glslang/SPIRV
John Kessenich 7cdf3fc3c6 Replace #422: Remove the redundant location setting in AST->SPIR-V.
This was redundant in two ways:
1) it replicated algorithms owned in the front end, and
2) it sometimes left location information on both a block and its members.
2017-06-04 13:22:39 -06:00
..
bitutils.h Parser: Implement extension GL_AMD_gpu_shader_half_float. 2016-09-30 16:13:06 +08:00
CMakeLists.txt Modernise CMake #2 2017-04-29 11:23:15 +02:00
disassemble.cpp Implement NVX_multiview_per_view_attributes 2017-02-14 15:04:33 -08:00
disassemble.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
doc.cpp SPV: Support test #pragma for generating the StorageBuffer storage class. 2017-04-19 18:34:49 -06:00
doc.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
GLSL.ext.AMD.h Parser: Implement extension GL_AMD_gpu_shader_half_float. 2016-09-30 16:13:06 +08:00
GLSL.ext.KHR.h SPV: Emit extension for using StorageClassStorageBuffer. 2017-05-05 05:09:58 -06:00
GLSL.ext.NV.h SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. 2017-02-27 01:50:28 -07:00
GLSL.std.450.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
GlslangToSpv.cpp Replace #422: Remove the redundant location setting in AST->SPIR-V. 2017-06-04 13:22:39 -06:00
GlslangToSpv.h SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
hex_float.h Change negatable_left_shift and negatable_right_shift to inline funcs 2016-10-13 19:39:24 +02:00
InReadableOrder.cpp Use unordered_set in ReadableOrderTraverser. 2017-05-11 20:48:34 -04:00
Logger.cpp [VS2010] Remove use of ranged-for loops 2016-05-17 01:20:30 +02:00
Logger.h [VS2010] Remove use of "= default" and "= delete" 2016-05-17 01:20:25 +02:00
spirv.hpp SPV: Move to latest public headers. 2017-04-06 17:21:58 -06:00
SpvBuilder.cpp SPV: Debug output: Include OpLine information for execution path. 2017-05-31 18:50:53 -06:00
SpvBuilder.h SPV: Debug output: Include OpLine information for execution path. 2017-05-31 18:50:53 -06:00
spvIR.h SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
SPVRemapper.cpp Remapper: handle embedded opcode in OpSpecConstantOp 2017-05-18 16:13:04 -06:00
SPVRemapper.h Add a virtual destructor to a class which has virtual methods. 2017-01-08 17:57:21 -04:00