Commit Graph

42 Commits

Author SHA1 Message Date
Benjamin Otte
4a8122f685 gdk: Make A8 and A16 formats premultiplied
The relevant question here is about details, because we have to choose
if we declare alpha-only formats as having their (nonexistant) color
channels premultiplied or not, so that the code paths using them can do
the right thing.

Because we are premultiplied by default, it makes sense to treat alpha
like that, because then the alpha-only code doesn't need to do
workarounds for straight alpha.

Where this is relevant of course is when expanding the alpha channel
into color channels, where we want to end up with white.
So make sure we do color = alpha there instead of color = 1 like we did
before.
2023-07-22 01:33:44 +02:00
Benjamin Otte
27fbdcbecb gdk: Add A16_FLOAT and A32_FLOAT formats
We need them for mask-only textures.

For tiffs, we convert the formats to RGBA (the idea that tiff can save
everything needs to be buried I guess) as tiffs can't do alpha-only.
2023-07-22 01:33:44 +02:00
Benjamin Otte
49c2366121 testsuite: Unify skipping memorytexture test
... and make it handle more cases of failure, in particular OpenGL and
Vulkan being unsupported by the system.
2023-06-19 15:08:00 +02:00
Benjamin Otte
ae89f6e6c0 testsuite: Add a vulkan method to memorytexure test
This uses the newly added NULL-surface renderer.
2023-06-19 14:13:03 +02:00
Benjamin Otte
f033b6c2c6 testsuite: Don't always loop in memorytexture tests
When running the tests, only run the random (and potentially large) size
download test once instead of 10 times.

There's no real benefit in doing that, both because it's unlikely to
fail only in the 2nd or 9th run and because the sizes are picked
randomly.

This also speeds up the test massively as the download test was
dominating the runtime.
2023-06-09 01:12:32 +02:00
Benjamin Otte
45656ba426 testsuite: Make memorytexture tests random
Instead of picking a few numbers in advance and running them through the
test gauntlet every time, pick the random numbers at runtime.

This both increases the test coverage in that it ultimately tests more
combinations across many runs and it reduces the runtime of individual
runs because every tun only runs the download tests twice (with 1px and
the random size) instead of 5 times.

And that speedup benefits the CI, where the asan runs would cause this
test to timeout sometimes.
2023-06-09 01:12:32 +02:00
Matthias Clasen
96f6787a3e testsuite: Add more download tests
Add some odd-sized texture sizes to the
download tests, to trigger alignment issues
in the various upload code paths. And add
a size that is bigger than the max-texture-size
we force in one of our test setups.

To compensate, reduce the number of
runs per size from 20 to 10.
2023-05-30 23:01:20 -04:00
Matthias Clasen
cc665f29ea testsuite: Plug a memory leak 2023-05-30 22:37:03 -04:00
Matthias Clasen
8d2047c824 testsuite: Use proper alignment when uploading to GL 2023-05-30 22:36:41 -04:00
Matthias Clasen
2bf2635635 testsuite: Exclude some formats on GLES
GLES < 3.2 has some problems with 16-bit formats,
so exclude these from our download tests.
2023-05-30 19:46:13 -04:00
Matthias Clasen
67ed09f5ae testsuite: Add tests for native GL textures
Create GL textures in gray and GA formats
and check that we can download from them
successfully.
2023-05-30 19:46:13 -04:00
Sophie Herold
d141ac5adf gdk: Add gray/alpha memory formats to testsuite 2023-05-30 14:41:01 -04:00
Sophie Herold
50115d70c6 gdk: Add grayscale and alpha memory formats 2023-05-30 14:41:01 -04:00
Benjamin Otte
3dc3d03a08 testsuite: Add conversion tests
Ensure we can convert from any format to any other format.
2023-05-30 00:42:10 +02:00
Benjamin Otte
788bd575d6 testsuite: Disable certain texture download tests
The GL renderers like to premultiply content that isn't, and due to the
data loss with alpha == 0 (transparent white, transparent black and
transparent anything are all represented by (0, 0, 0, 0) when
premultiplied) these values cannot be converted back.
2023-05-30 00:42:10 +02:00
Benjamin Otte
94a2dc4c47 testsuite: Update memorytexture test for TextureDownloader
There is no longer a need to use gdk_texture_download() and force
conversion to ARGB8 format. We can download the pixels in the original
format again.

That way we avoid testing the conversion code and avoid having to deal
with differences in representable colors.

However, some formats do do conversions, so we allow pixel comparisons
to be accurate (requires 16bit comparison accuracy) or inaccurate (we
only care about 8bit).
Note that for the default RGBA formats, this is identical and means they
need to be bit-exact the same, no matter what.
But the higher bit depth formats may be more different - floating point
can even have different values with high accuracy (the float mantissa is
23 bit, we only care about 16).
2023-05-30 00:42:10 +02:00
Benjamin Otte
169a7f83e6 testsuite: Imitate gdk_memory_convert() correctly
The formula use to compute pixel values from GdkRGBA floats was slightly
adapted some time ago, copy that adaptation
2023-05-30 00:39:46 +02:00
Matthias Clasen
cd4dbd67a2 testsuite: Skip known-broken tests
The tiff pixbuf tests fail because of known
issues with the pixbuf tiff loader. Skip them.

