GtkMenu calls gtk_widget_size_allocate on its GtkWindow during
gtk_menu_popup_for_device if the menu has not been realised. This can cause the
allocation of the GtkWindow and the size of the GdkWindow to become out of sync
because a top level GtkWindow does not attempt to re-size the GdkWindow when
its allocation is set.
https://bugzilla.gnome.org/show_bug.cgi?id=695120
In the ancient X days you could have Xservers that had multiple active windows, like
one truecolor and one 8bit palette. Then most apps ran in 8bpp but a single window
would use truecolor. This is done by specifying different visuals for the windows.
To make this work we ensured that a window with a visual different from its parent
gets a native subwindow, so that X can tell the hardware to do its magic.
These days the only real time we get two different visual is when one is a rgba visual
and the other is not. So, the code to check this doesn't really do anything but
get in the way when someone accidentally manages to not get a rgba visual on
a child window (see bb7054b508). So, to avoid
such errors we just remove the "different visual than parent" check.
We need to send exposes for all native windows, even the ones
without an exposure mask set, because otherwise non-native
children of the native window with an exposure mask will
not be drawn.
We should only draw the cross-fade on the bin window, not doing this
was causing us to draw it multiple times using ADD which resulted
in weird colors.
This removes the typechecks in GDK_WINDOW_TYPE and GDK_WINDOW_DESTROYED. These
are only used internally in gdkwindow.c and gdkdisplay.c anyway, and these
functions check for typesafety of arguments on function entry.
This makes iterating over the children a lot faster, as we're
not doing lots of intra-library calls and type checks. We're still
in some sence O(n^2) since we iterate over each child window for each
widget, but the profiles look much better.
This function returns all the children that has a specific user_data set.
This is used a lot in the new GtkWidget drawing code and doing
it this way is faster than getting every child and calling get_user_data
on each (which was a non-neglible part of the profiles). Additionally it
also allows use to use some kind of hashtable to make this operation even
faster if needed in the future.
We register an invalidate handler on the bin window to get told
of child widget invalidations, although we manually need to discard
invalidates from the scroll operation.
Additionally we invalidate all of the pixel cache whenever
the TreeView itself is queue_draw()n to handle e.g. style (bg)
changes, or changes due to model changes causing queue_draw() in
the tree view.
Since gdk_window_move() no longer uses XCopyArea all scrolling
now re-renders everything in the window. To get performance
back we use a GtkPixelCache to store already drawn children,
and we when we expose the viewport we just blit the
offscreen to the right place.
GtkPixelCache is a helper utility that lets you implement
faster scrolling of a viewport of a canvas by using an
offscreen pixmap cache.
You call _gtk_pixel_cache_draw with a callback function that
does the drawing, and additionally you specify the size and the
position of the viewport in the widget, and the position and size
of the canvas wrt the viewport. The callback will be called to
draw on an offscreen surface, and the surface will be drawn
on the window. The next time you do the same, any already drawn
pieces of the surface are re-used from the offscreen and need
not be rendered again.
If things inside the canvas change you need to call
_gtk_pixel_cache_invalidate to tell the cache about this.
Some other details:
* The offscreen surface is generally a bit larger than
the viewport, so scrolling a small amount can often
be done without redrawing children.
* If the canvas is not larger than the viewport no
offscreen surface is used.
GtkPixelCache: Make sure we always copy using SOURCE
We were using OVER for the first copy (from source to group surface.
GtkPixelCache: Fix x/y typos
GtkPixelCache: Allow NULL for invalidate region
gtkpixelcache: Use CONTENT_COLOR for solid bg windows
Since widgets now cache drawn state we allow them to override
queue_draw_region to detect when some region of the widget
should be redrawn. For instance, if a widget draws the
background color in a pixel cache we will need to invalidate
that when the style context changes which queues a repaint.
This lets you register callbacks for when child widgets invalidate
areas of the window read it and/or change it.
For instance, this lets you do rendering effects and keeping offscreen
caches uptodate.
