Commit Graph

118 Commits

Author SHA1 Message Date
John Kessenich
6e1d50a7a2 HLSL: Accept SV_Cull/ClipDistanceN, by refactoring the way semantics are mapped. 2017-03-09 14:37:32 -07:00
John Kessenich
516d92d3c5 HLSL: Non-functional: Drive existing method recognition by syntax, not by name.
This (and previous commit) is a better foundation to build real methods on.
2017-03-08 20:09:03 -07:00
John Kessenich
78388726eb HLSL: Non-functional: Don't process function name/parameters before expected a function declaration. 2017-03-08 18:53:51 -07:00
John Kessenich
ca71d946d7 HLSL: Grammar: Generalize accepting a declaration to accept an aggregate of subtrees.
This is slightly cleaner today for entry-point wrapping, which sometimes made
two subtrees for a function definition instead of just one subtree.  It will be
critical though for recognizing a struct with multiple member functions.
2017-03-07 20:44:09 -07:00
John Kessenich
057df2935a HLSL: Fix #754: recognize type casts in if-statements separately from declarations. 2017-03-06 18:18:37 -07:00
steve-lunarg
40efe5cee8 WIP: HLSL: Fix ordering defect if global SB decl after fn param
This change propagates the storage qualifier from the buffer object to its contained
array type so that isStructBufferType() realizes it is one.  That propagation was
happening before only for global variable declarations, so compilation defects would
result if the use of a function parameter happened before a global declaration.

This fixes that case, whether or not there ever is a global declaration, and
regardless of the relative order.

This changes the hlsl.structbuffer.fn.frag test to exercise the alternate order.

There are no differences to generated SPIR-V for the cases which successfully compiled before.
2017-03-06 12:08:41 -07:00
John Kessenich
27ffb29908 HLSL: Add 'class' keyword as (so far) synonym for 'struct'. 2017-03-03 17:01:01 -07:00
John Kessenich
854fe24786 HLSL: Fix #747: accept 'struct' in front of previously user-defined type name. 2017-03-02 14:30:59 -07:00
John Kessenich
efeefd9833 Build: Another fix for issue #718: implement the hidden methods of tFinalize. 2017-03-01 13:12:26 -07:00
steve-lunarg
dd8287a109 WIP: HLSL: add structuredbuffer pass by reference in fn params
This PR adds the ability to pass structuredbuffer types by reference
as function parameters.

It also changes the representation of structuredbuffers from anonymous
blocks with named members, to named blocks with pseudonymous members.
That should not be an externally visible change.
2017-02-26 11:13:42 -07:00
steve-lunarg
5da1f038d8 HLSL: implement 4 (of 6) structuredbuffer types
This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
2017-02-21 15:51:49 -07:00
steve-lunarg
858c928ac7 Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master.  New version
here uses entry point wrapping.

This is a limited implementation of tessellation shaders.  In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.

* patchconstantfunctions accepting per-control-point input values, such as
  const OutputPatch <hs_out_t, 3> cpv are not implemented.

* patchconstantfunctions whose signature requires an aggregate input type such as
  a structure containing builtin variables.  Code to synthesize such calls is not
  yet present.

These restrictions will be relaxed as soon as possible.  Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.

PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0.  If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage.  The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type.  Any user
variables in the PCF signature will result in an error.  Overloaded PCF functions will also result in
an error.

[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-02-10 16:59:09 -07:00
John Kessenich
f8d0d8c2b8 Address issue #718. Should change which warning is generated, hopefully to a better one. 2017-02-08 17:31:03 -07:00
John Kessenich
727b374fd3 HLSL: Build IO types bottom up, as parsed, and cache the original (IO).
Previously, this was done recursively, per object, and the nonIO version
was cached. This reverses both those approaches.
2017-02-06 23:00:51 -07:00
John Kessenich
02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00
John Kessenich
18adbdbbb8 Resolve issue #700: allow initializers on struct members. 2017-02-02 15:16:20 -07:00
John Kessenich
32fd5d26e3 Memory/constructor/warning clean-up. Addresses issue #705. 2017-02-02 14:55:02 -07:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
bf9a2f30c9 Merge pull request #648 from steve-lunarg/type-identifiers
HLSL: allow type keywords as identifiers, and add half type
2017-01-04 14:07:34 -07:00
John Kessenich
ddfbbe26f2 Merge pull request #632 from steve-lunarg/structure-splitting
HLSL: inter-stage structure splitting.
2017-01-04 11:41:36 -07:00
steve-lunarg
26d3145334 HLSL default function parameters
This PR adds support for default function parameters in the following cases:

1. Simple constants, such as void fn(int x, float myparam = 3)
2. Expressions that can be const folded, such a ... myparam = sin(some_const)
3. Initializer lists that can be const folded, such as ... float2 myparam = {1,2}

New tests are added: hlsl.params.default.frag and hlsl.params.default.err.frag
(for testing error situations, such as ambiguity or non-const-foldable).

