Commit Graph

65 Commits

Author SHA1 Message Date
Matthias Clasen
77c115c224 node-editor: Make crash handling more robust
Handle cases where the crash only happens in render(), and not
in reload().
2024-02-06 18:41:47 +00:00
Matthias Clasen
f2ec2f2a58 node-editor: Make the crash warning work
In some cases, we leave behind both an autosave and an
autosave-unsafe file, so check for the unsafe one first.
2024-01-27 10:21:26 -05:00
Matthias Clasen
3bd1f491d1 node-editor: Remove some dead code
We ended up not needing a map implementation after all.
Remove the vestiges.
2024-01-23 00:07:23 -05:00
Matthias Clasen
550e98090a node-editor: Redo crash recovery UX
Switch from a dialog to an in-app notification, and make use
of the new auto-reload property for it.
2024-01-14 14:40:51 -05:00
Matthias Clasen
2771befdd9 node-editor: Add a menu items for auto reloading
Expose the auto-reload property as a toggle action, and add
a menu item for it.
2024-01-14 14:40:51 -05:00
Matthias Clasen
911730493d node-editor: Add an auto-reload property
This is not exposed anywhere yet.
2024-01-14 14:40:51 -05:00
Matthias Clasen
3b28c46595 node-editor: Add autosave
Save the buffer contents to a file in ~/.cache/gtk4-node-editor
and restore it on startup.
2024-01-12 20:50:34 -05:00
Benjamin Otte
ee14b96c28 node-editor: Don't #include <gsk/gl/gskglrenderer.h> 2024-01-07 14:47:22 +01:00
Benjamin Otte
f57e211ba9 node-editor: Use gsk_renderer_realize_for_display()
... in all the places where we used realize (NULL) before.
2024-01-07 14:47:22 +01:00
Benjamin Otte
5f03053569 gsk: include Vulkan renderer in public header
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.

Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
2024-01-07 14:47:22 +01:00
Benjamin Otte
10f934f782 node-editor: Add the new renderer(s) 2024-01-07 07:22:49 +01:00
Benjamin Otte
1e54e838e0 vulkan: Remove GskVulkanRenderer
We want to introduce a new one next.

Technically, this breaks API, because gsk_vulkan_renderer_new() is going
away, but practically, we're gonna bring it back once we introduce that
renderer in a few commits.
2024-01-07 07:22:49 +01:00
Benjamin Otte
bac41ce644 node-editor: Print default renderer in title
If there is a value passed to GSK_RENDERER, display it in the window
title.

This is mostly so that when I show off screenshots, people know what
renderer I'm using.
2023-05-16 18:53:53 +02:00
Matthias Clasen
823f56d263 Cleanup 2023-05-07 09:32:09 -04:00
Matthias Clasen
87332920d5 node-editor: Add some editor smarts
Allow control-clicks on some fields to bring up
a more specific UI. This functionality is also
available via Ctrl-E and the context menu.

At this point, it can edit colors, fonts and
files in some places, as well as a few enums.
2023-05-07 09:19:44 -04:00
Matthias Clasen
1fba59f1d1 node-editor: Be a bit better about saving
When we have a file, suggest it for saving.
This has the side benefit of giving us a test case
for gtk_file_dialog_set_initial_file.
2023-05-05 14:18:40 -04:00
Matthias Clasen
6182f4a332 node-editor: Improve the scaling
We only want to scale the main rendering, not whats
shown in the sidebar. Also, make the scale logarithmic.
2023-04-03 22:33:34 -04:00
Matthias Clasen
0a3eceb15d node-editor: Embed textures in testcases
It is useless to have node files with references
to external files in the testsuite, so turn such
textures into data urls by doing a serialization
roundtrip.
2023-03-19 10:04:46 -04:00
Benjamin Otte
7c96003471 node-editor: Add more export options
Auto-detect tiff and svg and if those are chosen, save to that format.
2023-03-11 00:08:44 +01:00
Benjamin Otte
e2f730c0bf filedialog: Add gtk_file_dialog_set_initial_file()
A shortcut for setting initial-folder and initial-name at the same time.

We can remove all arguments from the actual async calls this way.
2022-12-24 07:56:57 -05:00
Benjamin Otte
8a2d35b9fb filedialog: Add gtk_file_dialog_set_initial_name() 2022-12-24 07:56:57 -05:00
Benjamin Otte
26cec4a021 filedialog: Rename current-folder to initial-folder
It's not the current one - unlike in GtkFileChooser - because there are
no live updates. So we use a more descriptive name.
2022-12-24 07:56:57 -05:00
Matthias Clasen
3007b0fd7f Remove leftover debug spew 2022-12-09 10:04:42 -05:00
Matthias Clasen
96b9ac84f8 node-editor: Redo saving location
Determine the location to save testcases in dynamically,
trying first a GTK_SOURCE_DIR environment variable
and then the current directory as the GTK source dir,
ultimatively falling back to just saving in the current
directory.

