..
resources
build: Improve vulkan resource handling
2017-09-05 15:18:56 -04:00
gen-gsk-gresources-xml.py
build: Rename GSK resource generator script
2017-05-03 15:10:57 +01:00
gsk.h
gsk: Add GskRoundedRect
2016-12-20 18:01:10 +01:00
gskcairoblur.c
gsk: Add GskShadowNode
2016-12-20 18:01:12 +01:00
gskcairoblurprivate.h
gsk: Add GskShadowNode
2016-12-20 18:01:12 +01:00
gskcairorenderer.c
gsk: Add gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskcairorendererprivate.h
cairorenderer: Remove nonexisting function from header
2016-11-30 15:15:08 +01:00
gskdebug.c
gsk: Add GSK_RENDERING_MODE=full-redraw
2016-12-27 00:48:00 +01:00
gskdebugprivate.h
Record node names for debug output
2017-09-03 11:32:09 -04:00
gskenums.h
gsk: Add a blur node
2017-09-04 14:28:16 -04:00
gskenumtypes.c.template
Initial implementation of GSK rendering pipeline
2016-10-18 11:29:34 +01:00
gskenumtypes.h.template
Initial implementation of GSK rendering pipeline
2016-10-18 11:29:34 +01:00
gskgldriver.c
gsk: Rename to gsk_texture_download_surface()
2016-12-23 08:11:01 +01:00
gskgldriverprivate.h
gsktexture: Allow attaching render data to textures
2016-11-16 17:36:33 +01:00
gskglprofiler.c
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h
gsk: Bind GL context to the GL profiler
2016-10-18 11:49:10 +01:00
gskglrenderer.c
glrenderer: Reuse the GArray for render items
2017-03-31 09:50:39 +02:00
gskglrendererprivate.h
Initial implementation of GSK rendering pipeline
2016-10-18 11:29:34 +01:00
gskprivate.c
gsk: Include the private header
2017-05-03 15:00:12 +01:00
gskprivate.h
Initial implementation of GSK rendering pipeline
2016-10-18 11:29:34 +01:00
gskprofiler.c
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskprofilerprivate.h
gsk: Add profiler object
2016-10-18 11:49:10 +01:00
gskrenderer.c
GSK: Fix a bunch of warnings from the GIR scanner
2017-03-27 20:22:07 +01:00
gskrenderer.h
gsk: Add gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskrendererprivate.h
gsk: Add gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskrendernode.c
gsk: Improve debug output
2017-09-03 10:32:55 -04:00
gskrendernode.h
gsk: Add a blur node
2017-09-04 14:28:16 -04:00
gskrendernodeimpl.c
gsk: Add a blur node
2017-09-04 14:28:16 -04:00
gskrendernodeprivate.h
gsk: Add a blur node
2017-09-04 14:28:16 -04:00
gskroundedrect.c
gsk: Mark private symbol as static
2017-04-26 17:25:24 +01:00
gskroundedrect.h
GSK: Fix a bunch of warnings from the GIR scanner
2017-03-27 20:22:07 +01:00
gskroundedrectprivate.h
vulkan: Fold clip into push constants
2016-12-24 06:19:16 +01:00
gskshaderbuilder.c
GtkShaderBuilder Fix copy/paste error in precondition
2017-03-17 18:35:43 +01:00
gskshaderbuilderprivate.h
gsk: Consolidate program creation and storage
2016-10-18 11:49:07 +01:00
gsktexture.c
gsk: Turn GskTexture into a GObject
2017-01-01 19:53:36 +01:00
gsktexture.h
gsk: Turn GskTexture into a GObject
2017-01-01 19:53:36 +01:00
gsktextureprivate.h
gsk: Turn GskTexture into a GObject
2017-01-01 19:53:36 +01:00
gsktypes.h
gsk: Add GskTexture
2016-11-08 20:31:34 +01:00
gskvulkanblendpipeline.c
vulkan: Modernize blend pipeline
2017-01-04 13:22:57 +01:00
