gtk/gsk/vulkan/gskvulkancolortextpipeline.c
Benjamin Otte 6c85ed1ba1 vulkan: Generate vertex array headers from shaders
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00

123 lines
4.6 KiB
C

#include "config.h"
#include "gskvulkancolortextpipelineprivate.h"
#include "vulkan/resources/texture.vert.h"
struct _GskVulkanColorTextPipeline
{
GObject parent_instance;
};
G_DEFINE_TYPE (GskVulkanColorTextPipeline, gsk_vulkan_color_text_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_color_text_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
return &gsk_vulkan_texture_info;
}
static void
gsk_vulkan_color_text_pipeline_finalize (GObject *gobject)
{
//GskVulkanColorTextPipeline *self = GSK_VULKAN_COLOR_TEXT_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_color_text_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_color_text_pipeline_class_init (GskVulkanColorTextPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_color_text_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_color_text_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_color_text_pipeline_init (GskVulkanColorTextPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_color_text_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_COLOR_TEXT_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_color_text_pipeline_collect_vertex_data (GskVulkanColorTextPipeline *pipeline,
guchar *data,
GskVulkanRenderer *renderer,
const graphene_rect_t *rect,
guint tex_id[2],
PangoFont *font,
guint total_glyphs,
const PangoGlyphInfo *glyphs,
const graphene_point_t *offset,
guint start_glyph,
guint num_glyphs,
float scale)
{
GskVulkanTextureInstance *instances = (GskVulkanTextureInstance *) data;
int i;
int count = 0;
int x_position = 0;
for (i = 0; i < start_glyph; i++)
x_position += glyphs[i].geometry.width;
for (; i < total_glyphs && count < num_glyphs; i++)
{
const PangoGlyphInfo *gi = &glyphs[i];
if (gi->glyph != PANGO_GLYPH_EMPTY)
{
double cx = (x_position + gi->geometry.x_offset) / PANGO_SCALE;
double cy = gi->geometry.y_offset / PANGO_SCALE;
GskVulkanTextureInstance *instance = &instances[count];
GskVulkanCachedGlyph *glyph;
glyph = gsk_vulkan_renderer_get_cached_glyph (renderer,
font,
gi->glyph,
x_position + gi->geometry.x_offset,
gi->geometry.y_offset,
scale);
instance->rect[0] = offset->x + cx + glyph->draw_x;
instance->rect[1] = offset->y + cy + glyph->draw_y;
instance->rect[2] = glyph->draw_width;
instance->rect[3] = glyph->draw_height;
instance->tex_rect[0] = glyph->tx;
instance->tex_rect[1] = glyph->ty;
instance->tex_rect[2] = glyph->tw;
instance->tex_rect[3] = glyph->th;
instance->tex_id[0] = tex_id[0];
instance->tex_id[1] = tex_id[1];
count++;
}
x_position += gi->geometry.width;
}
}
gsize
gsk_vulkan_color_text_pipeline_draw (GskVulkanColorTextPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}