Commit Graph

647 Commits

Author SHA1 Message Date
Benjamin Otte
83a687f891 rendernode: Don't alloca() 8MB
This happens when deserializing testcases and it really confuses
valgrind into thinking we're longjmp()ing.

And deserializing rendernodes is slow anyway, so who cares about a few
more malloc()s.
2018-02-03 16:24:13 +01:00
Timm Bäder
4fa4b8525e gl renderer: Clear resources after render_texture
This makes multiple consecutive render_texture calls on the same
renderer work.
2018-02-03 13:24:55 +01:00
Timm Bäder
6e70079e63 gl renderer: Reset clip when drawing offscreen
Just like we reset the scissor test and the viewport, we also can't use
the current clip anymore in this case.
2018-01-27 12:13:37 +01:00
Timm Bäder
c1882fe44e GskRoundedRect: Fix GSK_ROUNDED_RECT_INIT macro
GskRoundedRect does not have a .rect member, it's 'bounds'. Also,
properly initialize all fields, i.e. all the corners.
2018-01-27 12:11:49 +01:00
Timm Bäder
684624005a gl renderer: Fix hidpi cairo node rendering
We can't just unconditionally create a larger texture here, since the
incoming cairo surface might have a device scale that doesn't fit our
scale_factor. Instead, look up the surface device scale and use that.
2018-01-27 11:06:38 +01:00
Timm Bäder
1fb5d389db gl renderer: Make width/height relation more obvious
In add_offscreen_ops, we use the max_x/min_x values for the texture and
viewport width, and the max_y/min_y for the texture and viewport height.
2018-01-27 11:00:59 +01:00
Timm Bäder
e3557f681c gl renderer: Fix outset shadow outline transform
This fixes hidpi blurred outset shadows
2018-01-23 21:46:31 +01:00
Timm Bäder
8f4e0705dc gl renderer: Fix shadow node child offset
We shouldn't apply the shadow offset when drawing the child offscreen,
instead apply it afterwards when we draw it to the current render
target.
2018-01-19 15:00:22 +01:00
Timm Bäder
41a922928e gl renderer: Render GL textures upside down
These come from an FBO so we need to flip the texture coords on the y
axis, just like we do everywhere else.
2018-01-18 08:21:11 +01:00
Timm Bäder
5e7b3030b9 rendernodeimpl: Fix a crash
We may get a NULL renderer here.
2018-01-17 21:57:20 +01:00
Matthias Clasen
31fcf5b3a7 gsk: Handle GL textures
These textures already have a GL texture in them,
no need to create a new one.
2018-01-17 11:57:25 -05:00
Timm Bäder
4946810960 gl renderer: Render unblurred outset shadows differently
We don't need to draw anything to a texure for those.
2018-01-15 10:56:43 +01:00
Timm Bäder
df35d00a1d gskcairoblur: Don't apply y_scale twice
A version of 29f36fed08 but for the blur
we use in gsk.
2018-01-15 10:56:43 +01:00
Matthias Clasen
2be16f36ed gsk: Add a setter for debug flags
We need to set the global flags, since these are picked
up initially by new renderers.
2018-01-14 17:05:04 -05:00
Matthias Clasen
ba21a7764b gsk: Reorganize env vars
Get rid of GSK_RENDERING_MODE and add the flags to GSK_DEBUG,
following the same pattern we use in gdk now.
2018-01-14 17:05:04 -05:00
Matthias Clasen
c56419818f gsk: make logging per-renderer
Add a setter for per-renderer debug flags, and use
them where possible. Some places don't have easy access
to a renderer, so this is not complete.
Also, use g_message instead of g_print throughout.
2018-01-14 17:05:04 -05:00
Matthias Clasen
782c76c146 gsk: Drop unused debug flags
We are not logging anything for transforms or rendernodes atm.
2018-01-14 17:05:04 -05:00
Matthias Clasen
55585aec73 gsk: Clarify a debug message
We are printing a window type, not a display.
