Commit Graph

897 Commits

Author SHA1 Message Date
Jeremy Hayes
78221d619e Update CHANGES for release 11.12.0 2022-10-13 10:58:53 -06:00
Greg Fischer
568e233ecf
Merge pull request #3037 from mbechard/master
only use dead input elimination on vertex shaders
2022-10-12 14:29:15 -06:00
Malcolm Bechard
d11c3ff315 only use dead input elimination on vertex shaders
It can't be safely used unilaterally on other stages, since that will
result in output/input mismatches between stages. They arn't
having their output variables eliminated accordingly.
2022-09-28 00:07:01 -04:00
Jeremy Hayes
8ba94fc9de
Merge pull request #3034 from jeremy-lunarg/hayes-fix-debugdeclare-debugvalue
Use DebugDeclare for local variables
2022-09-23 10:18:45 -06:00
Jeremy Hayes
ee442785dd Use DebugDeclare for local variables
Previously we had decided to issue DebugValue directly in glslang.
However, this was incorrect and causing issues with RenderDoc.
2022-09-23 09:33:50 -06:00
Greg Fischer
8243ca3c30
Merge pull request #3021 from qingyuanzNV/fix_opline_prepending_opfunction_with_pp
Fix OpLine prepending OpFunction reports wrong file when #line is pre…
2022-09-21 16:49:46 -06:00
Pankaj Mistry
cd9b971a5e Make a utility function for termination instructions that take input operands.
Use the new utility function for generating OpEmitMeshTasksEXT.
2022-09-09 13:11:20 -07:00
Greg Fischer
df7fec2cfa
Merge pull request #3023 from pmistryNV/GL_EXT_mesh_shader
Make OpEmitMeshTasksEXT a terminal instruction
2022-09-09 11:44:17 -06:00
Greg Fischer
284ceb6d45
Merge pull request #2985 from jeremy-lunarg/hayes-nonsemantic-shader-debuginfo-rebase
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.

These instructions will be generated under the -gV and -gVS  command line options. These instructions enable source-level shader debugging with Renderdoc.

This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
2022-09-09 10:13:02 -06:00
Pankaj Mistry
71f5f219ad Fix for issue #3020
Make OpEmitTMeshasksEXT a terminal instructions
2022-09-08 18:58:55 -07:00
Qingyuan Zheng
c52b3d5075 Fix OpLine prepending OpFunction reports wrong file when #line is present 2022-09-06 23:57:18 -07:00
sean
17e0a9a563
Fix: Remove NV suffix from C interface 2022-09-02 19:25:06 +02:00
Pankaj Mistry
228c67228a GL_EXT_mesh_shader/SPV_EXT_mesh_shader implementation
Added following updates to GL_EXT_mesh_shader implementation:

1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.

5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"

Addressed  Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.

SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders

Enable SPIRV generated for EXT_mesh_shader to be version 1.4

GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
2022-09-01 18:02:21 -07:00
Jeremy Hayes
7a914ce926 Implement NonSemantic.Shader.DebugInfo.100
See https://github.com/KhronosGroup/SPIRV-Registry.
2022-08-26 16:17:54 -06:00
Harlen
cc86f0d13f Fix strict aliasing violation 2022-08-26 13:26:56 -03:00
Andrea Pappacoda
1b32fc8eb2
build: install glslang-config.cmake to libdir
As glslang ships architecture dependant files, the Config file should be
installed to libdir, not datadir. See
https://github.com/KhronosGroup/glslang/pull/2989#discussion_r955367103
for more details.

Here's the diff between the install tree before and after this patch:

    $ diff <(tree install-datadir) <(tree install)
    1c1
    < install-datadir
    ---
    > install
    74,99c74,98
    <         ├── lib
    <         │   ├── cmake
    <         │   │   ├── glslang-default-resource-limitsTargets.cmake
    <         │   │   ├── glslangTargets.cmake
    <         │   │   ├── glslangValidatorTargets.cmake
    <         │   │   ├── HLSLTargets.cmake
    <         │   │   ├── OGLCompilerTargets.cmake
    <         │   │   ├── OSDependentTargets.cmake
    <         │   │   ├── spirv-remapTargets.cmake
    <         │   │   ├── SPIRVTargets.cmake
    <         │   │   └── SPVRemapperTargets.cmake
    <         │   ├── libGenericCodeGen.a
    <         │   ├── libglslang.a
    <         │   ├── libglslang-default-resource-limits.a
    <         │   ├── libHLSL.a
    <         │   ├── libMachineIndependent.a
    <         │   ├── libOGLCompiler.a
    <         │   ├── libOSDependent.a
    <         │   ├── libSPIRV.a
    <         │   └── libSPVRemapper.a
    <         └── share
    <             └── glslang
    <                 ├── glslang-config.cmake
    <                 ├── glslang-config-version.cmake
    <                 ├── glslang-targets.cmake
    <                 └── glslang-targets-debug.cmake
    ---
    >         └── lib
    >             ├── cmake
    >             │   ├── glslang-default-resource-limitsTargets.cmake
    >             │   ├── glslangTargets.cmake
    >             │   ├── glslangValidatorTargets.cmake
    >             │   ├── HLSLTargets.cmake
    >             │   ├── OGLCompilerTargets.cmake
    >             │   ├── OSDependentTargets.cmake
    >             │   ├── spirv-remapTargets.cmake
    >             │   ├── SPIRVTargets.cmake
    >             │   └── SPVRemapperTargets.cmake
    >             ├── glslang
    >             │   ├── glslang-config.cmake
    >             │   ├── glslang-config-version.cmake
    >             │   ├── glslang-targets.cmake
    >             │   └── glslang-targets-debug.cmake
    >             ├── libGenericCodeGen.a
    >             ├── libglslang.a
    >             ├── libglslang-default-resource-limits.a
    >             ├── libHLSL.a
    >             ├── libMachineIndependent.a
    >             ├── libOGLCompiler.a
    >             ├── libOSDependent.a
    >             ├── libSPIRV.a
    >             └── libSPVRemapper.a
    101c100
    < 15 directories, 83 files
    ---
    > 14 directories, 83 files
2022-08-25 23:15:14 +02:00
MACHIZAUD Andréa
fb64704060
Add unified glslang CMake config collecting glslang-targets targets (#2989) 2022-08-02 18:16:03 -06:00
Greg Fischer
22d39cd684
Merge pull request #2977 from AMD-dwang/AMD_shader_early_and_late_fragment_tests
Add SPV_AMD_shader_early_and_late_fragment_tests
2022-07-27 11:23:16 -06:00
dwang102
070863af69 Add SPV_AMD_shader_early_and_late_fragment_tests 2022-07-18 14:20:18 +08:00
Jeremy Hayes
8bdc3d4d31 Emit Int64Atomics for imageAtomicStore
This covers a corner case wherein imageAtomicStore is used exclusively.
The proxy type for imageAtomicStore is inferred from the image type.

Fix #2975.
2022-07-14 17:37:52 -06:00
Greg Fischer
c1ae2f33b5 Do not generate samplerBuffer for spirv1.6 and beyond
This type was removed from spirv1.6. If samplerBuffer is specified in
GLSL, generate textureBuffer. If samplerBuffer type is constructed,
just return the buffer.