In order to avoid sampler method ambiguity, the hlsl better() lambda now
considers sampler matches.  Previously, all sampler types looked identical
since only the basic type of EbtSampler was considered.
2016-12-29 12:15:48 -07:00
steve-lunarg
5ca85ad9de HLSL: allow scalar type keywords as identifiers, and add half type support.
HLSL allows type keywords to also be identifiers, so a sequence such as "float half = 3" is
valid, or more bizzarely, something like "float.float = int.uint + bool;"

There are places this is not supported.  E.g, it's permitted for struct members, but not struct
names or functions.  Also, vector or matrix types such as "float3" are not permitted as
identifiers.

This PR adds that support, as well as support for the "half" type.  In production shaders,
this was seen with variables named "half".  The PR attempts to support this without breaking
useful grammar errors such as "; expected" at the end of unterminated statements, so it errs
on that side at the possible expense of failing to accept valid constructs containing a type
keyword identifier.  If others are discovered, they can be added.

Also, half is now accepted as a valid type, alongside the min*float types.
2016-12-27 11:26:45 -07:00
steve-lunarg
132d331870 HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split
types.  E.g, a struct of a struct containing both user and builtin interstage
IO variables.

When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
2016-12-26 20:17:13 -07:00
steve-lunarg
a64ed3eba0 HLSL: allow "sample" in expressions.
Unlike other qualifiers, HLSL allows "sample" to be either a qualifier keyword or an
identifier (e.g, a variable or function name).

A fix to allow this was made a while ago, but that fix was insufficient when 'sample'
was used in an expression.  The problem was around the initial ambiguity between:

   sample float a; // "sample" is part of a fully specified type
and
   sample.xyz;     // sample is a keyword in a dot expression

Both start the same.  The "sample" was being accepted as a qualifier before enough
further parsing was done to determine we were not a declaration after all.  This
consumed the token, causing it to fail for its real purpose.

Now, when accepting a fully specified type, the token is pushed back onto the stack if
the thing is not a fully specified type.  This leaves it available for subsequent
purposes.

Changed the "hlsl.identifier.sample.frag" test to exercise this situation, distilled
down from a production shaders.
2016-12-18 18:01:34 -07:00
steve-lunarg
a2b01a0da8 HLSL: Recursive composite flattening
This PR implements recursive type flattening.  For example, an array of structs of other structs
can be flattened to individual member variables at the shader interface.

This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient
for geometry shader arrayed inputs.  That will be handled separately with structure splitting,
 which is not implemented by this PR.  In the meantime, that case is detected and triggers an error.

The recursive flattening extends the following three aspects of single-level flattening:

- Flattening of structures to individual members with names such as "foo[0].samp[1]";

- Turning constant references to the nested composite type into a reference to a particular
  flattened member.

- Shadow copies between arrays of flattened members and the nested composite type.

Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR.
Internally, shadow copies are, such as if the type is passed to a function.

Also, the reasons for flattening are unchanged.  Uniforms containing opaque types, and interface struct
types are flattened.  (The latter will change with structure splitting).

One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be
flattened.

Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently
issues an error until type splitting is online).

The process of arriving at the individual member from chained postfix expressions is more complex than
it was with one level.  See large-ish comment above HlslParseContext::flatten() for details.
2016-12-07 14:40:01 -07:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
John Kessenich
98ad485321 HLSL: Support {...} initializer lists that are too short. 2016-11-27 17:39:07 -07:00
John Kessenich
e122f053bb Merge pull request #599 from steve-lunarg/gs
HLSL: Add GS support
2016-11-23 00:29:30 -07:00
steve-lunarg
f49cdf4183 WIP: HLSL: Add GS support
This PR adds:

[maxvertexcount(n)] attributes

point/line/triangle/lineadj/triangleadj qualifiers

PointStream/LineStream/TriangleStream templatized types

Append method on above template types

RestartStrip method on above template types.
2016-11-21 18:25:08 -07:00
steve-lunarg
75fd223f03 HLSL: allow "sample" as a valid identifier.
HLSL has keywords for various interpolation modifiers such as "linear",
"centroid", "sample", etc.  Of these, "sample" appears to be special,
as it is also accepted as an identifier string, where the others are not.

