Add a new debug flag for dmabuf-related information,
and use it in gdkdmabuftexture.c.
This will let us separate out dmabuf debug spew from
opengl debug spew.
Fractional scaling with the GL renderer is
experimental for now, so we disable it unless
GDK_DEBUG=gl-fractional is set.
This will give us time to work out the kinks.
Introduce GDK_DISPLAY_DEBUG() and GDK_DEBUG() and
the helper function gdk_debug_message(). This is
meant to clean up the mess of our current debug
statements which wildly mix g_message, g_print
and g_printerr.
Add gdk_gl_context_is_api_allowed() for backends and make them use it.
Finally, have them return the final API as the return value (or 0 on
error).
And then use that api instead of a use_es boolean flag.
Fixes#4221
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.
So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth
This more accurately describes what is going on.
Forces request_hdr = TRUE for all requests.
Backends should also use this when choosing whether to honor HDR
requests for low quality compositors - as long as the compositor
pretends to support HDR, shovel HDR at it.
We have a global GdkGLBackendType now, just set it.
This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.
It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
This way, one can force using WGL on Windows even if EGL support was
enabled. Also update the help text for gl-egl as it will apply for
Windows, albeit a bit later.
We try EGL first, but are very picky about what we accept.
If that fails, we try to go with GLX instead.
And if that also fails, we try EGL again, but this time accept anything.
The idea here is that EGL is the preferred method going forward, but GLX is
the tried and tested method that we know works. So if we detect issues with
EGL, we want to avoid using it in favor of GLX.
Also add a GDK_DEBUG=gl-egl option to force EGL at all costs and not try
GLX.
Currently GTK can be built with G_ENABLE_DEBUG which enables various debug code and parsing
of those env vars, or without, which instead of parsing them prints a warning if they are set.
While building with G_ENABLE_DEBUG isn't strictly needed it's the only way to make GTK_DEBUG=interactive work,
which is a nice thing to have always.
This enables parsing of those env vars in any case and allows specific values being marked as also
available when not built with G_ENABLE_DEBUG (interactive for example). If not built with G_ENABLE_DEBUG
then all unavailable values will be marked as such in the help output and a note is added that
GTK needs to be built with G_ENABLE_DEBUG to use them, which should help discoverability.
Include docstrings and format the list of supported
values better.
Also, add the same warning we have for GTK_DEBUG when
the environment variable is ignored.