mirror of
https://github.com/bulletphysics/bullet3
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build | ||
Demos | ||
docs | ||
Extras | ||
Glut | ||
lib | ||
src | ||
Test | ||
UnitTests | ||
acinclude.m4 | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
bullet_logo.png | ||
Bullet_User_Manual.pdf | ||
bullet.pc.cmake | ||
bullet.pc.in | ||
BulletConfig.cmake.in | ||
BulletLicense.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
config.h.in | ||
configure.ac | ||
convex0.bin | ||
COPYING | ||
Doxyfile | ||
file.obj | ||
glut64.dll | ||
GLUT32.DLL | ||
heightfield128x128.raw | ||
INSTALL | ||
install-sh | ||
jenga.dae | ||
Makefile.am | ||
NEWS | ||
README | ||
RELEASING.TXT | ||
test1.oec | ||
UseBullet.cmake | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org