Erwin Coumans
5517cbc4e0
add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
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to extract object unique id and link index from segmentation mask in getCameraImage
2017-12-28 12:37:07 -08:00
Erwin Coumans
afd1066c50
pybullet.getCameraImage: preparation to expose link index in segmentation mask buffer
2017-12-28 10:18:35 -08:00
Erwin Coumans
88289c032e
fix canvas issues from previous commit
2017-11-18 17:20:21 -08:00
Erwin Coumans
ee8fd56c5e
prepare to train racecar using ZED camera pixels (CNN+DQN)
2017-06-13 16:04:50 -07:00
Erwin Coumans
c84416d932
add debug view for getCameraImage (RGB, depth, segmentation mask)
2017-06-13 10:53:24 -07:00
yunfeibai
bfcbb339cf
Merge remote-tracking branch 'upstream/master'
2017-06-02 18:26:04 -07:00
yunfeibai
0a29c8d9af
Get debug visualizer camera yaw, pitch, dist, and target.
2017-06-02 18:24:51 -07:00
yunfeibai
e2a9fc33dc
Remove debug code.
2017-06-02 17:40:50 -07:00
yunfeibai
3506603d60
Test conversion from view matrix to yaw pitch roll.
2017-06-02 16:56:05 -07:00
yunfeibai
f350a506a6
Enable rgba color update for TinyRender.
2017-06-01 23:32:26 -07:00
yunfeibai
e97bb9d494
Add utility function to convert view matrix to camera yaw pitch roll.
2017-06-01 21:44:02 -07:00
yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
erwincoumans
83f910711a
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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!!! Make sure to add examples/SharedMemory/PhysicsServerExampleBullet2.cpp to your build system, if needed
Bump up pybullet to version 1.0.9
2017-05-30 19:54:55 -07:00
Erwin Coumans
433d11d8cf
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
yunfeibai
98654a0cb4
Change dynamic to dynamics in dynamics info.
2017-05-09 10:31:28 -07:00
yunfeibai
5fe4c6bb5b
Add API to get dynamic info.
2017-05-07 22:21:38 -07:00
yunfeibai
e363e12ea4
Add default specular when there is not specular map. Add example for adjusting specular coefficient.
2017-05-07 21:09:08 -07:00
Erwin Coumans
82b576a390
fixed a bug that prevented kitchens/1.sdf to render properly (local scaling was double applied)
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disable some left-over clipping that was moved to another part of the code
2017-04-06 21:13:23 -07:00
Erwin Coumans
deb95c758b
TinyRenderer: implement triangle clipping against near-plane
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TinyRenderer: implement texture UV-repeat by default (instead of clamp(0,1))
2017-04-06 14:31:34 -07:00
Erwin Coumans
c0c4c8ba3f
fix many warnings
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remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
yunfeibai
1fbd78ece5
Add shared memory API for setting shadow and light source distance.
2016-11-29 13:19:35 -08:00
yunfeibai
0bc4e0a4c3
Render multiple objects with shadow.
2016-11-27 16:53:15 -08:00
yunfeibai
529274a3f4
Render shadow of torus with shadow buffer and index from triangle order.
2016-11-27 15:32:55 -08:00
yunfeibai
29809a4471
Render depth buffer.
2016-11-23 13:00:26 -08:00
yunfeibai
24b3e137a6
Render shadow with depth from light.
2016-11-21 10:21:14 -08:00
yunfeibai
1b312dab3c
Remove the temporary test code.
2016-10-21 12:42:42 -07:00
yunfeibai
3d79961725
Add API to change texture with object id and link index.
2016-10-21 11:55:27 -07:00
yunfeibai
4911b14271
Add loading texture API.
2016-10-20 23:40:30 -07:00
yunfeibai
1c04da23db
Change texture with loaded texture file.
2016-10-20 21:40:44 -07:00
yunfeibai
35688e4ecf
Change texture for one body.
2016-10-20 14:20:09 -07:00
yunfeibai
6ef96a4027
Add programmatic render API and a basic test.
2016-10-20 10:56:44 -07:00
erwin coumans
f97cb7002d
first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
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b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
erwin coumans
29f3afe2a4
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
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optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
erwincoumans
33d9603e16
Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
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Use trilinear filtering instead of bilinear
2016-10-12 23:03:36 -07:00
erwin coumans
0936ae6600
expose getNumBodies, getBodyUniqueId, getBodyInfo (char* baseName) to shared memory API and pybullet., making it easier to serialize the state of the world.
