Commit Graph

59946 Commits

Author SHA1 Message Date
Timm Bäder
76795ffba9 gl renderer: Sprinkle some const around 2020-01-07 17:27:18 +01:00
Timm Bäder
c38c5c4ce1 text: Reset cursor opacity when unmapping
Otherwise we might get mapped again with a half-transparent cursor.
2020-01-07 17:27:18 +01:00
Timm Bäder
108aac9ee3 scrolledwindow: Don't snapshot junction if we use indicators
The junction doesn't make sense when we use indicators, since the
scrollbars overlap anyway. Not snappshotting it anymore has no visual
effect since it's being drawn below the scrollbars anyway.
2020-01-07 17:27:18 +01:00
Timm Bäder
c427c2b22a cssimagelinear: Don't call get_start_end if !repeating
This makes it clear that the !repeating case is easier.
2020-01-07 17:27:18 +01:00
Timm Bäder
59111d100f cssimagelinear: Avoid computing the length if we know it
We handlet the common easy cases manually anyway, so don't bother
sqrt()ing the x/y coords in those cases.
2020-01-07 17:27:18 +01:00
Timm Bäder
cee8f78c6e toolitem: Remove unused members 2020-01-07 17:27:18 +01:00
Timm Bäder
0fc35b2124 toolitem: Plug memory leak 2020-01-07 17:27:18 +01:00
Timm Bäder
eebe67cf0a gl renderer: Add util to load vertex data with texture region 2020-01-07 17:27:18 +01:00
Timm Bäder
b9726901a5 gl renderer: Fix inverted dy in inset shadows 2020-01-07 17:27:17 +01:00
Timm Bäder
df1d2b8417 gsk: Add GskParseErrorFunc to the docs 2020-01-07 17:27:17 +01:00
Timm Bäder
8b1af398a0 gl renderer: Avoid another manual rounded rect transform
We have transform_rect() for this now.
2020-01-07 17:27:17 +01:00
Timm Bäder
982d73df0b adwaita: Solve junction problem without border image
This genius piece of CSS colors only the top left (or top right in RTL)
pixel of the scrollbar junction.
Doing it this way is better because we don't have to upload a cairo node
every frame.
2020-01-07 17:27:17 +01:00
Timm Bäder
1e55e01692 scrolledwindow: Remove a useless local variable 2020-01-07 17:27:17 +01:00
Timm Bäder
412fcb0330 scrolledwindow: Avoid using gtk_widget_get_preferred_size
This way we only measure in the direction we need.
2020-01-07 17:27:17 +01:00
Timm Bäder
b8d1c3ab55 gl renderer: Don't force repeat node child offscreen 2020-01-07 17:27:17 +01:00
Timm Bäder
4fb519f04d renderborder: Only get border width if we really need to
We did this unconditionally before the if statement, but we don't need
to do it if any of the early-out checks in the not-border-image branch
hits.
2020-01-07 17:27:17 +01:00
Timm Bäder
054d69aaf9 gl renderer: Fix a misleading comment 2020-01-07 17:27:17 +01:00
Timm Bäder
1dea6d4fc7 gl renderer: Speed up bounds transformation
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
022d19a4c6 gl renderer: Add debug code for color nodes 2020-01-07 17:27:17 +01:00
Timm Bäder
ef7276c398 gl renderer: Trivial variable reordering 2020-01-07 17:27:17 +01:00
Timm Bäder
0a8ca49b5e gl renderer: transform border outline like everything else 2020-01-07 17:27:17 +01:00
Timm Bäder
74f18f71d3 gl renderer: Move work to the blur vertex shader 2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81 gl renderer: Avoid copying a matrix 2020-01-07 17:27:17 +01:00
Timm Bäder
1dd31d58fb testsuite: Add a test case for rotated border node 2020-01-07 17:27:17 +01:00
Timm Bäder
766d4dff76 GskTransform: Compute sin/deg of 90deg rotations manually
Otherwise we might end up with inaccuracies, e.g. when
gsk_transform_transform_bounds()'ing bounds.
2020-01-07 17:27:17 +01:00
Timm Bäder
e62f135c6a GskTransform: Normalize angles
Make sure all angles are in the [0..365) range
2020-01-07 17:27:17 +01:00
Timm Bäder
4788f88840 snapshot: Repeat color nodes by creating a larger color node 2020-01-07 17:27:17 +01:00
Timm Bäder
587bc82c37 gl renderer: Print debug node message 2020-01-07 17:27:17 +01:00
Timm Bäder
750dc8dbe2 gl driver: Inline function into only caller 2020-01-07 17:27:17 +01:00
Timm Bäder
d490d8f1f3 renderbackground: Try to omit a save/restore pair 2020-01-07 17:27:16 +01:00
Timm Bäder
cb2f523994 rendernodes: Use floats for everything 2020-01-07 17:27:16 +01:00
Timm Bäder
075a0ccb5e renderbackground: Save a snapshot_translate() call
Just add the values manually when really using the snapshot later. Also
unifies the two if branches by pulling out getting the x/y values.
2020-01-07 17:27:16 +01:00
Timm Bäder
db91b6dc61 gl renderer: Load vertex data directly into vertices GArray 2020-01-07 17:27:16 +01:00
Timm Bäder
44ac2d5abb gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
2020-01-07 17:27:16 +01:00
Timm Bäder
d7df56b6cb gsk: Make GskColorStop.offset a float
Doesn't make sense for this to be double if everything else is float.
Also makes it possible to 'easily' pass this to the GPU.
2020-01-07 17:27:16 +01:00
Timm Bäder
6a9bc5daef Avoid a few state changes
We can't optimize the save/restore calls away in the snapshot code, so
do it from the caller side.
2020-01-07 17:27:16 +01:00
Timm Bäder
b8aa51d522 gl renderer: Move more work to the vertex shaders 2020-01-07 17:27:16 +01:00
Timm Bäder
f79c807645 gl renderer: Don't invert offset value twice 2020-01-07 17:27:16 +01:00
Timm Bäder
d0d2ad9f5b gl renderer: Remove unused variable from shader 2020-01-07 17:27:16 +01:00
Timm Bäder
0b8298038a gl renderer: Move color computation to vertex shader 2020-01-07 17:27:16 +01:00
Timm Bäder
6ef0bb8bea gl renderer: Move final color computation to vertex shader
.. of the coloring program, which is used all the time for text.
2020-01-07 17:27:16 +01:00
Timm Bäder
91472b2ecd gl renderer: Compute final color in vertex shader
This is a very often used shader. No need to to do this for every
fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
80ddcf38d4 supp: Ignore calloc in the AMD driver
What'cha gonna do
2020-01-07 17:27:16 +01:00
Timm Bäder
1477882b31 testentryicons: Fix a memory leak 2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4 gl renderer: Avoid an invalid read
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
2079c898e7 gl renderer: Remove some unneeded calculations from shaders 2020-01-07 17:27:16 +01:00
Timm Bäder
c79c18f39c gl renderer: Shuffle things around a bit 2020-01-07 17:27:16 +01:00
Timm Bäder
cef7f7f87d gl renderer: Move work to the gradient vertex shader
No need to do this stuff once per fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
fdce30d3f8 gl renderer: Add some in/out compat glue to the shaders
so we can use _IN_ and _OUT_ and get the right things for
desktop/es/legacy GL.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd gl renderer: Upload GL_RGBA texture data in GLES
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00