float textureOffset(sampler2DArrayShadow sampler, vec4 P, ivec2 offset)
was incorrectly requiring the GL_EXT_texture_shadow_lod extension.
NOTE: Prior to GLSL 440, this prototype was defined as
float textureOffset(sampler2DArrayShadow sampler, vec4 P, vec2 offset)
i.e., the type of 'offset' was specified as 'vec2' rather than 'ivec2'.
This is believed to be a typo.
Fixes#3325.
Previously, when GL_EXT_spirv_intrinsics are enabled, we disable all
checks in layoutTypeCheck. This is too coarse because we can use nothing
in GL_EXT_spirv_intrinsics in a shader while the necessary processing is
skipped, such as addUsedLocation.
In this change, we apply fine check and more might be added if we
encounter new cases in the future.
Before this change, using gl_MeshPrimitivesEXT in mesh shader would
unconditionally create gl_MeshPrimitivesEXT.gl_PrimitiveShadingRateEXT
field and add PrimitiveShadingRateKHR capability to the output SPIRV
file, which would subsequently trigger validation errors when creating
the shader module unless the application requested primitive shading
rate feature.
What should happen instead is that unless GL_EXT_fragment_shading_rate
extension is enabled, we should not allow using
gl_PrimitiveShadingRateEXT and should not emit the associated fields
into the output.
This change fixes this by using existing filterMember mechanism that is
already used in a few other cases like this, and adjusting the required
extension on the field member which will generate an error when
gl_PrimitiveShadingRateEXT is used without enabling the extension.
Previously, spirv_type doesn't accept type specifier as its parameter.
With this change, we can input non-array type specifier. This is because
some SPIR-V type definition intructions often need to reference other
SPIR-V types as its source operands. We add the support to facilitate
such usage.
From the command line, the debug options "stack", with -gVS enabling all
of generateDebugInfo, emitNonSemanticShaderDebugInfo and
emitNonSemanticShaderDebugSource, however the programmatic interface
allows setting the latter options without the former. In this case, the
string corresponding to the source filename never gets emitted and some
debuginfo instructions end up with zero ID operands, resulting in
invalid SPIR-V.
Fixes#3240
The containsPhysicalStorageBufferOrArray function now handles struct
types correctly, checking their contents recursively for buffer
reference types. As a result, OpVariables containing structs that have
members that are buffer references now have the appropriate
AliasedPointer or RestrictPointer decoration as per the spec.
Fixes#3188
Vertex shaders can have pipeline inputs that are arrays, but not structure
inputs. (GLSL 4.5 section 4.3.4)
But the error message for struct inputs says "cannot be a structure or array".
This PR removes the "or array" part.
Note: The array case is handled immediately after the check for
structure type.
Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
spirv_decorate_id will generate OpDecorateId. The parameter list should
accept variables as part of decorations. This is because OpDecorateId
allows this. The spec says:
All such <id> Extra Operands must be constant instructions or
OpVariable instructions.
There are 3 separate tests added to cover the 3 cases in
visitSelection(). With SPIR-V versions prior to 1.4, control flow is
generated, with GLSL generating code to execute only the appropriate
branch of the conditional while HLSL executes both branches and uses the
control flow to select the appropriate one. Finally, with SPIR-V
versions newer than 1.4, OpSelect can be used on structs.
Note that the hlsl.structcopy.comp and hlsl.structcopylogical.comp tests
have identical shader code, but are compiled with different versions of
SPIR-V and result in different codepaths being used and different SPIR-V
generated.
This adds a new fullyExpanded flag that makes sure that macro arguments
only get expanded once. This can happen either in PrescanMacroArg, or, if
there is token pasting or a function-like macro name has been passed as
an argument and may need to be expanded when used as a function.
From TParseContext used only by GLSL, to TParseContextBase inherited by both GLSL and HLSL paths.
It caused compilations from HLSL to SPIR-V 1.3+ to use BufferBlock decoration which is no longer valid.
GLSL 1.20 and prior stated that "the attribute qualifier can be used
only with float, floating-point vectors, and matrices" and likewise
for varying.
Fixes: #3111
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
This bug got introduced as part of EXT_mesh_shader changes 228c672
Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs