Commit Graph

144 Commits

Author SHA1 Message Date
John Kessenich
f97f2ce603 HLSL: Support the constructor idiom "(struct type)0".
This highly leverages the previous commit to handle partial initializers.
2016-11-27 22:51:36 -07:00
John Kessenich
98ad485321 HLSL: Support {...} initializer lists that are too short. 2016-11-27 17:39:07 -07:00
John Kessenich
509c4216e6 Non-functional: Fix typos. 2016-11-27 17:26:21 -07:00
John Kessenich
517fe7a6ad Non-functional: Rename some entry-point variables to entryPoint, not main. 2016-11-26 13:31:47 -07:00
steve-lunarg
f49cdf4183 WIP: HLSL: Add GS support
This PR adds:

[maxvertexcount(n)] attributes

point/line/triangle/lineadj/triangleadj qualifiers

PointStream/LineStream/TriangleStream templatized types

Append method on above template types

RestartStrip method on above template types.
2016-11-21 18:25:08 -07:00
John Kessenich
0bf06d3cf5 Merge pull request #576 from steve-lunarg/uav-registers
Add UAV (image) binding offset and HLSL register class support
2016-11-14 09:39:46 -07:00
steve-lunarg
d9cb832f9c HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1
Previously, an error was thrown when assigning a float1 to a scalar float,
or similar for other basic types.  This allows that.

Also, this allows calling functions accepting scalars with float1 params,
so for example sin(float1) will work.  This is a minor change in
HlslParseContext::findFunction().
2016-11-13 14:44:46 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
steve-lunarg
9088be4c07 Add UAV (image) binding offset and HLSL register support
This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
2016-11-01 14:44:54 -06:00
steve-lunarg
1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00
baldurk
ca73570447 Add explicit lambda return types, for compilers without C++14 support 2016-10-28 17:57:25 +02:00
John Kessenich
3fc1543794 Merge pull request #559 from steve-lunarg/samplecmp-fix
HLSL: fix defect in EOpMethodSampleCmp* texture decomposition
2016-10-20 19:22:57 -06:00
steve-lunarg
6b596682c9 HLSL: fix defect in EOpMethodSampleCmp* texture decomposition
HLSL holds the compare value in a separate intrinsic arg, but the AST wants
a vector including the cmp val, except in the 4-dim coord case, where it
doesn't fit and is in fact a separate AST parameter.  This is awkward but
necessary, given AST semantics.  In the process, a new vector is constructed
for the combined result, but this vector was not being given the correct
TType, so was causing some downstream troubles.

Now it is.  A similar defect existed in OpTextureBias, and has also been
fixed.
2016-10-20 14:50:12 -06:00
steve-lunarg
22322361d6 HLSL: phase 4 of rwtexture support: add image atomics
This PR will turn Interlocked* intrinsics using rwtexture or rwbuffer
object as the first parameter into the proper OpImageAtomic* operations.
2016-10-19 10:25:23 -06:00
John Kessenich
b50fd17acb HLSL: Support SV_Coverage and SV_DispatchThreadId; catch SV_GroupIndex. 2016-10-16 12:12:11 -06:00
John Kessenich
4a3467933e Build: Fix unsigned/signed warning. 2016-10-16 11:50:46 -06:00
John Kessenich
1fabc0f697 Merge pull request #548 from baldurk/vs2010-compile-fixes
VS2010 compile fixes
2016-10-15 23:09:31 -06:00
steve-lunarg
cce8d48bcc HLSL: phase 3c: add option to use Unknown storage format
This uses the Unknown storage format, instead of deducing the
format from the texture declaration type.
2016-10-14 18:50:37 -06:00
steve-lunarg
8b0227ced9 HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
2016-10-14 18:44:32 -06:00
steve-lunarg
4f2da27aec HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:

  RWTexture1D <float2> g_tTex1df2;

becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;

The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
2016-10-14 18:44:32 -06:00
baldurk
54a28de4a9 Give all complex lambdas an explicit return type 2016-10-13 19:23:39 +02:00
steve-lunarg
b3da8a9cb3 HLSL: phase 2e: introduce lower level addBinaryNode/UnaryNode fns
- hlsl.struct.frag variable changed to static, assignment replacd.

- Created new low level functions addBinaryNode and addUnaryNode.  These are
  used by higher level functions such as addAssignment, and do not do any
  argument promotion or conversion of any sort.

- Two functions above are now used in RWTexture lvalue conversions.  Also,
  other direction creations of unary or binary nodes now use them, e.g, addIndex.
  This cleans up some existing code.

- removed handling of EOpVectorTimesScalar from promote()

- removed comment from ParseHelper.cpp
2016-10-12 12:39:44 -06:00
steve-lunarg
07830e805b HLSL: phase 2d: minor cleanup, & allow operator[] on non-rw textures
Improve comments.
A few tweaked lines allow [] on non-rw tx.  Add test case for this.
Improve VectorTimesScalar handling.
2016-10-12 12:39:44 -06:00
steve-lunarg
0de16da2c0 HLSL: phase 2c: use lValueErrorCheck in HLSL FE
This commit splits lValueErrorCheck into machine dependent and independent
parts.  The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase.  The base form checks language
independent things.  This split does not change the set of errors tested
for: the test results are identical.

The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
2016-10-12 12:39:44 -06:00
steve-lunarg
90707966ea HLSL: phase 2b: add l-value operator[] for RWTexture/RWBuffer
This commit adds l-value support for RW texture and buffer objects.
Supported are:

- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments.  e.g, val=(MyRwTex[loc] *= 2);

Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators.  E.g, MyRWTex[loc]++++;
2016-10-12 12:39:44 -06:00
steve-lunarg
6b43d274e7 HLSL: phase 2a: add r-value operator[] for RWTexture/RWBuffer
This commit adds r-value support for RW textures and buffers.
Supported is:

- Function in parameter conversions
- conversion of rvalue use to imageLoad
2016-10-12 12:39:44 -06:00
Alex Szpakowski
49ad2b72a1 Address some compiler warnings.
- Add explicit casts from long to int.
- Comment out method argument names that are unused.
- Always initialize a boolean variable before it's read.
2016-10-08 22:07:20 -03:00
John Kessenich
19bdf90eba SPV: Distinguish between SPV and non-SPV rules for member overlap. 2016-10-07 11:50:25 -06:00
John Kessenich
087a454af2 HLSL: Add shape conversions for return values. 2016-10-06 16:56:54 -06:00
steve-lunarg
bb0183f817 HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs.  This is #1.

This adds RWTexture and RWBuffer support, with the following limitations:
  * Only 4 component formats supported
  * No operator[] yet

Those will be added in other PRs.

This PR supports declarations and the Load & GetDimensions methods.  New tests are
added.
2016-10-06 10:51:52 -06:00
steve-lunarg
2199c2404b HLSL: fix for flattening assignments from non-symbol R-values.
If a member-wise assignment from a non-flattened struct to a flattened struct sees a complex R-value
(not a symbol), it now creates a temporary to hold that value, to avoid repeating the R-value.
This avoids, e.g, duplicating a whole function call.  Also, it avoids re-using the AST node, making a
new one for each member inside the member loop.

The latter (re-use of AST node) was also an issue in the GetDimensions intrinsic decomposition,
so this PR fixes that one too.
2016-10-04 17:07:45 -06:00
steve-lunarg
8ffc36aecc add reflection queries to return a TType. Fix minor issue with interface names.
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
  which return a const TType*, or nullptr on a bad index.  These are valid for
  any source language.

- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
  whereas before it was always an empty string, which caused some troubles with reflection
  mapping them all to the same index slot.  This also makes it appear in the SPIR-V binary
  instead of an empty string.

- Print the binding as part of the reflection textual dump.

- TType::clone becomes const.  Needed to call it from a const method, and anyway it doesn't
  change the object it's called on.

- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
  so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
  there, that now has a dedicated static method to obtain the bad value.  It uses a private
  constructor, so external users can't create one with a nullptr type.
2016-10-02 16:57:58 -06:00
John Kessenich
de97fe0ad4 Non-functional: Rationalizing parse helper hierarchy, step 3 (effected editable symbols and IO resize). 2016-10-01 18:44:38 -06:00
John Kessenich
a2a5dd474e Non-functional: Rationalizing parse helper hierarchy, step 2 (effected error messaging and cascading errors). 2016-10-01 18:07:57 -06:00
John Kessenich
273060c2d3 Non-functional: Rationalizing parse helper hierarchy, step 1 (effected memory of HLSL keyword map). 2016-10-01 17:47:40 -06:00
John Kessenich
a08c929d8e HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code. 2016-10-01 17:17:55 -06:00
John Kessenich
d8fe2ca8e5 HLSL: Handle flattened I/O structs passed to function *out* parameters. 2016-10-01 17:11:21 -06:00
John Kessenich
c86d38bb2b Non-functional: Better use of .isParamOutput() and some other methods. 2016-10-01 13:30:37 -06:00
John Kessenich
f571d0c037 Non-functional: Use isOpaque() instead of compare against EbtSampler. 2016-10-01 12:35:01 -06:00
steve-lunarg
bc9b7656b7 Restrict uniform array flattening to sampler and texture arrays.
Previously the uniform array flattening feature would trigger on loose
uniform arrays of any basic type (e.g, floats).  This PR restricts it
to sampler and texture arrays.  Other arrays would end up in their own
uniform block (anonymous or otherwise).  (Atomic counter arrays might be an
exception, but those are not currently flattened).
2016-09-29 14:01:25 -06:00
John Kessenich
6dbc0a7a33 Support a uniform block to hold global uniform variables.
Used initially just by HLSL, for $Global.  Could be an option
for GLSL -> Vulkan.
2016-09-29 10:25:15 -06:00
John Kessenich
e82061de08 HLSL: Rationalize combination of type arrayness and name arrayness. 2016-09-29 10:25:15 -06:00
John Kessenich
10f7fc739c HLSL: Reverse what the driver is told about row/column majorness, matching the row-column reversal. 2016-09-25 20:26:03 -06:00
steve-lunarg
cf43e66125 Fix defects in uniform array flattening
Fix for two defects as follows:

- The IO mapping traverser was not setting inVisit, and would skip some AST nodes.
  Depending on the order of nodes, this could have prevented the binding from
  showing up in the generated SPIR-V.

- If a uniform array was flattened, each of the flattened scalars from the array
  is still a (now-scalar) uniform.  It was being converted to a temporary.
2016-09-22 15:58:06 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
John Kessenich
6714bcc2ca HLSL: Fix result type of passing a flattened-aggregate to a function. 2016-09-21 17:50:12 -06:00
John Kessenich
a1e2d4952e HLSL: Move to correct parsing of annotations, improving all annotations and recent string grammar. 2016-09-20 13:22:58 -06:00
John Kessenich
2572b19e94 HLSL: Turn on reflection, with basic test file, to catch regressions.
This is not a claim that reflection is working right, only a way to
see it is occurring and catch any regression.
2016-09-19 23:12:48 -06:00
John Kessenich
6b71c400f8 HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations. 2016-09-19 22:16:09 -06:00
John Kessenich
86f7138706 HLSL: Add string basic type and recognize string declaration grammar.
This includes the "< decl ; decl ; >" syntax which has its own namespace.
This functionality is not implemented, just silently accepted.
2016-09-19 20:29:45 -06:00