Commit Graph

638 Commits

Author SHA1 Message Date
Benjamin Otte
e84c6acc4f rendernode: Remove renderer argument
It's not needed to create Cairo nodes anymore.
2018-03-24 21:57:20 +01:00
Benjamin Otte
df600669a2 rendernode: Create Cairo surfaces as recording surfaces
This way, we can postpone the actual rendeing of the node until the
renderer. This allows the renderer to choose the right scale to
render at, so it can decide to use 2x scale for hidpi on its own.

Last but not least, it makes all nodes independent of the context they
are created in, because they do not need to know at snapshot time what
they will ultimately be rendered into.
2018-03-24 21:57:20 +01:00
Benjamin Otte
f680d5d130 vulkan: Remove special case for Cairo surfaces
This is in preparation for the next commits which switch Cairo nodes to
recording surfaces.
2018-03-24 21:57:20 +01:00
Alexander Larsson
39851fbdbf Continue renaming window to surface
This renames a lot of arguments, local variables and functions.
2018-03-21 11:49:14 +01:00
Alexander Larsson
695d141f32 Merge branch 'rename-window-to-surface' into 'master'
Rename window to surface

See merge request GNOME/gtk!72
2018-03-20 16:16:57 +00:00
Alexander Larsson
9a7e721181 GdkSurface: Rename various functions and variables
This is an automatic rename of various things related
to the window->surface rename.

Public symbols changed by this is:
 GDK_MODE_WINDOW
 gdk_device_get_window_at_position
 gdk_device_get_window_at_position_double
 gdk_device_get_last_event_window
 gdk_display_get_monitor_at_window
 gdk_drag_context_get_source_window
 gdk_drag_context_get_dest_window
 gdk_drag_context_get_drag_window
 gdk_draw_context_get_window
 gdk_drawing_context_get_window
 gdk_gl_context_get_window
 gdk_synthesize_window_state
 gdk_surface_get_window_type
 gdk_x11_display_set_window_scale
 gsk_renderer_new_for_window
 gsk_renderer_get_window
 gtk_text_view_buffer_to_window_coords
 gtk_tree_view_convert_widget_to_bin_window_coords
 gtk_tree_view_convert_tree_to_bin_window_coords

The commands that generated this are:

git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface

(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type

git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface

git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
2018-03-20 12:05:26 +01:00
Alexander Larsson
391727bd0d GdkWindow -> GdkSurface initial type rename
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge

This is an automatic conversion using the below commands:

git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass

git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo

git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"

git checkout NEWS* po-properties
2018-03-20 11:40:08 +01:00
Timm Bäder
0124740fa0 gl renderer: Support large textures
By tiling them.
2018-03-20 09:40:10 +01:00
Timm Bäder
4240119d64 gl renderer: add basic code to support texture tiling 2018-03-20 09:40:10 +01:00
Timm Bäder
a9fec38680 rendernode: Don't use gdk_texture_download_surface
It can't handle the texture sizes we'd like to support
2018-03-20 09:40:10 +01:00
Timm Bäder
22780044ec rendernode: Don't use gdk_texture_download_surface
It can't handle the texture sizes we'd like to support
2018-03-20 09:37:59 +01:00
Timm Bäder
9e9db8607b Revert "gl renderer: Limit texture node size to clip"
This reverts commit 0234e8e2c9.

This broke partially clipped-away nodes when they are being transformed,
e.g. by a rotation
2018-03-20 09:37:59 +01:00
Timm Bäder
8ef2b10f70 gldriver: Name driver instances 'self' 2018-03-20 09:37:59 +01:00
Benjamin Otte
d54ca3c74f gdk: Add GDK_MEMORY_DEFAULT
This is the default memory format.

I added it because it is way better than including a private header and
using GDK_MEMORY_CAIRO_FORMAT_ARGB32.
2018-03-18 05:57:07 +01:00
Benjamin Otte
ee8e42f19b gdk: Remove gdk_texture_new_from_data()
Use gdk_memory_texture_new() instead.
2018-03-18 05:57:07 +01:00
Timm Bäder
ba52be36c2 gl renderer: Set border program outline state 2018-03-15 18:17:57 +01:00
Timm Bäder
eaf899061a gl renderer: Remove shadow program
Drawing shadows is the same task as drawing text in our case and these
two shaders have been the same thing for quite a while.
2018-03-15 18:12:00 +01:00
Timm Bäder
0a7880110e gl renderer: Fix clipped borders
Stop abusing the clip rect for borders.
2018-03-15 18:11:57 +01:00
Timm Bäder
a475e6671c shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00
Timm Bäder
e35132054e gl: Move shaderbuilder into gl/ subdirectory
It only handles OpenGL shaders.
2018-03-15 15:06:46 +01:00
Timm Bäder
ebfadae568 gl renderer: Draw offscreen nodes in device pixels
We need to draw them upscaled, of course. This fixes button hover (or,
more generally, crossfade nodes) in hidpi setups.
2018-03-15 13:52:07 +01:00
Timm Bäder
3a5630358f gl renderer: Fix rounded clips in hidpi 2018-03-15 11:01:53 +01:00
Timm Bäder
04fadc508b GskGLDriver: Use g_assert_cmphex for GL constants 2018-03-15 09:25:42 +01:00
Timm Bäder
d417595a05 gl renderer: Draw rounded clip child to a texture
And then clip the texture using the current (maybe also rounded) clip.
This way, the result is correct. We don't necessarily have to do the
offscreen drawing in any case, but got the safe route for now.
2018-03-14 17:28:41 +01:00
Timm Bäder
90c8619f42 gl renderer: Properly draw gl textures from a different context
Temporarily switch to the texture's gl context, download the texture and
create a new one in our context for it.
2018-03-14 17:28:41 +01:00
Benjamin Otte
160e6ad6f6 gdk: Split out GL texture
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().