2018-01-14 17:05:04 -05:00
Timm Bäder
b9a05be2da gl renderer: Sprinkle some const around 2018-01-10 08:46:22 +01:00
Timm Bäder
bbf6e81c1f gl renderer: Fix shaders for gles
Remove uniform initializers, add casts to float, etc.
2018-01-08 19:23:06 +01:00
Timm Bäder
cd2a53851b gl: Fix copy&paste error in blur shader 2018-01-08 19:23:06 +01:00
Timm Bäder
f7ba3224b9 gl renderer: Bring back hexbox drawing 2018-01-08 17:44:37 +01:00
Timm Bäder
3176ae7e51 gl renderer: Use alpha uniform in inset shadow shader 2018-01-08 17:44:33 +01:00
Matthias Clasen
3771c95c72 gsk: Move Vulkan sources to a subdirectory
Following what was already done for GL.
2018-01-06 09:36:55 -05:00
Matthias Clasen
550f4bc854 gsk: Fix hexbox drawing for the Vulkan renderer
Just as in the cairo renderer, we can get this back
by using pango_cairo_show_glyph_string for populating
the cache.
2018-01-05 20:30:14 -05:00
Matthias Clasen
2bab983ecf gsk: Fix hexbox drawing for fallback rendering
pango does not currently export api for drawing hex boxes,
but by using pango_cairo_show_glyph_string, we can reuse its
implementation.
2018-01-05 18:55:23 -05:00
Timm Bäder
f729cbb760 gl renderer: Fix text color pre-multiplication 2018-01-04 12:20:27 +01:00
Rico Tzschichholz
543b21430b gsk: Add docs for gsk_texture_node_get_texture 2018-01-03 08:17:23 +01:00
Timm Bäder
fcc8d778b5 gl renderer: Avoid some code duplication 2018-01-02 08:10:06 +01:00
Timm Bäder
d1a08aa2a9 gl driver: Remove some type checks in a hot path 2018-01-02 08:10:06 +01:00
Timm Bäder
0e57d173b3 gl renderer: Remove an unnecessary block 2018-01-02 08:10:06 +01:00
Timm Bäder
f92cca5229 gl renderer: Fix release build 2017-12-29 08:59:47 +01:00
Timm Bäder
86a6131510 build: Rename a variable
Those aren't source headers...
2017-12-29 05:48:43 +01:00
Timm Bäder
6587864824 gl driver: Remove more unused API 2017-12-29 05:48:43 +01:00
Timm Bäder
e0436b3d59 gl renderer: Properly delete all shader programs 2017-12-29 05:48:43 +01:00
Timm Bäder
d2d18f74f8 gl driver: Remove gl-context property
No need for this to be a property.
2017-12-29 05:48:43 +01:00
Timm Bäder
1cbd4d229e gl driver: Remove dead warning code
_get_fbo never returns NULL.
2017-12-29 05:48:43 +01:00
Timm Bäder
c9656e2864 gl driver: Only support one fbo per texture 2017-12-29 05:48:43 +01:00
Timm Bäder
352590cf9f gl driver: Remove vao API
Unused.
2017-12-29 05:48:43 +01:00
Timm Bäder
825608af2a gl renderer: Remove unused parameter 2017-12-29 05:48:43 +01:00
Timm Bäder
4abbf929ad gl renderer: Remove some unused uniforms from shader 2017-12-29 05:48:42 +01:00
Timm Bäder
aeaab5557b gl renderer: Only draw what we have to 2017-12-29 05:48:42 +01:00
Timm Bäder
2bc10fa365 gl renderer: draw all outset shadows
Instead of falling back to cairo for most of them.
2017-12-29 05:48:40 +01:00
Timm Bäder
9f2674077a gl renderer: Properly flip texture in render_texture path
Just do this on the CPU instead.
2017-12-28 16:48:35 +01:00
Timm Bäder
a720a63fa3 gl renderer: Insert render target op in render_texture path 2017-12-28 16:48:35 +01:00
Timm Bäder
7a2d30323e gl renderer: try doing outset box shadows
Still fall back in cases we can't handle that way.