Fixes #2956
2022-06-21 17:42:53 -06:00
James0124
ea024d2bfc CInterface: Add OpSource support.
Add interface for `TIntermediate::addSourceText` and `TIntermediate::setSourceFile`.
2022-06-07 01:13:21 +09:00
Greg Fischer
9e2b914722 Restore legacy interface for remap()
Fixes ABI breakage caused by #2933
2022-06-01 16:40:29 -06:00
Andrea Faulds
6cdae46314 Avoid duplicate BuiltIn variables for ray tracing matrices (fix #2921)
Fixes an issue where invalid SPIR-V was generated when
gl_ObjectToWorldEXT and gl_ObjectToWorld3x4EXT, or
gl_WorldToObjectEXT and gl_WorldToObject3x4EXT, were used in the same
shader. The SPIR-V specification requires that there be at most one
OpVariable decorated with a given BuiltIn value.
2022-06-01 10:43:13 +02:00
Greg Fischer
316f12ac1d
Merge pull request #2950 from qingyuanzNV/insert_opline_before_opfunction2
Generate OpLine Before OpFunction
2022-05-31 13:25:22 -06:00
Qingyuan Zheng
61d244145d avoid using make_unique for c++11 compatibility 2022-05-31 10:40:25 -07:00
Qingyuan Zheng
b6df89b470 use unique_ptr to avoid calling deleted move ctor 2022-05-30 23:08:50 -07:00
stusmith
ebf45697be Add support for VK_EXT_fragment_shader_barycentric 2022-05-25 13:02:02 +01:00
Qingyuan Zheng
279c28e70a generate OpLine before OpFunction 2022-05-23 23:05:43 -07:00
David Neto
ea7e64cf50 Remove unused variable 2022-05-19 13:27:12 -04:00
Greg Fischer
2f5bc0b741
Merge pull request #2933 from AaronHaganAMD/whitelist
Add whitelist filtering for debug comments in SPIRV-Remap.
2022-05-11 13:45:33 -06:00
ahagan
b5aae62731 Add whitelist filtering for debug comments in SPIRV-Remap. 2022-05-11 12:08:25 -04:00
Marius Bjorge
3015d00ee0 Adding support for GL_EXT_ray_cull_mask 2022-05-05 12:56:04 +02:00
Greg Fischer
b7968b7dbc Generate Int8, Int16 and Float16 capabilities for constants
Fixes #2905
2022-03-25 14:36:01 -06:00
Greg Fischer
f25ca1ec5e
Merge pull request #2912 from greg-lunarg/edic1
Add eliminate-dead-input-components to -Os
2022-03-24 13:43:40 -06:00
Greg Fischer
abbdf63cbe Add eliminate-dead-input-components to -Os 2022-03-24 13:22:44 -06:00
Biswapriyo Nath
e80f2f8760
cmake: Install SPVRemapper runtime library
This installs SPVRemapper.dll file which was missing previously.
2022-03-15 19:26:57 +05:30
Greg Fischer
69565b1884 Fix size_t to int warning 2022-01-27 11:51:04 -07:00
Greg Fischer
9ebd8ff6c1 Add Vulkan 1.3 support
Also update known goods to Vulkan 1.3 support
Also re-enable SPIR-V 1.6 tests with vulkan1.3 target
Also re-cache SPIRV 1.6 header which somehow regressed back to 1.5
2022-01-26 17:57:31 -07:00
Jeremy Hayes
294c8f1d51 Fix GCC sign-compare warnings 2022-01-04 19:55:41 -07:00
Greg Fischer
df609a01b3
Merge pull request #2800 from mhillenbrand/string_literal_endianness
Fix encoding/decoding of string literals for big-endian systems
2022-01-03 17:57:38 -07:00
Greg Fischer
7a49192d23 Add support for spirv1.6
Add command line support which enables the following behavior:

- Remap discard

  Map discard to DemoteToHelperInvocation for HLSL shaders. Map to
  OpTerminateInvocation for GLSL shaders.

- Decorate HelperInvocation with Volatile

- Use localSizeId for execution mode

  WorkGroupSize is deprecated in spirv1.6

Also update known goods to SPIRV 1.6
2021-12-16 15:01:42 -07:00
Greg Fischer
a0f98ad401 Pickup header for SPIR-V 1.6 2021-12-16 13:44:54 -07:00
Ashwin Lele
e306f02927 Do not output location decoration for certain variables in ray tracing storage
classes.
2021-12-06 13:09:03 -08:00
Rex Xu
fe54126c05 Fix an issue of spirv_by_reference
When using this qualifier for a parameter, we make it as a pointer.
However, the function TranslateStorageClass() is therefore called and
the storage class should only be set to Function when it is invoked
to translate parameter types rather than actual argument types.
2021-11-23 16:40:45 +08:00
Rex Xu
3e9e60af86 Remove the test spv.intrinsicsSpecConst
According to current SPIR-V spec, we couldn't write a valid case that
references OpExecutionModeId and OpDecorateId.
2021-11-22 21:33:36 +08:00
Rex Xu
bee91eb479 Fix an issue of spirv_type used in local variable definitions
We previously use createOp() in SPV builder to create type declaration.
However, all type declarations should be placed in const-type-variable
declaration section. And duplicated type defintions ought to be avoided.
We now make a method in SPV builder to perform this operation with a
more general solution: makeGenericType().
2021-11-18 20:17:04 +08:00
Greg Fischer
77415296b2 Update to latest spirv-headers 2021-11-11 08:43:30 -07:00
Marius Hillenbrand
78ce7e567f Fix encoding/decoding of string literals for big-endian systems
Per SPIR-V spec, a string literal's UTF-8 octets are encoded packed into
words with little-endian convention. Explicitly perform that encoding
instead of assuming that the host system is little-endian.

Note that this change requires corresponding fixes in SPIRV-Tools.

Fixes #202
2021-11-08 14:12:01 +01:00
Greg Fischer
38fd9221db
Merge pull request #2777 from amdrexu/bugfix
Make modifications of GL_EXT_spirv_intrinsics
2021-10-21 12:59:22 -06:00