Commit Graph

162 Commits

Author SHA1 Message Date
Benjamin Otte
1c7daece7a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f rendernode: Rename all gsk_render_node_peek_*() functions
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Emmanuele Bassi
5a938ad83d Annotate the gsk_border_node_peek_widths() return value
We return a fixed sized C array of floats.
2020-11-17 13:48:07 +00:00
Matthias Clasen
07c338b487 gsk: Document radial gradient api 2020-09-29 07:04:07 -04:00
Alexander Larsson
7ea755e206 Add GskGLShaderNode and GskGLShader
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
 * N (currently max 4) textures
 * Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.

A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
2020-09-29 09:51:16 +02:00
Timm Bäder
f938377464 rendernodes: Clarify color_stops arguments 2020-09-18 19:01:10 +02:00
Timm Bäder
6e14b26622 gsk: Add docs for radial gradient nodes 2020-09-18 18:41:01 +02:00
Timm Bäder
5d5fbc69a4 rendernodes: Enfore end > start for radial gradient nodes 2020-09-18 18:29:08 +02:00
Timm Bäder
b8e4240751 gl renderer: Add radial gradient shader 2020-09-18 15:39:07 +02:00
Timm Bäder
2c5a4a799a rendernode: Pull local variable into closest scope 2020-09-18 15:39:07 +02:00
Timm Bäder
dbfc172f6a radial gradients: Allow 0 start/end values 2020-09-18 15:39:07 +02:00
Matthias Clasen
ebfb3e771d rendernode: switch to h/vradius 2020-09-18 15:39:04 +02:00
Matthias Clasen
0c6226c20b gsk: Add a radial gradient node
Only a fallback implementation for now.

Fixes #2262
2020-09-18 15:38:55 +02:00
Timm Bäder
51b398b960 rendernodes: Whitespace 2020-08-29 16:46:28 +02:00
Timm Bäder
e970c69843 gsk: Fix border node diff implementation
This was showing up in the interactive constraint demo in gtk4-demo.
2020-08-29 11:11:29 +02:00
Björn Daase
6315cd977c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
Matthias Clasen
9e5ddeaa8a gsk: Don't leak cairo nodes
Not chaining up in finalize is a leak, after all.
2020-08-06 18:35:41 -04:00
Rico Tzschichholz
7a58a6a097 gsk: Add annotations to improve GIR API 2020-07-31 20:56:36 +02:00
Emmanuele Bassi
4fa891b55d Remove stray gtk-doc annotation
It confuses the g-i scanner, and gtk-doc.
2020-07-28 16:49:13 +01:00
Timm Bäder
a3b452725b render nodes: Simplify diffing of uniform border nodes 2020-07-28 05:34:12 +02:00
Timm Bäder
2fa9dddea6 gsk: Remember border node uniformity
Lots of border nodes have all the same width and the same color.
Renderers might be able to simplifty that, so keep an extra bit per
border node.
2020-07-28 05:34:11 +02:00
Benjamin Otte
3078b180fe Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Timm Bäder
4800dd3f95 rendernode: Trivial whitespace change 2020-06-27 11:22:54 +02:00
Matthias Clasen
3d7c1f8950 gsk: Documentation fixups
Document a few missing symbols.
2020-06-05 20:19:45 -04:00
Yuri Chornoivan
01bd4cc4e1 Fix minor typos 2020-05-28 11:00:03 +03:00
Timm Bäder
b2b2070415 Implement diff() for color matrix nodes
This way we don't redraw color matrix nodes all the time.
2020-05-16 08:22:55 +02:00
Corentin Noël
076b2f11d2 docs: Fix several missing references in the documentation
This fixes several typos and missing references
2020-05-11 19:26:20 +02:00
Emmanuele Bassi
3f0a830f3c Properly annotate the render node constructors
Now that the GskRenderNode subclasses are recognised as proper
sub-types, we can annotate the constructors with their type. The C API
remains the same.
2020-04-08 16:17:08 +01:00
Emmanuele Bassi
e0323fcdc2 Add get_type() functions for GskRenderNode subclasses
The introspection scanner tries to match a type name with a get_type()
function, in order to correctly identify a type as a class.

