Commit Graph

112 Commits

Author SHA1 Message Date
erwincoumans
ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
Erwin Coumans
d4db50f668 PyBullet: fix some file leaks. 2018-12-04 19:37:25 +01:00
Erwin Coumans
fd3d292fcf tinyRenderer, remove both \r and \n, not just \n 2018-10-13 11:46:46 -07:00
Erwin Coumans
295732149f add missing stdio.h 2018-10-09 07:01:02 -07:00
erwincoumans
dba239fe8d First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
2018-10-08 21:27:08 -07:00
Erwin Coumans
42ae4e81a8 apply clang-format (on Mac, slightly different than running it on Windows) 2018-09-30 11:43:57 -07:00
erwincoumans
5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
erwincoumans
ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
Erwin Coumans
0de99f224a fix compilation on ARM (Ubuntu 18.04, NVIDIA Xavier) 2018-09-19 16:18:06 -07:00
Erwin Coumans
23ecbab7b3 fix setup.py and pybullet to work better with eglPlugin on Linux 2018-09-11 13:24:35 -07:00
erwincoumans
684a9f6a99 move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
2018-09-10 23:18:34 -07:00
Max Argus
9328d0bb5f fix build 2018-08-30 13:24:25 +02:00
Max Argus
f0e7f266ef switched to new glad2 2018-08-30 13:24:25 +02:00
a
3d499c8a7a pybullet: added EGL render device and window_backend option.
EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
2018-08-30 13:24:25 +02:00
Erwin Coumans
0c706eb08a fix some incompatibilities between google3/third_party/GL,EGL, glad 2018-05-03 09:06:30 -07:00
erwincoumans
b0d421fa11
Merge pull request #1632 from erwincoumans/master
upgrade from tinyxml to tinyxml2
2018-04-12 07:30:05 -07:00
erwincoumans
9c77e07494 upgrade from tinyxml to tinyxml2 2018-04-12 00:09:44 -07:00
Igor Kalevatykh
7c163f2163 Add VR/OpenVR support on Linux 2018-04-05 00:14:08 +02:00
Erwin Coumans
4d6e2c1905 update imgui test 2018-02-24 14:57:49 -08:00
Erwin Coumans
c2b59776ed CMakeLists glew to glad 2018-02-20 21:09:31 -08:00
Erwin Coumans
d583269430 fix glad_glx on linux 2018-02-20 20:57:55 -08:00
Erwin Coumans
850b8b0493 add glad_glx files 2018-02-20 20:15:26 -08:00
Erwin Coumans
b0984de046 preparation to replace glew by glad 2018-02-20 19:44:02 -08:00
Erwin Coumans
508550c5e9 fix premake build for linux, thanks to @consultit
See also issue #1538
2018-02-09 18:46:26 -08:00
Erwin Coumans
e35b0c5643 remove obsolete 'register' from BussIK 2017-11-17 12:09:21 -08:00
erwincoumans
493d7bc94d obj2sdf, add option to merge shapes with same materials, add support for transparent objects
tiny_obj_loader, load the "d" and "Tr" transparant tag
2017-11-04 19:17:20 -07:00
d3x0r
88b49947b5 Composite of fixed code for mingw64(on windows) and general fixes for msvc.
1) (win32window) don't convert char to wide, use char direct to window.
2) (CMakeLists) Don't link one library as static CPPLIB and no others (mismatched allocations)
3) (macros) Fix Gwen macros for mingw64 on windows build.  (changes are by compiler(msc_ver) not platform)
4) (FileUtils) sprintf_s reference by platform, not compiler (mingw64 support)
5) (b3OpenCLUtils) fix bad define name _MSVC_VER->_MSC_VER
6) (compoundCollision) remove unused variables, simplify operation.