Apart from naming, no actual code changes.
2018-03-07 16:17:15 +01:00
Timm Bäder
2d50d9ebe6 rendernodes: Add gsk_text_node_new_with_bounds
An alternative GskTextNode constructor that does no text measuring. That
way, we can measure the text before and check if the node will be
outside of the current clip anyway.
2018-03-04 19:12:04 +01:00
Timm Bäder
ee8132a439 rendernodes: Add missing nullable annotation 2018-03-04 19:12:04 +01:00
Timm Bäder
0234e8e2c9 gl renderer: Limit texture node size to clip 2018-03-04 19:12:04 +01:00
Timm Bäder
da431b2a43 glglyphcache: Pass lookup key to g_hash_table_lookup directly 2018-03-04 19:12:04 +01:00
Timm Bäder
d2b5436462 gl: Make blur nodes with radius ∈ ]0; 1[
Otherwise, the radius here ends up being 0 and we don't draw anything at
all.
2018-02-27 14:22:08 +01:00
Timm Bäder
cac3e7705d gsk: Increase blur node bounds by blur radius
Otherwise, the resulting node will be too small and the result looks
clipped.
2018-02-27 14:12:25 +01:00
Benjamin Otte
710c39027b vulkan: Keep track of command buffers
Fixes a rather large memleak.
2018-02-17 08:04:43 +01:00
Timm Bäder
ad776cc57b gl renderer: Increase offscreen texture size
This fixes blurry checkbutton marks in hidpi setups, but breaks button
hover effects. That's another problem.
2018-02-16 18:00:06 +01:00
Timm Bäder
fab9449414 build: install gsk-autocleanup.h 2018-02-06 11:26:47 +01:00
Timm Bäder
0a51f38963 gl renderer: Check the scale factor for every render
This way we pick up changes in the GdkWindow's scale_factor.
2018-02-06 09:19:40 +01:00
Matthias Clasen
4c150d8eb5 The big versioning cleanup
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
2018-02-06 01:16:32 -05:00
Matthias Clasen
1772cfd4d8 gsk: Add autocleanup definitions
This may be useful for applications using render nodes.
2018-02-06 01:16:32 -05:00
Matthias Clasen
66a3b07183 Don't put gdk types into a gsk header
This is a leftover from when GskTexture was moved
to gdk.
2018-02-05 07:50:17 +01:00
Timm Bäder
5aaf752013 roundedrect: Fix coordinate mixup in contains_point
This together with the optimizations in GtkSnapshot was causing circular
buttons to become squared when partially scrolled out of view.
2018-02-04 14:56:41 +01:00
Timm Bäder
c739db0e29 gl renderer: Use a gl texture in render_texture
Get rid of the manual y flipping and cairo business. This keeps the gl
unit tests working at least.
2018-02-04 13:10:51 +01:00
Benjamin Otte
83a687f891 rendernode: Don't alloca() 8MB
This happens when deserializing testcases and it really confuses
valgrind into thinking we're longjmp()ing.

And deserializing rendernodes is slow anyway, so who cares about a few
more malloc()s.
2018-02-03 16:24:13 +01:00
Timm Bäder
4fa4b8525e gl renderer: Clear resources after render_texture
This makes multiple consecutive render_texture calls on the same
renderer work.
2018-02-03 13:24:55 +01:00
Timm Bäder
6e70079e63 gl renderer: Reset clip when drawing offscreen
Just like we reset the scissor test and the viewport, we also can't use
the current clip anymore in this case.
2018-01-27 12:13:37 +01:00
Timm Bäder
c1882fe44e GskRoundedRect: Fix GSK_ROUNDED_RECT_INIT macro
GskRoundedRect does not have a .rect member, it's 'bounds'. Also,
properly initialize all fields, i.e. all the corners.
2018-01-27 12:11:49 +01:00
Timm Bäder
684624005a gl renderer: Fix hidpi cairo node rendering
We can't just unconditionally create a larger texture here, since the
incoming cairo surface might have a device scale that doesn't fit our
scale_factor. Instead, look up the surface device scale and use that.
2018-01-27 11:06:38 +01:00
Timm Bäder
1fb5d389db gl renderer: Make width/height relation more obvious
In add_offscreen_ops, we use the max_x/min_x values for the texture and
viewport width, and the max_y/min_y for the texture and viewport height.
2018-01-27 11:00:59 +01:00
Timm Bäder
e3557f681c gl renderer: Fix outset shadow outline transform
This fixes hidpi blurred outset shadows
2018-01-23 21:46:31 +01:00
Timm Bäder
8f4e0705dc gl renderer: Fix shadow node child offset
We shouldn't apply the shadow offset when drawing the child offscreen,
instead apply it afterwards when we draw it to the current render
target.
2018-01-19 15:00:22 +01:00
Timm Bäder
41a922928e gl renderer: Render GL textures upside down
These come from an FBO so we need to flip the texture coords on the y
axis, just like we do everywhere else.
2018-01-18 08:21:11 +01:00