gtk/gsk/vulkan/resources
Benjamin Otte 6c85ed1ba1 vulkan: Generate vertex array headers from shaders
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00
..
blend-mode-clip-rounded.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip-rounded.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.frag vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.vert vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blendmode-rect-rounded.frag.spv gsk: Move shader resources 2021-04-03 08:24:58 -04:00
blendmode-rect.frag.spv gsk: Move shader resources 2021-04-03 08:24:58 -04:00
blur-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
border.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
border.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
clip.frag.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
clip.vert.glsl vulkan: Make border shader handle fractional widths 2023-06-04 19:42:00 +02:00
color-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color.frag vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
color.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
common.frag.glsl vulkan: Use 3 descriptor sets, not 3 bindings 2023-06-20 20:15:12 +02:00
common.vert.glsl vulkan: Split generic code off 2023-06-04 19:42:01 +02:00
constants.glsl vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
cross-fade-clip-rounded.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip-rounded.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-rect.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.frag vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.vert vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
ellipse.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
generate-header.py vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
inset-shadow-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
inset-shadow.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
inset-shadow.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear.frag vulkan: Antialiasing for linear gradients 2023-06-08 22:16:18 +02:00
linear.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear.vert vulkan: Remove unused declaration from shader 2023-06-20 20:15:12 +02:00
linear.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
meson.build vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
outset-shadow-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
outset-shadow.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
outset-shadow.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
rect.frag.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
rect.vert.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
rounded-rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
texture-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00