mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 01:20:05 +00:00
40dc18f604
improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh. Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh) You can also serialize trimesh without BVH, use: serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);// or BT_SERIALIZE_NO_TRIANGLEINFOMAP |
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Demos | ||
Extras | ||
Glut | ||
lib | ||
msvc | ||
src | ||
acinclude.m4 | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
config.h.in | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
glew64.dll | ||
glut64.dll | ||
GLUT32.DLL | ||
heightfield128x128.raw | ||
INSTALL | ||
install-sh | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
NEWS | ||
README | ||
RELEASING.TXT | ||
test1.oec | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com