Check that the right filter is chosen and that that filter is
implemented correctly.
The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
We just poking at display members here, there is no guarantee that
dmabuf formats have been initialized. So do it explicitly.
This prevents a crash in the inspector when viewing a recorded frame
containing a dmabuf texture, since the inspector uses a separate
display connection.
We were confusingly printing "supported format" for dmabuf formats
that we end up not adding to our list of supported formats. Don't
do that, it is confusing. At the same time, we shuold print out
the linear formats we support via mmap.
If we can't open /dev/dma_heap/system, fall back to using memfd_create.
It does not let us make a 'proper' dmabuf, but it is good enough to
test our handling of linear buffers in various formats.
When we are running under GLES, we can use GL_TEXTURE_EXTERNAL_OES
to support YUV formats.
Since we don't want to deal with the combinatorial explosion of
compiling all our shaders with all combinations of sampler2D vs
samplerExternalOES for all their textures, we copy the external
textures to a regular texture before using them.
This shader uses samplerExternalOES to sample an external texture
and blit it into a 'normal' texture. It only works in GLES, but
we won't use it outside of GLES.
Allow our shaders to use samplerExternalOES, by declaring
that we use the relevant extension. Unfortunately, this
only works for gles, and requires different extensions for
gles2 and gles3. Yay
Add a GSK_GL_DEFINE_PROGRAM_NO_CLIP, which is like
GSK_GL_DEFINE_PROGRAM but compiles the shader just once,
with NO_CLIP defined.
This will be used in the future for shaders that do
texture conversion.
Prepare the plumbing in the GL renderer for textures that use
target GL_TEXTURE_EXTERNAL_OES. These need to use a special sampler,
so make sure our sampler machinery does not run over it.
Add an implementation of GdkDmabufDownloader that uses
gsk_renderer_render_texture + GL texture download.
Since gsk isn't threadsafe, we do the download in the main thread,
taking care to not disturb the current GL context of whatever is
going on there at the time.
And since gsk renderers are expensive to create, we cache it
in the display.
Note that gsk does not yet have any special support for
dmabuf textures, so for now, they will always get downloaded
and then reuploaded as GL textures.
This is a simple helper that feed a GdkTexture
through a renderer and returns the resulting
texture. This will be used to convert dmabuf
textures to 'native' textures.
Restore the bigendian support that was lost in b0e26873f6,
by just not using GL_BGRA with GLES on bigendian. Should be a
very rare combination, but still.