes the global penetration depth. In many cases, MPR is sufficient
and performs better than EPA.
2014-11-02 12:53:36 -08:00
Erwin Coumans
e314f56f9d refactor to allow various gfx backends (work-in-progress) 2014-09-23 18:27:16 -07:00
Erwin Coumans
07e2dcc749 minor cleanup of btgui/demo3 stuff, much more demo cleanup is needed
moved some files in btgui/Bullet3AppSupport
2014-09-16 12:08:24 -07:00
Erwin Coumans
0125324bd6 consolidate files into btgui/OpenGLWindow (from FontFiles/OpenGLTrueTypeFont)
consolidate stringify_linux/_osx into stringify.sh
2014-09-03 09:52:31 -07:00