Commit Graph

63 Commits

Author SHA1 Message Date
Erwin Coumans
d2e50d045b fix issues related to camera width/height
add width,height as arguments to pybullet.renderImage(x,y,[viewMat4x4],[projMat4x4])
2016-06-07 16:11:58 -07:00
Erwin Coumans
1c7f87aff1 implement first draft of pybullet.renderImage for synthetic camera
remove a few debug printf from tinyrenderer
2016-06-06 18:54:05 -07:00
Erwin Coumans
5bf125cab5 fix some compile issues using premake
use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
Erwin Coumans
aa4d2ae01d initial hookup of TinyRenderer to shared memory interface 2016-06-01 17:47:41 -07:00
erwin coumans
ef85a71d4b more work on synthetic camera 2016-06-01 11:04:10 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
Erwin Coumans
535ee33e3b fix build3/stringify.sh
fix some compile issues
2016-05-25 15:37:28 -07:00
erwin coumans
606f78da43 work-in-progress tinyrenderer -> shared memory API synthetic camera image 2016-05-17 23:57:19 -07:00
erwin coumans
6a9c54c4ef Remove unused ROS urdf (was replaced by Bullet UrdfParser.
Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
2016-05-12 23:03:12 -07:00
erwin coumans
0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
Erwin Coumans
aa9a276a71 fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
2016-04-28 23:01:49 -07:00
Erwin Coumans
924456548e fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
erwin coumans
03bdcc8737 patch TinyRenderer so it software-renders in an OpenGL texture, for testing
fix texture support: flip texture to make OpenGL happy (lower-left is origin)
add path prefix to .obj loader, so materials/textures are loaded ok.
2016-04-26 20:52:52 -07:00