bullet3/examples/pybullet/gym/pybullet_envs/scene_abstract.py
erwincoumans 6be7e34dd6 pybullet vr_kuka_setup.py: add a gear joint, to keep the gripper centered,
vr_kuka_control.py: control all joints, use analogue button to close gripper
remove some debug warnings/prints
pybullet, avoid crash in changeUserConstraint if not passing a [list]
allow some gym environments (pybullet_pendulum and locomotors) to re-use an existing physics client connection.
2017-11-12 10:36:30 -08:00

74 lines
2.3 KiB
Python

import sys, os
sys.path.append(os.path.dirname(__file__))
import pybullet as p
import gym
class Scene:
"A base class for single- and multiplayer scenes"
def __init__(self, gravity, timestep, frame_skip):
self.np_random, seed = gym.utils.seeding.np_random(None)
self.timestep = timestep
self.frame_skip = frame_skip
self.dt = self.timestep * self.frame_skip
self.cpp_world = World(gravity, timestep, frame_skip)
self.test_window_still_open = True # or never opened
self.human_render_detected = False # if user wants render("human"), we open test window
self.multiplayer_robots = {}
def test_window(self):
"Call this function every frame, to see what's going on. Not necessary in learning."
self.human_render_detected = True
return self.test_window_still_open
def actor_introduce(self, robot):
"Usually after scene reset"
if not self.multiplayer: return
self.multiplayer_robots[robot.player_n] = robot
def actor_is_active(self, robot):
"""
Used by robots to see if they are free to exclusiveley put their HUD on the test window.
Later can be used for click-focus robots.
"""
return not self.multiplayer
def episode_restart(self):
"This function gets overridden by specific scene, to reset specific objects into their start positions"
self.cpp_world.clean_everything()
#self.cpp_world.test_window_history_reset()
def global_step(self):
"""
The idea is: apply motor torques for all robots, then call global_step(), then collect
observations from robots using step() with the same action.
"""
self.cpp_world.step(self.frame_skip)
class SingleRobotEmptyScene(Scene):
multiplayer = False # this class is used "as is" for InvertedPendulum, Reacher
class World:
def __init__(self, gravity, timestep, frame_skip):
self.gravity = gravity
self.timestep = timestep
self.frame_skip = frame_skip
self.clean_everything()
def clean_everything(self):
#p.resetSimulation()
p.setGravity(0, 0, -self.gravity)
p.setDefaultContactERP(0.9)
p.setPhysicsEngineParameter(fixedTimeStep=self.timestep*self.frame_skip, numSolverIterations=5, numSubSteps=self.frame_skip)
def step(self, frame_skip):
p.stepSimulation()