gtk/gsk/gl
Alexander Larsson 51ab56d33a gl: Track the current uniform state for custom programs
This allows us to avoid updating uniforms if that is not necessary. This
in turn allows us to sometimes reuse the same draw op by just extending the
vertex array size we draw rather than doing a separate glDraw call.

For example, in the fishbowl demo, all the icons added at the same
time will have the same time and size, so we emit single draw calls
with 100s of triangles instead of 100s of draw calls with 2 triangles.
2020-09-29 11:52:39 +02:00
..
glutilsprivate.h gl renderer: Improve clipping code 2020-05-24 15:59:05 +02:00
gskgldriver.c gsk: Avoid downloading GL textures when possible 2020-09-26 21:55:28 -04:00
gskgldriverprivate.h gl backend: Avoid roundtripping via surface when updloading 2020-09-25 10:04:48 +02:00
gskglglyphcache.c Correctly upload textures for GLES 2020-09-25 09:31:43 +02:00
gskglglyphcacheprivate.h Revert "Cache glyph textures in render nodes" 2019-10-22 07:16:41 -04:00
gskgliconcache.c Correctly upload textures for GLES 2020-09-25 09:31:43 +02:00
gskgliconcacheprivate.h gl: Slightly rework the icon cache api 2019-10-15 19:44:26 -04:00
gskglimage.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglimageprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglnodesample.c Turn GskRenderNode into a derivable type 2020-04-08 15:40:15 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c Fix detection of OpenGL 3.3 core GL_ARB_timer_query. 2020-02-14 05:41:01 +11:00
gskglprofilerprivate.h
gskglrenderer.c Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrendererprivate.h Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gskglrenderops.c gl: Track the current uniform state for custom programs 2020-09-29 11:52:39 +02:00
gskglrenderopsprivate.h gl: Track the current uniform state for custom programs 2020-09-29 11:52:39 +02:00
gskglshaderbuilder.c Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gskglshaderbuilderprivate.h Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
gskglshadowcache.c gl renderer: Draw outset shadows white 2020-01-18 08:49:52 +01:00
gskglshadowcacheprivate.h gl renderer: Draw outset shadows white 2020-01-18 08:49:52 +01:00
gskgltextureatlas.c gltextureatlas: Packing must succeed here 2020-01-07 17:27:18 +01:00
gskgltextureatlasprivate.h gl: Do less work to maintain caches 2019-10-11 20:42:24 -04:00
opbuffer.c Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
opbuffer.h Support GLShaderNode in backends 2020-09-29 09:51:16 +02:00
stb_rect_pack.c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
stb_rect_pack.h glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00