If the function is not available, we have two choices:

 - add some special case inside the introspection scanner, similar to
   how GParamSpec subclasses are handled in GObject
 - add a simple get_type() function

The latter is the simplest approach, and we don't need to change that
much, since we still register all render nodes at once.
2020-04-08 16:07:04 +01:00
Emmanuele Bassi
d701a89281 Turn GskRenderNode into a derivable type
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.

By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
2020-04-08 15:40:15 +01:00
Benjamin Otte
6203cecf97 gsk: Clip shadow node before push_group()
We want to be sure to push a group that's as small as possible, so we
clip to the child's bounds, because that's the smallest we can go.
2020-02-13 07:36:38 +01:00
Benjamin Otte
6f9f18009c gsk: Add a utility function for rectangles
... and use it.
2020-02-13 07:36:38 +01:00
Benjamin Otte
67610b1242 cairoblur: Move the check for early exit
That means we only have one place where we check all kinds of early
exits.
2020-02-13 07:36:38 +01:00
Benjamin Otte
f0993fc881 rendernode: Avoid rounding errors
Compute the pattern matrix directly instead of transforming the cairo_t.

This ensures that when node_size / texture_size is some obscure floating
point value, we don't get rounding issues from scaling by it once we
draw the texture_size rectangle.

I have no actual failure where this comes in handy, but I had written
the code anyway, so decided to keep it.
2020-02-13 07:36:38 +01:00
Timm Bäder
b12a6be9d9 rendernode: draw() only in node bounds
We currently disable when draw()ing nodes using the cairo fallback path,
which means we can't just use cairo_paint(). Use a proper rectangle
instead.

Fixes #2431
2020-02-12 16:54:46 +01:00
Benjamin Otte
7e8d8218b9 Revert "Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()"
We're not in the business of adding Cairo APIs. That's Cairo's job.

Also, we don't need this API anywhere like the original commit claimed,
so there's no need to make it available in any way.

This reverts commit afa6cc2369.
2020-02-04 16:43:59 +01:00
Alexander Larsson
afa6cc2369 Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()
This is useful in some parts of the icon theme APIs.
2020-01-29 19:06:16 +01:00
Timm Bäder
77e0d360ed Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
Timm Bäder
cb2f523994 rendernodes: Use floats for everything 2020-01-07 17:27:16 +01:00
Matthias Clasen
1038bc781a Revert "Cache glyph textures in render nodes"
This reverts commit c5af463843.
2019-10-22 07:16:41 -04:00
Matthias Clasen
d3431f569c Revert "inspector: Fix node recording"
This reverts commit ba7649b388.
2019-10-22 01:32:51 -04:00
Matthias Clasen
ba7649b388 inspector: Fix node recording
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.

This fixes recording nodes in the inspector.
2019-10-18 09:33:45 -05:00
Matthias Clasen
173bb2e1e8 gsk: Fix uninitialized memory
This was causing crashes in some circumstances.
2019-10-15 20:54:24 -04:00
Matthias Clasen
c5af463843 Cache glyph textures in render nodes
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
2019-10-15 19:44:26 -04:00
Matthias Clasen
e296c6a356 gsk: Store color bit info in text nodes
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Christian Hergert
76ea157f17 rendernode: remove unused macros 2019-10-08 10:57:45 -07:00
Дилян Палаузов
6ded38de2b Minor typos in the Documentation (a/an) 2019-08-25 12:52:46 +00:00
Matthias Clasen
2803bd93ce gsk: Fix a crash in gsk_render_node_diff
The only thing worse than freeing the same
cairo region twice is freeing it three times.
2019-07-21 13:18:58 -07:00
Timm Bäder
4b3986ae1f rendernodeimpl: Inline container_node_get_bounds into _new
It's the only caller of the function and we can avoid a second loop over
all child nodes this way.
2019-06-04 16:48:08 +02:00