2016-09-27 12:13:45 -07:00
erwincoumans
85fd7f560c
add first draft of contact point query in shared memory API
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b3SharedMemoryCommandHandle b3InitRequestContactPointInformation(b3PhysicsClientHandle physClient);
void b3SetContactFilterBodyA(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdA);
void b3SetContactFilterBodyB(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdB);
void b3GetContactPointInformation(b3PhysicsClientHandle physClient, struct b3ContactInformation* contactPointData);
Implemented for PhysicsClientSharedMemory, not for PhysicsDirect yet.
Add btCollisionObject::setUserIndex2
2016-09-01 13:30:07 -07:00
erwin coumans
6005e54aa1
Fix some inconsistencies in URDF file handling between btRigidBody and btMultiBody
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(rotation order and application of root-inertial-frame offset)
2016-08-18 09:44:33 -07:00
Erwin Coumans
c75bebcafe
revert accidently renaming of m_depthvalues4
2016-08-12 13:55:37 -07:00
Erwin Coumans
3c30e2f821
add segmentation mask rendering to TinyRenderer and shared memory API
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similar to the zbuffer, but storing the object index (int) instead of float depth
2016-08-11 14:55:30 -07:00
erwin coumans
a9b1544a9f
Add premake support to build pybullet, Windows and Linux tested, will enable Mac in next commit.
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Expose inverse dynamics to Bullet shared memory API, through b3CalculateInverseDynamicsCommandInit and
b3GetStatusInverseDynamicsJointForces command/status. See PhysicsClientExeample or pybullet for usage.
Add option for Windows and Linux to set python_lib_dir and python_include_dir for premake and --enable_pybullet option
Expose inverse dynamics to pybullet: [force] = p.calculateInverseDynamics(objectIndex,[q],[qdot],[acc])
Thanks to Jeff Bingham for the suggestion.
2016-08-09 18:40:12 -07:00
Erwin Coumans
b880ddf76b
add pybullet render API with yaw/pitch/roll option
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add testrender.py file
allow option to enable OpenGL hardware renderer in multithreaded sim
b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
2016-08-08 14:23:44 -07:00
erwin coumans
75e86051c2
Add inverse kinematics example with implementations by Sam Buss.
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Uses Kuka IIWA model description and 4 methods:
Selectively Damped Least Squares,Damped Least Squares,
Jacobi Transpose, Jacobi Pseudo Inverse
Tweak some PD values in Inverse Dynamics example and Robot example.
2016-07-24 22:22:42 -07:00
Erwin Coumans
10cc6f14cb
add option to use hardware OpenGL renderer for synthetic camera
2016-07-12 18:16:13 -07:00
erwin coumans
d0f20eafd1
Allow to build PhysicsServer in VR mode, to see the URDF/SDF robots in proper scale in VR.
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Add option to have Z as up-axis for VR examples.
Add OpenVR LICENSE + README file
Don't crash VR app when no HMD is detected, just exit.
For now, don't request debug lines in client, it slows down physics server in VR mode too much.
2016-07-02 18:53:19 -07:00
Erwin Coumans
2cd0eba257
re-introduce old method in pybullet for temporary back-wards compatibility
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b3JointControlCommandInit requires 3 args, but it was only 2,
use b3JointControlCommandInit2 for now.
2016-06-23 08:40:36 -07:00
Erwin Coumans
53a0772257
fix some issues related to controlling a robot/multibody beyond body index 0
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(most testing happened with a single robot/multibody so far)
preliminary pybullet.setJointControl implementation
2016-06-16 18:46:34 -07:00
Erwin Coumans
456c844a6b
work-in-progress send object/joint information after loading SDF file
2016-06-14 18:41:19 -07:00
erwincoumans
6523df336e
Fix pybullet Windows build errors: C99 requires variables to be defined at the start of the function.
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Improve CMake Windows support to build PyBullet (BUILD_PYBULLET)
Implement b3LoadSdfCommandInit in shared memory API
Implement pybullet SDF loading binding, in loadSDF API
TODO for SDF support is provide way to query object/link/joint information.
2016-06-13 10:11:28 -07:00
Jasmine Hsu
ecc192df94
render image with ability to set pixel resolution and initial camera position
2016-06-10 15:07:52 -07:00
Erwin Coumans
98d2f91f3c
fix flipped tinyrenderer image
2016-06-09 12:12:46 -07:00