gtk/gsk
Benjamin Otte 84737a5159 build: Include the right things
If we build our own targets, we need to include those.

This is only relevant when adding new shaders because meson will
complain that the (unused) sources don't exist as it tries to include
those.
And that will make the build.ninja file not be generated which would
have build those shaders and would have allowed to copy them into the
sources.

Note that this makes builds with glslc not care about all the shader
files being included with the sources, but we have CI to check that.
2023-07-03 22:02:44 +02:00
..
broadway Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gl gsk: Plug a memory leak in the gl renderer 2023-06-27 21:52:08 -04:00
vulkan build: Include the right things 2023-07-03 22:02:44 +02:00
gen-gsk-gresources-xml.py gsk: Move shader resources 2021-04-03 08:24:58 -04:00
gsk.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskcairoblur.c Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
gskcairoblurprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskcairorenderer.c renderers: Handle large viewports 2022-02-26 20:35:44 +01:00
gskcairorenderer.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskdebug.c vulkan: Repurpose debug flags for image uploads 2023-06-14 03:34:07 +02:00
gskdebugprivate.h vulkan: Repurpose debug flags for image uploads 2023-06-14 03:34:07 +02:00
gskdiff.c gsk: Stop using g_slice 2023-03-14 14:56:42 -04:00
gskdiffprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskenums.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskenumtypes.c.template types: fix various use of volatile in type registration 2020-11-18 20:21:33 -08:00
gskenumtypes.h.template Use @basename@ in enumeration type templates 2019-02-04 14:02:45 +01:00
gskglshader.c Fix spelling errors 2022-11-17 22:49:45 -05:00
gskglshader.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskglshaderprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskprivate.c Drop an unused function 2022-07-15 15:47:11 -04:00
gskprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskprofiler.c Fix various bitfield warnings 2023-04-27 13:42:03 +02:00
gskprofilerprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskrenderer.c renderer: return_if_fail() if the given texture size is 0 2023-06-04 19:42:00 +02:00
gskrenderer.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskrendererprivate.h gsk: Drop an unused function 2023-05-10 20:21:12 -04:00
gskrendernode.c rendernode: Change to gsk_render_node_get_preferred_depth() 2023-06-18 14:26:18 +02:00
gskrendernode.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskrendernodeimpl.c rendernode: Mask nodes with different modes are different 2023-07-03 22:02:44 +02:00
gskrendernodeparser.c gsk: Catch values < 0 before bad things happen 2023-07-03 22:02:44 +02:00
gskrendernodeparserprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskrendernodeprivate.h rendernode: Change to gsk_render_node_get_preferred_depth() 2023-06-18 14:26:18 +02:00
gskroundedrect.c gsk: Add (private) gsk_rounded_rect_intersection() 2023-06-04 19:42:01 +02:00
gskroundedrect.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskroundedrectprivate.h gsk: Add (private) gsk_rounded_rect_intersection() 2023-06-04 19:42:01 +02:00
gsktransform.c Mark various GskTransform functions as nullable in their return value 2022-01-14 11:57:23 +02:00
gsktransform.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gsktransformprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gsktypes.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
meson.build vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00