2017-12-21 19:12:33 +01:00
Timm Bäder
d211f42091 gl renderer: Remove unused vertex shader 2017-12-21 19:12:32 +01:00
Timm Bäder
f044b01549 gl renderer: Don't crash if the first op is an opacity one 2017-12-21 19:12:32 +01:00
Timm Bäder
490e15021c gl renderer: Force cross-fade nodes offscreen 2017-12-21 19:12:32 +01:00
Timm Bäder
48be2aed23 gl renderer: Use one function per op type to apply data 2017-12-21 19:12:32 +01:00
Timm Bäder
28499032da gl renderer: Don't leak gl resources 2017-12-21 19:12:32 +01:00
Timm Bäder
ee27b17a12 gl renderer: Fix indentation mishap 2017-12-21 19:12:32 +01:00
Timm Bäder
a83037c440 gl renderer: Implement cross fade nodes 2017-12-21 19:12:32 +01:00
Timm Bäder
bed03aa319 gl renderer: Fix linear gradient shader color calculation
This fixes both the wrong headerbar color and the broken border color in
of the circular button in the widget-factory.
2017-12-21 19:12:32 +01:00
Timm Bäder
eb221ff305 gl renderer: Only take glyph texture alpha into account
This way, we can use the very same coloring program to draw text shadows
of fonts with colored glyphs.
2017-12-21 19:12:32 +01:00
Timm Bäder
075e6ac266 gl renderer: Fix shadow nodes if the child is a container 2017-12-21 19:12:32 +01:00
Timm Bäder
18e7d777a2 gl renderer: Move declarations to the beginning of the block 2017-12-21 19:12:32 +01:00
Timm Bäder
e9be72a73e gl renderer: Fix use of uninitialized values 2017-12-21 19:12:32 +01:00
Timm Bäder
33457b4035 gl renderer: Ensure texture sizes arent 0
We already ceil() the given float texture sizes here, so if they are
valid, the result should definitely be > 0. Textures with size 0 can't
be properly used, especially not as render targets, where they will
trigger an assertion failure later in a glCheckFramebuffer call.
2017-12-21 19:12:32 +01:00
Timm Bäder
49c7cf36e4 gl renderer: Fix inset and outset shadows in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
b03f08960b gl renderer: Fix cairo node surface size in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
d9e135dcb5 gl renderer: Fix rounded clips in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
3411e648b4 gl renderer: Handle borders in hidpi better 2017-12-21 19:12:32 +01:00
Timm Bäder
64400e82b5 gl renderer: Default to 0px clip and border radius
Finally fix the division by 0 in the clip code.
2017-12-21 19:12:32 +01:00
Timm Bäder
703c4cf003 gl renderer: Ignore render ops before we have a valid program 2017-12-21 19:12:32 +01:00
Timm Bäder
2d3e87da46 gl renderer: Try to fix border rendering 2017-12-21 19:12:32 +01:00
Timm Bäder
a59f380d31 gl renderer: Use one function per node-type
So a profiler can actually tell me what's slow and not just point at
_add_render_ops in all cases.
2017-12-21 19:12:32 +01:00
Timm Bäder
ab53ee7377 gl renderer: Don't render opacity nodes offscreen
We already drag a u_alpha uniform around in every shader, so use that
one.
2017-12-21 19:12:32 +01:00
Timm Bäder
fd0b7caa7c gl renderer: Fix shadow shader
We need to take the alpha of the shadow color into account as well.
2017-12-21 19:12:32 +01:00
Timm Bäder
476450b93e gl renderer: Ignore shadow color matrix nodes...
... if the color matrix nodes don't touch the child alpha.
2017-12-21 19:12:32 +01:00
Timm Bäder
98ba28b5d7 gl renderer: Add a helper function
We'll use this for the common case of a color matrix node inside a
shadow node.
