mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-08 08:30:16 +00:00
41 lines
825 B
Lua
41 lines
825 B
Lua
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hasDX11 = findDirectX11()
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if (hasDX11) then
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project "App_DX11ClothDemo"
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initDirectX11()
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language "C++"
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defines { "UNICODE","_UNICODE"}
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kind "WindowedApp"
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flags { "WinMain" }
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targetdir "../.."
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includedirs {
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"../../src",
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"DXUT/Core",
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"DXUT/Optional"
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}
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links {
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"LinearMath","BulletCollision","BulletDynamics", "BulletSoftBody", "BulletSoftBodyDX11Solvers"
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}
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files {
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"DXUT/Core/DXUT.cpp",
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"DXUT/Optional/DXUTcamera.cpp",
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"DXUT/Core/DXUTDevice11.cpp",
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"DXUT/Core/DXUTDevice9.cpp",
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"DXUT/Optional/DXUTgui.cpp",
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"DXUT/Core/DXUTmisc.cpp",
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"DXUT/Optional/DXUTres.cpp",
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"DXUT/Optional/DXUTsettingsdlg.cpp",
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"DXUT/Optional/SDKmesh.cpp",
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"DXUT/Optional/SDKmisc.cpp",
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"cloth_renderer.cpp"
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}
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end |