If we got the release event for the last buffer then we're
fine with writing directly to the window surface, as wayland
will not be looing at it. This saves us from allocating
and copying more data.
First of all, we now only do paints on native windows, as there is
really no reason anymore to do it for subwindows. Secondly, we
keep track of the paints even for GtkPaintable windows, but for
that case we don't create the offscreen surface, but rather
assume the windowing system does the backing store.
We do the save/restore when emitting ::draw rather than in a custom
marshaller, as this saves an extra stack frame, which is helpfull now
that we do painting fully recursive. This is also likely to save a few
cycles.
In the case where the layout phase queued a layout we don't
want to progress to the paint phase with invalid allocations, so
we loop the layout. This shouldn't normally happen, but it may
happen in some edge cases like if user/wm resizes clash with
natural window size changes from a gtk widget. This should not
generally loop though, so we detect this after 4 cycles and
print a warning.
This was detected because of an issue in GtkWindow where it
seems to incorrectly handle the case of a user interactive resize.
It seems gtk_window_move_resize() believes that configure_request_size_changed
changed due to hitting some corner case so it calls
gtk_widget_queue_resize_no_redraw(), marking the window as need_alloc
after the layout phase. This commit fixes the issue, but we should
also look into if we can fix that.
Now that all windows are non-opaque we can simplify the invalidation
a lot. There is no need to clip the invalidate area to child regions,
because we will always redraw everything under all the children.
We only have to handle native childen specially.
We now only do one expose event per native window, so there will
only be one begin/end_paint() call. This means all the work with
implicit paints to combine the paints on a single double buffer
surface is unnecessary, so we can just delete it.
We now consider non-native windows non-opaque, which means any invalid
area in a subwindow will also be invalid all the way up to the nearest
native windows. We take advantage of this by ignoring all expose events
on non-native windows (which typically means just the toplevel) and instead
propagating down the draw() calls to children directly via
gtk_container_propagate_draw.
This is nice as it means we always draw widgets the same way, and it
will let us do some interesting ways in the future.
We also clean up the GtkWidget opacity handling as we can now always
rely on the draing happening via cairo.
We can't really just draw by walking down the widget hierarchy, as
this doesn't get the clipping right (so e.g. widgets doing cairo_paint
may draw outside the expected gdkwindow subarea) nor does it let
us paint window backgrounds.
So, we now do multiple draws for each widget, once for each GdkWindow,
although we still do it on the same base cairo_t that we get for the
toplevel native window. The difference is only the clipping, the rendering
order, and which other widgets we propagate into.
We also collect all the windows of a widget so we can expose them inside
the same opacity group if needed.
NOTE: This change neuters gtk_widget_set_double_buffered for
widgets without native windows. Its impossible to disable
the double buffering in this model.
Since we dropped the move region optimization there is really no need
to try carefully keep track of opaque non-overlapped regions, as we
don't use this information to trigger the optimization anymore.
So, by assuming that all windows are non-opaque we can vastly simplify
the clip region stuff. First of all, we don't need clip_region_with_children,
as each window will need to draw under all children anyway. Secondly, we
don't remove overlapping sibling areas from clip_region, as these are
all non-opaque anyway and we need to draw under them
Finally, we don't need to track the layered region anymore as its
essentially unused. The few times something like it is needed we can
compute it explicitly.
For the case of native children of widgets we may cause a repaint
under native windows that are guaranteed to be opaque, but these
will be clipped by the native child anyway.
This basically neuters gdk_window_move_region, gdk_window_scroll
and gdk_window_move_resize, in that they now never copy any bits but
just invalidate the source and destination regions. This is a performance
loss, but the hope is that the simplifications it later allows will let
us recover this performance loss (which mainly affects scrolling).
Turns out our blurring function isn't very nice, it has a lot
of energy past the blur radius, so clipping at exactly the
blur radius causes ugly gradient stops. This just adds 4
extra pixels of slop, which makes this better in most cases.
We split up the rendering of blurred shadows into 9 parts, the
corners, the sides and the rest. This lets us only blur the "blurry"
part, and it lets us completely skip blurry parts that are fully
clipped.