Fixes: #4615
2022-10-18 23:22:47 -04:00
Matthias Clasen
5a6eab05e9 testsuite: Fix tiff pixbuf tests
This test wasn't actually testing what it claims,
since that functionality is broken in gdk-pixbuf.

Test it anyway.
2022-10-18 23:21:28 -04:00
Benjamin Otte
7872b41f16 testsuite: clear_current() when done
That way we ensure that the GL context(s) get disposed, which they
previously weren't due to them still being the current context.

This also implicitly adds testing of gLContext destruction, which
previously wasn't ever done by any test.
2022-01-06 19:22:47 +01:00
Benjamin Otte
354fa6544a texture: Remove gdk_texture_download_float()
The download API is not well thought out yet, so postpone it until
there's an actual usecase for it.

Remove testcases, too.
2021-11-30 14:12:10 +01:00
Benjamin Otte
0898023e6b testsuite: Create GL renderers without surfaces 2021-10-20 21:49:32 +02:00
Benjamin Otte
a859471960 testsuite: Add workarounds for non-gl backends
read: Fix tests for broadway
2021-10-18 14:17:11 +02:00
Benjamin Otte
1e7fb52b21 Add memory formats used by libpng
Add unpremultiplied high-depth formats. They are used in the real world,
so let's support them.
2021-10-13 14:33:44 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Benjamin Otte
b4ab9f7b8c testsuite: Add a test targeting GL upload code
Previously, all the tests used the icon upload path using
glTexSubImage2D().

This test uses the custom texture path using glTexImage2D().
2021-10-09 04:44:30 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
9395b28542 testsuite: Actually run all memorytexture tests
Whoops
2021-09-26 09:41:55 +02:00
Benjamin Otte
577bf104c0 testsuite: Add png and tiff methods
We encode the texture to a PNG or TIFF and then decode
it again, in various ways.
2021-09-17 00:25:22 +02:00
Benjamin Otte
416763bf2d testsuite: Add tests for gdk_texture_download_float() 2021-09-12 05:54:37 +02:00
Benjamin Otte
9179ebb28e testsuite: Add memory test support for OpenGL up/downloads
Use a GL renderer to upload textures (and then optionally download them
via release() again). This way, we can test that the GL renderer
properly uploads textures to the right formats (not losing information
for HDR for example) and downloads them again.
2021-09-12 05:54:37 +02:00
Benjamin Otte
bcc17b3033 testsuite: Add tests uploading the memorytextures
Use a GL renderer and render_texture() them.
2021-09-12 05:54:37 +02:00
Benjamin Otte
00439f9e5c testsuite: Rework memorytexture test some more
Instead of predefined colors, generate them randomly.
2021-09-12 05:54:37 +02:00
Benjamin Otte
c9d748fc51 testsuite: Overhaul memorytexture test
Instead of hardcoding pixel values, allow construction of textures by
filling them with GdkRGBA values.
2021-09-12 05:54:37 +02:00
Matthias Clasen
f98353c20b Force g_test_init to cooperate
Change all g_test_init calls in the testsuite
to avoid the macro, so they work regardless of
G_DISABLE_ASSERT.
2021-04-12 21:22:46 -04:00
Alexander Larsson
8e59cdabac Add GDK_MEMORY_R8G8B8A8_PREMULTIPLIED
This is the default OpenGL format, and in fact the only pixel format
that GLES supports uploading as. Actually, the premultiplied part is
really just about how we use the textures, but all textures in GTK
are premultiplied.
2020-09-25 09:31:43 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Matthias Clasen
779c71b66d testsuite: Fix some memory leaks reported by asan 2020-07-08 15:09:13 -04:00
Matthias Clasen
8e73d007f5 testsuite: Fix an asan error
asan complains that some of the memorytexture tests
read past limits. Avoid that.
2020-07-08 15:09:08 -04:00
Benjamin Otte
6f6b07aaae testsuite: Stop using g_test_bug()
The calls used old bugzilla URLs and nobody cared about that.
So apparently they are very unused.

There's also a potential conflict between gitlab and bugzilla URLs and
what base bug to use there.

The old usages have been converted to comments.
2019-05-12 17:28:18 +02:00
Benjamin Otte
d54ca3c74f gdk: Add GDK_MEMORY_DEFAULT
This is the default memory format.

I added it because it is way better than including a private header and
using GDK_MEMORY_CAIRO_FORMAT_ARGB32.
2018-03-18 05:57:07 +01:00
Benjamin Otte
e5813b3ae7 texture: Export gdk_memory_texture_new() and GdkMemoryFormat
Also add tests for all these newfangled formats.
2018-03-12 17:21:45 +01:00