This avoids leaking details of the build environment
into the produced artifacts and should make GTK builds
more reproducible.

Fixes: #5403
2022-12-09 09:35:32 -05:00
Matthias Clasen
e7de4c1f99 node-editor: Port to async dialog API 2022-10-29 13:31:41 -04:00
Emmanuele Bassi
f4f683a469 Rename clear_template to dispose_template
Make it more clear that the function is supposed to be called during the
dispose sequence of a widget.
2022-07-11 18:24:37 +01:00
Emmanuele Bassi
bf75a21deb Port node editor to gtk_widget_clear_template() 2022-07-11 18:24:37 +01:00
Matthias Clasen
27db4b5c2f node-editor: Add a zoom button
This is a bit more convenient than manually
adding a transform node in the text editor.
2022-06-07 13:39:22 -04:00
Benjamin Otte
8d1956921d node-editor: Display errors
When opening a file or pasting DND fails, display the error as the
actual node.
2021-11-30 14:12:10 +01:00
Benjamin Otte
869d2f281a node-editor: Create renderers surfaceless 2021-10-20 21:49:32 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
2863095f06 node-editor: Allow dragging and dropping the center picture
Dragging will just drag the render node.

Dropping will replace the current contents of the textview with the
dropped node.

Neat side effect: You can drag the node onto itself to do a
deserialize/serialize of the current text.
2021-08-30 06:02:16 +02:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
1e1f199b56 node-editor: Support pasting the image
Add a button that copies the image to the clipboard.
2021-04-02 21:24:59 -04:00
Christian Hergert
2a38cecd33 gsk: add OpenGL based GskNglRenderer
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.

Reordering

This renderer will reorder batches by render target to reduce the number
of times render targets are changed.

In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.

Uniform Snapshots

To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.

Some care was taken as it can be performance sensitive.

Attachment Snapshots

Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.

Render Jobs

To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.

Command Queue

Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.

Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.

This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.

GLSL Programs

This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.

Driver

The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.

Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
2021-02-23 14:41:52 -08:00
Matthias Clasen
3c91a2b0a8 node-editor: Use the non-devel icon
We're now a respectable, stable node editor.
2021-02-10 07:44:59 -05:00
Matthias Clasen
1484b4ae9f node editor: Add a dark mode toggle
This is useful to see light rendering clearly.
2021-01-30 19:57:24 -05:00
Timm Bäder
aba14e6a43 node editor: Show some default node data
Show case the icon and the render node format this way.
2021-01-29 09:45:25 +01:00
Christian Hergert
3003f37e9d node-editor: fix length of text during save
The length parameter for g_file_replace_contents() is a gsize, so -1 is
unsuitable here. Just use strlen() directly.
2020-11-17 14:34:11 -08:00
Matthias Clasen
121e61cf01 gsk: Avoid using gtk css types in public api
Using GtkCssSection in public headers here may be
ok from the C perspective, since it all ends up in
the same library anyway. But it causes circular
dependency problems for our gir files that are still
split by namespace.

To avoid this problem, copy the GtkCssLocation struct
struct as GskParseLocation, and pass take two of them
instead of a GtkCssSection in the error callback.

Update all users.

Fixes: #2454
2020-11-16 23:27:44 -05:00
Matthias Clasen
5640208f31 node-editor: Don't insert hyphens
This can be a bit confusing in multi-line strings.
2020-10-03 13:11:20 -04:00
Matthias Clasen
2c5c938f0d Clean up uses of gtk_toggle_button_get/set_active
Replace all uses on check buttons by the corresponding
check button api.
2020-08-30 21:23:25 -04:00
Benjamin Otte
d375dce9f5 Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Matthias Clasen
2b6f243578 node-editor: Cosmetics
Use a title style class for the labels.
2020-06-29 07:36:55 -04:00
Timm Bäder
949eb8d17a node-editor: Monitor file and reload on changes 2020-05-13 08:07:55 +02:00
Matthias Clasen
2a24b8c653 Replace most remaining uses of container api
These are all on GtkBox or enumerating children.
2020-05-11 22:38:21 -04:00
Matthias Clasen
cd0081d08a Use gtk_window_destroy
Replace calls to gtk_widget_destroy on windows
with gtk_window_destroy.
2020-05-11 12:20:57 -04:00
Matthias Clasen
e09287a109 nodeeditor: Don't use container api on list box rows
GtkListBoxRow is not a container anymore.
2020-05-06 17:03:12 -04:00
Matthias Clasen
79e1c66657 gsk: Don't autoinclude backend-specific headers
Don't install headers for code that we don't build.
And don't include those headers in gsk.h.

Just as we do in gdk, require applications to include
the backend-specific headers they need explicitly.

Update the one affected demo, gtk4-node-editor.
2020-04-24 21:40:30 -04:00