7) (impulseconstraint) remove duplicated code block
2017-10-28 14:42:38 -07:00
yunfeibai
dda1b05f4a Expose IK solver options including DLS and SDLS. 2017-10-19 14:00:53 -07:00
Julien Schueller
9a9054728f Windows case sentitive fs build fix 2017-10-15 02:05:01 +02:00
Julien Schueller
764d4a01de Windows case sentitive fs build fix 2017-10-14 18:01:44 +02:00
Erwin Coumans
10527e12eb fix Mac OSX build, openvr 32bit/64bit was not selected, library out-of-date 2017-10-11 17:20:26 -07:00
Erwin Coumans
f2c64fdf40 bump up openvr to 1.0.10 for Linux and Mac 2017-10-10 22:25:36 -07:00
erwincoumans
254fd330f8 bump up ThirdPartyLibs/openvr to latest 1.0.10 from https://github.com/ValveSoftware/openvr
(Windows only, Linux/Mac will follow in next commit)
2017-10-10 22:13:04 -07:00
yunfeibai
adcece7927 Adjust the IK setup to address the inverse kinematics issues mentioned in #1249. 2017-09-27 14:14:57 -07:00
Erwin Coumans
ae8f12e8ba more fixes for retina + glfw + opengl2 fallback 2017-09-20 13:09:18 -07:00
erwincoumans
cadce37141 add GLFWOpenGLWindow and glad (replacement for glew) 2017-09-19 21:16:24 -07:00
erwincoumans
390f111547 enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes 2017-09-19 21:10:54 -07:00
Erwin Coumans
ee082396d1 fixes in libdl/DL cmake
minor tweaks in pybullet OpenAI gym locomotion envs (connect to shared memory before going GUI/DIRECT)
bump up pybullet version to 1.3.6
2017-09-10 16:22:45 -07:00
Erwin Coumans
793904fc89 fix windows 64bit openvr/lib/win64/openvr_api.lib to find openvr64pi.dll (different name from 32bit version, to co-exist) 2017-08-27 18:30:12 -07:00
Erwin Coumans
b80a387a1e upgrade to latest OpenVR 1.0.9 (https://github.com/ValveSoftware/openvr)
enable experimental Mac OSX OpenVR, tested using Apple External Graphics Development Kit.
2017-08-19 09:48:32 -07:00
Erwin Coumans
9e5e0da9f4 move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
Erwin Coumans
19295f2859 enable file caching, currently only for Wavefront .obj files. You can disable file caching using
pybullet.setPhysicsEngineParameter(enableFileCaching=0)
Allow VR camera tracking only using position tracking, no orientation tracking (use
pybullet.setVRCamera([posX,posY,posZ],trackObjectFlag=0 or pybullet.VR_CAMERA_TRACK_OBJECT_ORIENTATION)
2017-05-17 19:29:12 -07:00
Erwin Coumans
1bb133a01f update to OpenVR 1.07 from https://github.com/ValveSoftware/openvr 2017-05-03 08:40:29 -07:00
Erwin Coumans
305725e52e add --serial option in premake, added serial library to test vr glove in C++ (pybullet works already fine) 2017-05-01 15:04:00 -07:00
David Carlier
756568ad9c build fix for BSD systems 2017-04-16 17:53:44 +01:00
Erwin Coumans
a43f3b026a testing ImGui, nice and simple!
https://github.com/ocornut/imgui
This would replace GWEN.
2017-04-11 17:10:25 -07:00
Erwin Coumans
4db6fa9e29 update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware
added test urdf files for minitaur with all fixed joints, or fixed knees.
added some stiffness/damping to minitaur legs (testing)
tiny_obj_loader, don't crash on invalid texture coordinates
btMultiBodyConstraintSolver: sweep back and forward to reduce asymmetry
2017-03-15 15:38:50 -07:00
Oleg Klimov
5b2a9d1a01 URDF loader: resources path, "package://" removal, error messages, zero material path in .obj loader 2017-03-08 15:14:54 +03:00
Erwin Coumans
2eb019cdc3 Created Wavefront obj to sdf converter, to make it easier to import complex obj models with many materials. See kitchen for example.
Fix in tinyobj, make sure material is initialized
Add fatihrmutfak kitchen model, for Virtual Reality and some research
2017-03-01 10:06:10 -08:00
Erwin Coumans
0b27edf172 allow to compile/run 64bit version of VR lib, workaround for issue that both 32bit and 64bit version is called openvr_api.dll
Now 64bit version is called openvr64pi.dll (patched the 64bit binary library openvr_api.lib)
See also https://github.com/ValveSoftware/openvr/issues/412
2017-02-22 15:50:09 -08:00