Commit Graph

93 Commits

Author SHA1 Message Date
Benjamin Otte
bac41ce644 node-editor: Print default renderer in title
If there is a value passed to GSK_RENDERER, display it in the window
title.

This is mostly so that when I show off screenshots, people know what
renderer I'm using.
2023-05-16 18:53:53 +02:00
Matthias Clasen
f2a297f56d Stop using gtk_css_provider_load_from_data 2023-05-13 19:59:17 -04:00
Matthias Clasen
823f56d263 Cleanup 2023-05-07 09:32:09 -04:00
Matthias Clasen
87332920d5 node-editor: Add some editor smarts
Allow control-clicks on some fields to bring up
a more specific UI. This functionality is also
available via Ctrl-E and the context menu.

At this point, it can edit colors, fonts and
files in some places, as well as a few enums.
2023-05-07 09:19:44 -04:00
Matthias Clasen
d2a358206c Fix a typo in the node format definition 2023-05-07 09:19:44 -04:00
Matthias Clasen
1fba59f1d1 node-editor: Be a bit better about saving
When we have a file, suggest it for saving.
This has the side benefit of giving us a test case
for gtk_file_dialog_set_initial_file.
2023-05-05 14:18:40 -04:00
Matthias Clasen
c237643b24 node-editor: Plug a memory leak 2023-04-27 13:42:03 +02:00
Matthias Clasen
3eee1c0724 node-editor: Typo fixes
Fix some typos in the node format documentation.
2023-04-10 16:04:17 +02:00
Matthias Clasen
6182f4a332 node-editor: Improve the scaling
We only want to scale the main rendering, not whats
shown in the sidebar. Also, make the scale logarithmic.
2023-04-03 22:33:34 -04:00
Benjamin Otte
47ba29bc14 docs: Document additions to the node format 2023-03-29 03:53:52 +02:00
Matthias Clasen
0a3eceb15d node-editor: Embed textures in testcases
It is useless to have node files with references
to external files in the testsuite, so turn such
textures into data urls by doing a serialization
roundtrip.
2023-03-19 10:04:46 -04:00
Benjamin Otte
7c96003471 node-editor: Add more export options
Auto-detect tiff and svg and if those are chosen, save to that format.
2023-03-11 00:08:44 +01:00
William Roy
aaeec84d75 Fix compile_resources present source directory
In certain scenarios, address the issue where gnome.compile_resources 
fails to transmit the present source directory. This is most notably 
visible with MSBuild.
2023-03-07 21:59:50 +00:00
Matthias Clasen
0d97d03fc1 Document mask node parser format 2023-02-14 19:07:01 -05:00
Matthias Clasen
dc3a72cf38 nodeparser: Support texture-scale nodes 2023-02-11 15:09:38 -05:00
Benjamin Otte
e2f730c0bf filedialog: Add gtk_file_dialog_set_initial_file()
A shortcut for setting initial-folder and initial-name at the same time.

We can remove all arguments from the actual async calls this way.
2022-12-24 07:56:57 -05:00
Benjamin Otte
8a2d35b9fb filedialog: Add gtk_file_dialog_set_initial_name() 2022-12-24 07:56:57 -05:00
Benjamin Otte
26cec4a021 filedialog: Rename current-folder to initial-folder
It's not the current one - unlike in GtkFileChooser - because there are
no live updates. So we use a more descriptive name.
2022-12-24 07:56:57 -05:00
Matthias Clasen
3007b0fd7f Remove leftover debug spew 2022-12-09 10:04:42 -05:00
Matthias Clasen
96b9ac84f8 node-editor: Redo saving location
Determine the location to save testcases in dynamically,
trying first a GTK_SOURCE_DIR environment variable
and then the current directory as the GTK source dir,
ultimatively falling back to just saving in the current
directory.

This avoids leaking details of the build environment
into the produced artifacts and should make GTK builds
more reproducible.

Fixes: #5403
2022-12-09 09:35:32 -05:00
Matthias Clasen
e7de4c1f99 node-editor: Port to async dialog API 2022-10-29 13:31:41 -04:00
Matthias Clasen
63c61340ac Merge branch 'test-coverage' into 'main'
node-editor: Make the help more helpful

See merge request GNOME/gtk!4874
2022-07-15 22:34:02 +00:00
Marco Melorio
d8a73cbd03 picture: Add content-fit property
It allows to specify the resize mode of the paintable inside the
GtkPicture allocation. This also deprecates the keep-aspect-ratio
property.

