gtk/gsk/vulkan
Benjamin Otte 84737a5159 build: Include the right things
If we build our own targets, we need to include those.

This is only relevant when adding new shaders because meson will
complain that the (unused) sources don't exist as it tries to include
those.
And that will make the build.ninja file not be generated which would
have build those shaders and would have allowed to copy them into the
sources.

Note that this makes builds with glslc not care about all the shader
files being included with the sources, but we have CI to check that.
2023-07-03 22:02:44 +02:00
..
resources build: Include the right things 2023-07-03 22:02:44 +02:00
gskvulkanblendmodepipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkanblendmodepipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkanblurpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkanblurpipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkanborderpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkanborderpipelineprivate.h vulkan: Remove a function from pipeline impls 2023-06-04 19:42:01 +02:00
gskvulkanboxshadowpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkanboxshadowpipelineprivate.h vulkan: Remove a function from pipeline impls 2023-06-04 19:42:01 +02:00
gskvulkanbuffer.c vulkan: Use the right flags 2023-06-20 20:15:12 +02:00
gskvulkanbufferprivate.h vulkan: Allow mapping images as "read" and/or "write" 2023-06-19 15:08:00 +02:00
gskvulkanclip.c vulkan: Handle empty rects in intersects_rect() 2023-06-11 03:15:08 +02:00
gskvulkanclipprivate.h vulkan: Stop differentiating rounded from cicular corners 2023-06-04 19:42:01 +02:00
gskvulkancolorpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkancolorpipelineprivate.h vulkan: Remove a function from pipeline impls 2023-06-04 19:42:01 +02:00
gskvulkancolortextpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkancolortextpipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkancommandpool.c gsk: Stop using g_slice 2023-03-14 14:56:42 -04:00
gskvulkancommandpoolprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskvulkancrossfadepipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkancrossfadepipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkaneffectpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkaneffectpipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkanglyphcache.c gsk: Mark some variables as unused 2023-05-18 13:29:28 -04:00
gskvulkanglyphcacheprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskvulkanimage.c vulkan: Take offscreen fromat from context 2023-06-20 20:15:12 +02:00
gskvulkanimageprivate.h vulkan: Take offscreen fromat from context 2023-06-20 20:15:12 +02:00
gskvulkanlineargradientpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkanlineargradientpipelineprivate.h vulkan: Make gradient shader use buffers 2023-06-08 21:53:06 +02:00
gskvulkanmemory.c vulkan: Add gsk_vulkan_memory_can_map() 2023-06-14 03:34:07 +02:00
gskvulkanmemoryprivate.h vulkan: Add gsk_vulkan_memory_can_map() 2023-06-14 03:34:07 +02:00
gskvulkanpipeline.c vulkan: Add a pipeline cache 2023-06-26 20:28:11 +02:00
gskvulkanpipelineprivate.h vulkan: Remove a function from pipeline impls 2023-06-04 19:42:01 +02:00
gskvulkanpushconstants.c vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
gskvulkanpushconstantsprivate.h vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
gskvulkanrender.c vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
gskvulkanrenderer.c vulkan: Take offscreen fromat from context 2023-06-20 20:15:12 +02:00
gskvulkanrenderer.h vulkan: Renaming fix 2023-06-19 14:13:03 +02:00
gskvulkanrendererprivate.h gsk/vulkan/glyphcache: Rework glyphs 2023-04-08 20:13:13 -03:00
gskvulkanrenderpass.c vulkan: Take offscreen fromat from context 2023-06-20 20:15:12 +02:00
gskvulkanrenderpassprivate.h vulkan: Only use a single pipeline layout 2023-06-04 19:42:01 +02:00
gskvulkanrenderprivate.h vulkan: Use 3 descriptor sets, not 3 bindings 2023-06-20 20:15:12 +02:00
gskvulkanshader.c gsk: Stop using g_slice 2023-03-14 14:56:42 -04:00
gskvulkanshaderprivate.h Convert headers to #pragma once 2023-03-31 15:11:10 -04:00
gskvulkantextpipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkantextpipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00
gskvulkantexturepipeline.c vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
gskvulkantexturepipelineprivate.h vulkan: Split textures and samplers 2023-06-04 19:42:01 +02:00