Daniel Koch
2cb2f197a7
Add support for GL_NV_shader_sm_builtins
...
Including spirv and AST tests
Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
2019-06-08 08:53:11 -04:00
Jeff Bolz
4605e2ed2b
Implement GL_NV_cooperative_matrix
2019-02-25 23:42:59 -06:00
Ashwin Lele
ff1783db87
Multiple features and misc fixes for final raytracing non experimental version.
2018-10-31 07:55:24 -07:00
Chao Chen
5b2203db04
Add-support-for-SPV_NV_shading_rate
2018-09-19 13:07:43 -07:00
Chao Chen
b50c02ef53
Add-support-for-SPV_NVX_raytracing
2018-09-19 13:07:43 -07:00
Chao Chen
3c3669904c
Add-support-for-SPV_NV_mesh_shader
2018-09-19 13:07:43 -07:00
Chao Chen
3a1379667d
0003-Add-support-for-SPV_NV_shader_image_footprint
2018-09-19 13:07:42 -07:00
Chao Chen
beae2251b7
Add-support-for-SPV_NV_compute_shader_derivatives
2018-09-19 13:07:42 -07:00
Chao Chen
9eada4b971
Add-support-for-SPV_NV_fragment_shader_barycentric
2018-09-19 13:07:42 -07:00
Jeff Bolz
2abe9a4d34
Implement GL_NV_shader_subgroup_partitioned
2018-03-29 22:52:17 -05:00
John Kessenich
42e33c9bec
SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so.
2017-02-27 01:50:28 -07:00
chaoc
df3956c50f
Implement NVX_multiview_per_view_attributes
2017-02-14 15:04:33 -08:00
chaoc
771d89fc36
support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
2017-01-20 16:48:26 -08:00
chaoc
6e5acae144
Add support for SPV_NV_geometry_shader_passthrough
2016-12-20 13:28:52 -08:00
chaoc
0ad6a4e60d
Add support for SPV_NV_sample_mask_override_coverage
2016-12-19 16:29:34 -08:00