2017-12-21 19:12:32 +01:00
Timm Bäder
49785974cf gl renderer: Don't zero initialize render ops GArray 2017-12-21 19:12:32 +01:00
Timm Bäder
7cc868910b gl renderer: Avoid crashing tooltips 2017-12-21 19:12:31 +01:00
Timm Bäder
39a241b763 gl renderer: Sort border sides by color 2017-12-21 19:12:31 +01:00
Timm Bäder
c9af94f6db gl renderer: Keep track of border program state 2017-12-21 19:12:31 +01:00
Timm Bäder
f978bf057f gl renderer: Avoid using a new modelview for shadow nodes
We can just move the vertex data directly.
2017-12-21 19:12:31 +01:00
Timm Bäder
7ad8f211c6 gl renderer: Default to GL_LINEAR scaling filters 2017-12-21 19:12:31 +01:00
Timm Bäder
5cdd46e38e gl renderer: Remove superfluous modelview matrix changes 2017-12-21 19:12:31 +01:00
Timm Bäder
1fce25c7af gl renderer: Remove unused struct member 2017-12-21 19:12:31 +01:00
Timm Bäder
9479bb6bfc gl renderer: Keep track of color matrix op state 2017-12-21 19:12:31 +01:00
Timm Bäder
b33d85b594 gl renderer: Avoid consecutive opacity ops 2017-12-21 19:12:31 +01:00
Timm Bäder
a0e033b2cd gl renderer: Define debug structs inline 2017-12-21 19:12:31 +01:00
Timm Bäder
5d0c279351 gl renderer: Add more detailed render op output 2017-12-21 19:12:31 +01:00
Timm Bäder
7831d9a463 gl renderer: Only draw blurred shadow nodes once 2017-12-21 19:12:31 +01:00
Timm Bäder
7dc6a46cff gl renderer: Remove consecutive clip ops 2017-12-21 19:12:31 +01:00
Timm Bäder
bb69d64a0f gl renderer: Rename a macro 2017-12-21 19:12:31 +01:00
Timm Bäder
8463040ad1 gl renderer: Fix debugging output 2017-12-21 19:12:31 +01:00
Timm Bäder
3b7cfd068b gl renderer: Implement simple border nodes 2017-12-21 19:12:31 +01:00
Timm Bäder
8089cde977 gl renderer: Don't render unblurred text shadows to a texture
We can do the same thing by simply drawing the text in the given shadow
color.
2017-12-21 19:12:31 +01:00
Timm Bäder
d5a759652f gl renderer: Split out text rendering function
We'll use that for text shadow nodes
2017-12-21 19:12:31 +01:00
Timm Bäder
e95b356465 gl renderer: Implement simple shadow nodes 2017-12-21 19:12:31 +01:00
Timm Bäder
c524ac7bb5 gl renderer: Split out a utility function 2017-12-21 19:12:31 +01:00
Timm Bäder
8c9e203458 gl renderer: Fix inset shadow offset calculation 2017-12-21 19:12:31 +01:00
Timm Bäder
47c4bf5be0 gl renderer: Implement unblurred outset shadows 2017-12-21 19:12:31 +01:00
Timm Bäder
5c7838e168 gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
2017-12-21 19:12:31 +01:00
Timm Bäder
388157b995 gl renderer: Implement unblurred inset shadows 2017-12-21 19:12:31 +01:00
Timm Bäder
6a1a70c677 gl renderer: Implement blur nodes 2017-12-21 19:12:31 +01:00
Timm Bäder
ff1cacb54a gl renderer: Remove some unused members 2017-12-21 19:12:31 +01:00
Timm Bäder
19700fccb2 gl renderer: Keep track of current program color value 2017-12-21 19:12:31 +01:00
Timm Bäder
2865ab84a9 gl renderer: Don't draw texture nodes to a framebuffer
We don't need to create a texture from a texture node. We can simply use
its texture instead and draw it however we want.
2017-12-21 19:12:31 +01:00