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erwin.coumans f5fabd2676 Preparation for serialization of btTriangleInfoMap
Add flags to disable bvh and triangleinfomap serialization

btSerializer::setSerializationFlags(flags)
flag can have value BT_SERIALIZE_NO_BVH, BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-24 02:49:41 +00:00
Demos Enable graphical benchmark by default in cmake 2010-02-24 01:28:23 +00:00
Extras Preparation for serialization of btTriangleInfoMap 2010-02-24 02:49:41 +00:00
Glut include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
msvc added missing project 2010-02-12 00:04:22 +00:00
src Preparation for serialization of btTriangleInfoMap 2010-02-24 02:49:41 +00:00
acinclude.m4 Remove calls to AC_PROG_CC and AC_PROG_CXX from CS_PROG_CC and CS_PROG_CXX because we call those functions earlier. 2009-12-03 16:52:41 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_User_Manual.pdf pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects. 2010-02-20 15:39:09 +00:00
bullet.pc.in Applied patch for autotools library names, thanks to Chrisian van Brussel, see Issue 319 2009-12-18 01:16:17 +00:00
BulletLicense.txt attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
ChangeLog attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
CMakeLists.txt Enable graphical benchmark by default in cmake 2010-02-24 01:28:23 +00:00
config.h.in fixed some compile issue for Mac Dynamica plugin, see 2010-01-31 16:46:06 +00:00
configure.ac Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX 2010-02-20 15:47:20 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL INSTALL file update: remove references to jam and msvc projectfiles and point to cmake as primary build system for all operating systems 2010-02-04 06:08:02 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT Initial notes on making a release of Bullet Physics SDK 2008-11-12 23:17:36 +00:00
test1.oec updated test1.oec with a few static objects 2009-05-12 22:28:45 +00:00
VERSION update version to 2.76 in several places 2010-02-04 05:33:06 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com