gtk/gsk/vulkan/resources
Benjamin Otte 84737a5159 build: Include the right things
If we build our own targets, we need to include those.

This is only relevant when adding new shaders because meson will
complain that the (unused) sources don't exist as it tries to include
those.
And that will make the build.ninja file not be generated which would
have build those shaders and would have allowed to copy them into the
sources.

Note that this makes builds with glslc not care about all the shader
files being included with the sources, but we have CI to check that.
2023-07-03 22:02:44 +02:00
..
blend-mode-clip-rounded.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip-rounded.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode-clip.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.frag vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.frag.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.vert vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blend-mode.vert.spv vulkan: Rename blendmode to blend-mode 2023-06-27 06:46:57 +02:00
blendmode-rect-rounded.frag.spv gsk: Move shader resources 2021-04-03 08:24:58 -04:00
blendmode-rect.frag.spv gsk: Move shader resources 2021-04-03 08:24:58 -04:00
blur-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
blur.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
border.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
border.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
border.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
clip.frag.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
clip.vert.glsl vulkan: Make border shader handle fractional widths 2023-06-04 19:42:00 +02:00
color-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color-matrix.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color.frag vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
color.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
color.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
common.frag.glsl vulkan: Use 3 descriptor sets, not 3 bindings 2023-06-20 20:15:12 +02:00
common.vert.glsl vulkan: Split generic code off 2023-06-04 19:42:01 +02:00
constants.glsl vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
cross-fade-clip-rounded.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip-rounded.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-clip.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade-rect.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.frag vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.frag.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.vert vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
cross-fade.vert.spv vulkan: Rename crossfade => cross-fade 2023-06-27 06:46:57 +02:00
ellipse.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
generate-header.py vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
inset-shadow-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
inset-shadow.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
inset-shadow.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
inset-shadow.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear.frag vulkan: Antialiasing for linear gradients 2023-06-08 22:16:18 +02:00
linear.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
linear.vert vulkan: Remove unused declaration from shader 2023-06-20 20:15:12 +02:00
linear.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
mask.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
meson.build build: Include the right things 2023-07-03 22:02:44 +02:00
outset-shadow-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
outset-shadow.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
outset-shadow.vert vulkan: Generate vertex array headers from shaders 2023-06-27 07:11:48 +02:00
outset-shadow.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
rect.frag.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
rect.vert.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
rounded-rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
texture-clip-rounded.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip-rounded.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture-clip.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.frag.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00
texture.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.vert.spv vulkan: Rebuild the precompiled shaders 2023-06-20 20:17:06 +02:00