This PR adds this ability, so the construct "int sample = 42;" no longer
produces a compilation error.

New test = hlsl.identifier.sample.frag
2016-11-16 13:22:11 -07:00
steve-lunarg
a22f7dbb71 HLSL: Allow expressions in attributes
For example:

[numthreads(2+2, 2*3, (1+FOO)*BAR)]

This will result in a thread count (4, 6, 8).
2016-11-11 08:23:03 -07:00
John Kessenich
89df3c2dcb Merge pull request #572 from steve-lunarg/numthreads
HLSL: implement numthreads for compute shaders
2016-11-01 00:25:06 -06:00
steve-lunarg
3226b0835c HLSL: Add min*{float,int,uint} types
These HLSL types are guaranteed to have at least the given number of bits, but may have more.

min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision
min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
2016-10-31 12:46:05 -06:00
steve-lunarg
1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00
steve-lunarg
e5921f1309 HLSL: Fix unary and binary operator type conversion issues
This fixes defects as follows:

1. handleLvalue could be called on a non-L-value, and it shouldn't be.

2. HLSL allows unary negation on non-bool values.  TUnaryOperator::promote
   can now promote other types (e.g, int, float) to bool for this op.

3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
   (2).

4. HLSL allows mod operation on arbitrary types, which will be promoted.
   E.g, int % float -> float % float.
2016-10-18 16:56:37 -06:00
John Kessenich
bf8a6ef750 Merge pull request #551 from steve-lunarg/rwbuffers-fmt
HLSL: phase 3 of rwtexture support: add sub-vec4 capabilities
2016-10-15 23:03:38 -06:00
John Kessenich
062b239d10 Merge pull request #549 from steve-lunarg/multidim-array
HLSL: allow multi-dimensional arrays
2016-10-15 22:43:43 -06:00
steve-lunarg
8b0227ced9 HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
2016-10-14 18:44:32 -06:00
steve-lunarg
4f2da27aec HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:

  RWTexture1D <float2> g_tTex1df2;

becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;

The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
2016-10-14 18:44:32 -06:00
steve-lunarg
7b211a370b HLSL: allow multi-dimensional arrays
All the underpinnings are there; this just parses multiple array dimensions
and passes them through to the existing mechanisms.

Also, minor comment fixes, and add a new test for multi-dim arrays.
2016-10-13 12:32:04 -06:00
steve-lunarg
07830e805b HLSL: phase 2d: minor cleanup, & allow operator[] on non-rw textures
Improve comments.
A few tweaked lines allow [] on non-rw tx.  Add test case for this.
Improve VectorTimesScalar handling.
2016-10-12 12:39:44 -06:00
steve-lunarg
90707966ea HLSL: phase 2b: add l-value operator[] for RWTexture/RWBuffer
This commit adds l-value support for RW texture and buffer objects.
Supported are:

- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments.  e.g, val=(MyRwTex[loc] *= 2);

Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators.  E.g, MyRWTex[loc]++++;
2016-10-12 12:39:44 -06:00
steve-lunarg
bb0183f817 HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs.  This is #1.

This adds RWTexture and RWBuffer support, with the following limitations:
  * Only 4 component formats supported
  * No operator[] yet

Those will be added in other PRs.

This PR supports declarations and the Load & GetDimensions methods.  New tests are
added.
2016-10-06 10:51:52 -06:00
John Kessenich
f571d0c037 Non-functional: Use isOpaque() instead of compare against EbtSampler. 2016-10-01 12:35:01 -06:00
John Kessenich
6dbc0a7a33 Support a uniform block to hold global uniform variables.
Used initially just by HLSL, for $Global.  Could be an option
for GLSL -> Vulkan.
2016-09-29 10:25:15 -06:00
John Kessenich
e82061de08 HLSL: Rationalize combination of type arrayness and name arrayness. 2016-09-29 10:25:15 -06:00
steve-lunarg
265c0618b1 HLSL: allow implicit array sizing.
In HLSL array sizes need not be provided explicitly in all circumstances.
For example, this is valid (note no number between the [ ]):

  // no explicit array size
  uniform float g_array[] = { 1, 2, 3, 4, 5 };

This PR does not attempt to validate most invalid cases.

A new test is added to verify the resulting linker objects.
2016-09-27 14:28:26 -06:00
John Kessenich
10f7fc739c HLSL: Reverse what the driver is told about row/column majorness, matching the row-column reversal. 2016-09-25 20:26:03 -06:00
John Kessenich
a1e2d4952e HLSL: Move to correct parsing of annotations, improving all annotations and recent string grammar. 2016-09-20 13:22:58 -06:00