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2011-02-22 01:36:50 +00:00
Demos (de)serialization of softbody joints working now. Resolving Issue 456. 2010-12-16 07:41:00 +00:00
Extras Generate a single bullet.h headerfile for serialization, to make it easier to load .bullet files with no dependencies on the Bullet SDK (except Bullet/LinearMath and Bullet/Extras/Serialize/BulletFileLoader) 2011-02-21 22:32:12 +00:00
Glut fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
lib fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
msvc Manually updated the MSVC 2008 project files to enable loading soft bodies in the Bullet/Demos/SerializeDemo. 2010-12-04 01:33:13 +00:00
src new getLow/getHigh methods aren't inline, thanks harkon for report and fix, see Issue 484 2011-02-22 01:36:50 +00:00
UnitTests prepared some unit test for LinearMath 2010-07-24 01:16:42 +00:00
acinclude.m4 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_User_Manual.pdf Updated Bullet User Manual for Bullet 2.76. 2010-02-25 01:23:16 +00:00
bullet.pc.cmake BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake 2011-01-07 17:50:36 +00:00
bullet.pc.in more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
BulletLicense.txt attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
ChangeLog removed confusing comment to use cmake at the end of configure (autotools) 2010-09-07 23:58:31 +00:00
CMakeLists.txt BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake 2011-01-07 17:50:36 +00:00
config.h.in Fixes in build systems for autotools and cmake, see Issue 438 2010-10-06 23:07:00 +00:00
configure.ac Fixes in build systems for autotools and cmake, see Issue 438 2010-10-06 23:07:00 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL removed confusing comment to use cmake at the end of configure (autotools) 2010-09-07 23:58:31 +00:00
install-sh remove/add install-sh and make it executable 2010-12-14 17:14:59 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Fixes in build systems for autotools and cmake, see Issue 438 2010-10-06 23:07:00 +00:00
NEWS fix old URL continuousphysics.com -> bulletphysics.org 2010-09-08 00:14:21 +00:00
README removed confusing comment to use cmake at the end of configure (autotools) 2010-09-07 23:58:31 +00:00
RELEASING.TXT fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
test1.oec fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
VERSION bump up version to 2.77 in preparation for release. 2010-07-21 22:11:49 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org