..
glutilsprivate.h
gl renderer: Improve clipping code
2020-05-24 15:59:05 +02:00
gskgldriver.c
gl renderer: Use scale_x and scale_y everywhere
2020-12-06 19:18:05 +01:00
gskgldriverprivate.h
gl renderer: Use scale_x and scale_y everywhere
2020-12-06 19:18:05 +01:00
gskglglyphcache.c
Correctly upload textures for GLES
2020-09-25 09:31:43 +02:00
gskglglyphcacheprivate.h
Revert "Cache glyph textures in render nodes"
2019-10-22 07:16:41 -04:00
gskgliconcache.c
Correctly upload textures for GLES
2020-09-25 09:31:43 +02:00
gskgliconcacheprivate.h
gl: Slightly rework the icon cache api
2019-10-15 19:44:26 -04:00
gskglimage.c
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglimageprivate.h
gl: Allow setting min/mag filter on textures
2019-06-04 23:00:01 +00:00
gskglnodesample.c
Turn GskRenderNode into a derivable type
2020-04-08 15:40:15 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
gl renderer: Generate queries only on desktop GL
2020-11-07 21:49:42 +01:00
gskglprofilerprivate.h
gskglrenderer.c
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
gskglrenderer.h
gsk: Export gsk_gl_renderer_new()
2019-05-05 07:18:39 +02:00
gskglrendererprivate.h
gl renderer: Fix private function name
2020-10-14 15:06:12 -04:00
gskglrenderops.c
gl renderer: Create shader-global uniform ops on draw()
2020-12-21 10:26:03 +01:00
gskglrenderopsprivate.h
gl renderer: Use scale_x and scale_y everywhere
2020-12-06 19:18:05 +01:00
gskglshaderbuilder.c
gl: specify attribute locations for vUv and aPosition
2020-12-04 13:33:34 -08:00
gskglshaderbuilderprivate.h
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
gskglshadowcache.c
gl renderer: Draw outset shadows white
2020-01-18 08:49:52 +01:00
gskglshadowcacheprivate.h
gl renderer: Draw outset shadows white
2020-01-18 08:49:52 +01:00
gskgltextureatlas.c
gltextureatlas: Packing must succeed here
2020-01-07 17:27:18 +01:00
gskgltextureatlasprivate.h
gl: Do less work to maintain caches
2019-10-11 20:42:24 -04:00
opbuffer.c
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
opbuffer.h
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
stb_rect_pack.c
*: Fix spelling mistakes found by codespell
2020-08-21 15:29:34 +02:00
stb_rect_pack.h
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00