Fixes #5027.
2022-07-15 23:01:23 +02:00
Matthias Clasen
35e6a2fdb8 node-editor: Sort help better
Move the gshader section where it belongs.
2022-07-15 15:46:06 -04:00
Matthias Clasen
69336fa5f1 node-editor: Make the help more helpful
I struggled to remember how newlines vs strings work in
this format, so put it in the docs.
2022-07-15 15:46:06 -04:00
Emmanuele Bassi
f4f683a469 Rename clear_template to dispose_template
Make it more clear that the function is supposed to be called during the
dispose sequence of a widget.
2022-07-11 18:24:37 +01:00
Emmanuele Bassi
bf75a21deb Port node editor to gtk_widget_clear_template() 2022-07-11 18:24:37 +01:00
Matthias Clasen
27db4b5c2f node-editor: Add a zoom button
This is a bit more convenient than manually
adding a transform node in the text editor.
2022-06-07 13:39:22 -04:00
Matthias Clasen
726a92200f Install gtk4-node-editor
It is an application worth having around.
2022-05-07 07:18:36 -04:00
Matthias Clasen
78d34c098e node-editor: Add things
Add a desktop file and appdata.
2022-05-07 07:18:36 -04:00
Emmanuele Bassi
6f2ff620bd build: Replace deprecated 'gui_app'
Use `win_subsystem: 'windows'` instead.
2021-12-24 15:51:11 +00:00
Benjamin Otte
8d1956921d node-editor: Display errors
When opening a file or pasting DND fails, display the error as the
actual node.
2021-11-30 14:12:10 +01:00
Matthias Clasen
6690197673 node-editor: Don't make paned shrinkable
When the handle is dragged all the way to the left,
it is impossible to get it back. Which is not fun.
2021-11-18 17:25:29 -05:00
Matthias Clasen
96778fca92 Fix formatting error in demo about dialogs
Try harder to format things nicely.
2021-11-16 16:45:56 -05:00
Benjamin Otte
869d2f281a node-editor: Create renderers surfaceless 2021-10-20 21:49:32 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
27d662f1aa node editor: Preserve aspect ratio
We don't want to distort our rendering.
Tell the paintable to keep the aspect
ratio.
2021-09-17 10:28:49 -04:00
Benjamin Otte
2863095f06 node-editor: Allow dragging and dropping the center picture
Dragging will just drag the render node.

Dropping will replace the current contents of the textview with the
dropped node.

Neat side effect: You can drag the node onto itself to do a
deserialize/serialize of the current text.
2021-08-30 06:02:16 +02:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
ae41697d83 node-editor: Make header buttons not steal focus
This is rarely useful, and is confusing when it
happens as side-effect of dragging the window.
2021-04-11 15:32:15 -04:00
Matthias Clasen
678e6fc6d6 nodeeditor: Make the help window wide enough
Make the help window wide enough to show the
tables without wrapping.
2021-04-11 12:50:34 -04:00
Matthias Clasen
1e1f199b56 node-editor: Support pasting the image
Add a button that copies the image to the clipboard.
2021-04-02 21:24:59 -04:00
Matthias Clasen
062383bfd3 node-format: Small docs fixes 2021-03-08 17:49:21 -05:00
Christian Hergert
2a38cecd33 gsk: add OpenGL based GskNglRenderer
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.

Reordering

This renderer will reorder batches by render target to reduce the number
of times render targets are changed.

In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.

Uniform Snapshots

To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.

Some care was taken as it can be performance sensitive.

Attachment Snapshots

Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.

Render Jobs

To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.

Command Queue

Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.

Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.

This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.

GLSL Programs

This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.

Driver

The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.

Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
2021-02-23 14:41:52 -08:00
Matthias Clasen
3aa3c21d69 demos: Add devel styling
Add a -Dprofile=devel meson option, and add some visual
hints to the demos that you are running a nightly build.
2021-02-12 00:08:55 -05:00
Matthias Clasen
3c91a2b0a8 node-editor: Use the non-devel icon
We're now a respectable, stable node editor.
2021-02-10 07:44:59 -05:00
Matthias Clasen
1484b4ae9f node editor: Add a dark mode toggle
This is useful to see light rendering clearly.
2021-01-30 19:57:24 -05:00
Timm Bäder
aba14e6a43 node editor: Show some default node data
Show case the icon and the render node format this way.
2021-01-29 09:45:25 +01:00
Timm Bäder
00956a3770 node editor: Make help textview monospace
Otherwise the nice markdown tables don't line up.
2021-01-29 08:07:39 +01:00
Emmanuele Bassi
6039a36183 Merge branch 'ebassi/for-master' into 'master'
Clean up the build system

See merge request GNOME/gtk!2955
2020-12-15 16:54:59 +00:00