glslang/Test/spv.RayGenShader.rgen

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#version 460
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
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{
vec3 dir;
vec3 origin;
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};
void main()
{
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}