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blendmode-clip-rounded.frag.spv
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Fix blendmode shader
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2017-10-08 21:12:22 -04:00 |
blendmode-clip-rounded.vert.spv
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blendmode-clip.frag.spv
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Fix blendmode shader
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2017-10-08 21:12:22 -04:00 |
blendmode-clip.vert.spv
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blendmode-rect-rounded.frag.spv
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blendmode-rect.frag.spv
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blendmode.frag
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Fix blendmode shader
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2017-10-08 21:12:22 -04:00 |
blendmode.frag.spv
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Fix blendmode shader
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2017-10-08 21:12:22 -04:00 |
blendmode.vert
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blendmode.vert.spv
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vulkan: Implement blend modes
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2017-09-23 01:59:50 -04:00 |
blur-clip-rounded.frag.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur-clip-rounded.vert.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur-clip.frag.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur-clip.vert.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur.frag
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur.frag.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur.vert
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
blur.vert.spv
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A somewhat working blur shader
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2017-09-04 23:32:31 -04:00 |
border-clip-rounded.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
border-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border-clip.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
border-clip.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
border.frag
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
border.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
border.vert
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
border.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
clip.frag.glsl
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
clip.vert.glsl
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
color-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-clip.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color-clip.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip-rounded.frag.spv
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Avoid super-luminous pixels
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2017-10-19 15:16:54 +02:00 |
color-matrix-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
color-matrix-clip.frag.spv
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Avoid super-luminous pixels
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2017-10-19 15:16:54 +02:00 |
color-matrix-clip.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color-matrix.frag
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Avoid super-luminous pixels
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2017-10-19 15:16:54 +02:00 |
color-matrix.frag.spv
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Avoid super-luminous pixels
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2017-10-19 15:16:54 +02:00 |
color-matrix.vert
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color-matrix.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color.frag
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color.vert
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
color.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
constants.glsl
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vulkan: Move push constants into their own header
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2017-01-17 06:17:55 +01:00 |
crossfade-clip-rounded.frag.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade-clip-rounded.vert.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade-clip.frag.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade-clip.vert.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade-rect.vert.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade.frag
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade.frag.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade.vert
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
crossfade.vert.spv
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vulkan: Implement crossfade
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2017-09-22 22:16:10 -04:00 |
inset-shadow-clip-rounded.frag.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
inset-shadow-clip-rounded.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
inset-shadow-clip.frag.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
inset-shadow-clip.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
inset-shadow.frag
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vulkan: Add support for unblurred box-shadow
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2017-01-18 04:13:56 +01:00 |
inset-shadow.frag.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
inset-shadow.vert
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vulkan: Add support for unblurred box-shadow
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2017-01-18 04:13:56 +01:00 |
inset-shadow.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
linear-clip-rounded.frag.spv
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vulkan: Add a clip.frag.glsl include
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2017-01-17 06:17:55 +01:00 |
linear-clip-rounded.vert.spv
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vulkan: Add clip.vert.glsl
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2017-01-17 06:17:55 +01:00 |
linear-clip.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
linear-clip.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
linear.frag
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
linear.frag.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
linear.vert
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
linear.vert.spv
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vulkan: Generate clip shaders from same source
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2017-01-17 06:17:55 +01:00 |
mask-clip-rounded.frag.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask-clip-rounded.vert.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask-clip.frag.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask-clip.vert.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask.frag
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask.frag.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask.vert
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
mask.vert.spv
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More work on text nodes
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2017-09-10 14:36:26 -04:00 |
meson.build
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
outset-shadow-clip-rounded.frag.spv
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vulkan: Update the outset-shadow fragment shaders
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2017-09-26 18:24:52 -04:00 |
outset-shadow-clip-rounded.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
outset-shadow-clip.frag.spv
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vulkan: Update the outset-shadow fragment shaders
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2017-09-26 18:24:52 -04:00 |
outset-shadow-clip.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
outset-shadow.frag
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vulkan: Quiet another validation warning
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2017-09-21 12:05:00 -04:00 |
outset-shadow.frag.spv
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vulkan: Update the outset-shadow fragment shaders
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2017-09-26 18:24:52 -04:00 |
outset-shadow.vert
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vulkan: Compute right size for outset shadow
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2017-01-18 16:39:27 +01:00 |
outset-shadow.vert.spv
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vulkan: Add compiled shaders
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2017-01-18 16:42:01 +01:00 |
rounded-rect.glsl
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vulkan: Add shader for border rendering
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2017-01-11 18:33:09 +01:00 |
texture-clip-rounded.frag.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture-clip-rounded.vert.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture-clip.frag.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture-clip.vert.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture.frag
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture.frag.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture.vert
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |
texture.vert.spv
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vulkan: Rename blend pipeline to texture
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2017-09-29 23:08:09 -04:00 |