gskvulkanblendpipelineprivate.h
vulkan: Move vertex data tracking to the pipeline subclass
2016-12-20 18:01:11 +01:00
gskvulkanblurpipeline.c
A somewhat working blur shader
2017-09-04 23:32:31 -04:00
gskvulkanblurpipelineprivate.h
A somewhat working blur shader
2017-09-04 23:32:31 -04:00
gskvulkanborderpipeline.c
vulkan: Add shader for border rendering
2017-01-11 18:33:09 +01:00
gskvulkanborderpipelineprivate.h
vulkan: Add shader for border rendering
2017-01-11 18:33:09 +01:00
gskvulkanboxshadowpipeline.c
vulkan: Add support for unblurred box-shadow
2017-01-18 04:13:56 +01:00
gskvulkanboxshadowpipelineprivate.h
vulkan: Add support for unblurred box-shadow
2017-01-18 04:13:56 +01:00
gskvulkanbuffer.c
vulkan: Implement gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskvulkanbufferprivate.h
vulkan: Implement gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskvulkanclip.c
vulkan: Fold clip into push constants
2016-12-24 06:19:16 +01:00
gskvulkanclipprivate.h
Typo fix
2017-09-04 23:32:31 -04:00
gskvulkancolorpipeline.c
vulkan: We use VK_FORMAT_B8G8R8A8_UNORM
2016-12-25 06:23:12 +01:00
gskvulkancolorpipelineprivate.h
vulkan: Pass color rects in instance data
2016-12-20 18:01:11 +01:00
gskvulkancommandpool.c
gsk: Fix build on Visual Studio
2016-12-29 17:52:52 +08:00
gskvulkancommandpoolprivate.h
vulkan: Split out command pool
2016-12-20 18:01:11 +01:00
gskvulkaneffectpipeline.c
vulkan: Make the effect renderer take matrix + offset
2016-12-31 14:37:20 +01:00
gskvulkaneffectpipelineprivate.h
vulkan: Make the effect renderer take matrix + offset
2016-12-31 14:37:20 +01:00
gskvulkanimage.c
gsk: vulkan: fix image uploading
2017-08-18 19:41:36 -04:00
gskvulkanimageprivate.h
vulkan: Implement gsk_renderer_render_texture()
2016-12-23 08:11:01 +01:00
gskvulkanlineargradientpipeline.c
vulkan: Handle linear gradients
2016-12-26 17:22:02 +01:00
gskvulkanlineargradientpipelineprivate.h
vulkan: Handle linear gradients
2016-12-26 17:22:02 +01:00
gskvulkanmemory.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c
vulkan: Get vertex description from pipeline subclass
2016-12-20 18:01:11 +01:00
gskvulkanpipelineprivate.h
vulkan: Get vertex description from pipeline subclass
2016-12-20 18:01:11 +01:00
gskvulkanpushconstants.c
vulkan: Add push constants to fragment shader
2017-01-17 06:17:55 +01:00
gskvulkanpushconstantsprivate.h
vulkan: Add push constants to fragment shader
2017-01-17 06:17:55 +01:00
gskvulkanrender.c
A somewhat working blur shader
2017-09-04 23:32:31 -04:00
gskvulkanrenderer.c
vulkan: Only render minimal region
2016-12-27 00:31:33 +01:00
gskvulkanrendererprivate.h
vulkan: Add GskVulkanUploader
2016-12-20 18:01:11 +01:00
gskvulkanrenderpass.c
A somewhat working blur shader
2017-09-04 23:32:31 -04:00
gskvulkanrenderpassprivate.h
gsk: Add GskVulkanClip
2016-12-24 06:19:16 +01:00
gskvulkanrenderprivate.h
A somewhat working blur shader
2017-09-04 23:32:31 -04:00
gskvulkanshader.c
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h
gsk: Loads of work on Vulkan backend
2016-12-09 18:35:51 +01:00
meson.build
build: Improve vulkan resource handling
2017-09-05 15:18:56 -04:00