glslang/SPIRV/SpvBuilder.cpp:2533:27: error: comparison of integers of different signs: 'int' and 'size_type' (aka 'unsigned long') [-Werror,-Wsign-compare]
for (int c = 0; c < accessChain.swizzle.size(); ++c)
~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
glslang/hlsl/hlslParseHelper.cpp:69:5: error: field 'cullDistanceInput' will be initialized after field 'clipDistanceOutput' [-Werror,-Wreorder]
cullDistanceInput(nullptr),
^
1 error generated.
glslang/glslang/MachineIndependent/attribute.cpp:85:16: error: comparison of integers of different signs: 'int' and 'size_type' (aka 'unsigned long') [-Werror,-Wsign-compare]
if (argNum >= args->getSequence().size())
~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
When a matrix is divided by a scalar it tries to take the reciprocal
of the scalar to convert the operation into a multiply. However it was
always doing this by making a 32-bit constant. If the scalar is a
double then this would end up making an FDiv instruction with
different types in the operands.
This patch adds a helper method called makeFpConstant which makes a
floating-point constant of the given type. The code to take the
reciprocal now uses it to make the same type as the result.
Fixes https://github.com/KhronosGroup/glslang/issues/1278
This is a partial implemention of structurebuffers supporting:
* structured buffer types of:
* StructuredBuffer
* RWStructuredBuffer
* ByteAddressBuffer
* RWByteAddressBuffer
* Atomic operations on RWByteAddressBuffer
* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)
* globallycoherent flag
But NOT yet supporting:
* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods
Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
- Add support for invocation functions with "InclusiveScan" and
"ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
as inout data types.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
Previously GlslangToSpv() reported missing/TBD functionalities
by directly writing to stdout using printf. That could cause
problems to callers of GlslangToSpv(). This patch cleans up
the error reporting logic in GlslangToSpv(), TGlslangToSpvTraverser,
and spv::Builder a little bit to use ostringstream.
Also fixed the usage of GlslangToSpv() in GTest fixtures to
capture warnings/errors reported when translating AST to SPIR-V.
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
Fix issue: #237
1. The code generated for matrix constructor should 1) build column
vectors first, 2) build matrix with the vectors.
2. When there is only one scalar type constituent in vector's
constructor, we should populate the constituent to fill all the slots in
the vector. As for matrix, the single constituent should be populated to
the diagonal positions (top-left to bottom-right diagonal).
remove createSpvConstantFromConstSubTree()
Bool -> uint/int with OpSpecConstantOp OpSelect instruction.
uint <-> int conversion with OpSpecConstantOp OpIAdd instruction.
Note, implicit conversion: `const uint = an_int_spec_constant` is not
supported. Explicit type casting is required: `const uint =
uint(an_int_spec_constant)`
Approach:
Add a flag in `Builder` to indicate 'spec constant mode' and 'normal
mode'. When the builder is in 'normal mode', nothing changed. When the
builder is in 'spec constant mode', binary, unary and other instruction
creation rountines will be redirected to `createSpecConstantOp()` to
create instrution at module level with `OpSpecConstantOp <original
opcode> <operands>`.
'spec constant mode' should be enabled if and only if we are creating
spec constants. So a flager setter/recover guard is added when handling
binary/unary nodes in `createSpvConstantsFromConstSubTree()`.
Note when handling spec constants which are represented as ConstantUnion
Node, we should not use `OpSpecConstantOp` to initialize the composite
constant, so builder is set to 'normal mode'.
Tests:
Tests are added in Test/spv.specConstantOperations.vert, including:
1) Arithmetic, shift opeations for both scalar and composite type spec constants.
2) Size conversion from/to float and double for both scalar and vector.
3) Bitwise and/or/xor for both scalar and vector.
4) Unary negate/not for both scalar and vector.
5) Vector swizzles.
6) Comparisons for scalars.
7) == and != for composite type spec constants
Issues:
1) To implement == and != for composite type spec constants, the Spec needs
to allow OpAll, OpAny, OpFOrdEqual, OpFUnordEqual, OpOrdNotEqual,
OpFUnordNotEqual. Currently none of them are allowed in the Spec.
Fix issue #185 by removing OpDecorate instructions whose target IDs are
defined in unreachable blocks and thus not dumped in the generated
SPIR-V code.
This fixes various issues related to gcc's strict-aliasing warning
by using unions. It also handles various cases hit with
gcc's missing-declarations warning.
SPIR-V bool is abstract; it has no bit pattern for storage with transparent memory.
OpenGL's convention is a bool in a uniform buffer is 32-bit int with non-0 being 'true'.
A removed block releases its instructions, so Module::idToInstruction
suddenly contains dangling references. The original motivation for
block removal was to skip some unreachable blocks, but that's already
achieved by InReadableOrder.cpp.
Also updated stale comments.
To ensure back branches always go to a header block, create a header
block even for !testFirst loops. Then unify common code between the
testFirst/!testFirst cases.
Generate the header-block code first, so update golden files.
Realize that certain infinite loops generate invalid SPIR-V, so put a
TODO to instead abort code generation in such cases.
Change-Id: I1e173c8f73daad186cfc666b7d72bd563ed7665d
Depending on specific optimization settings VS2013 will sometimes
execute the operands to
new Instruction(builder.getUniqueId(), builder.makeBoolType(), OpPhi)
left-to-right, and sometimes right-to-left. Since makeBoolType can
also call getUniqueId(), the IDs to the OpPhi can sometimes be swapped.
This guarantees an explicit ordering of the Ids so that tests work
reliably.